Genymotion displaying distorced graphics - genymotion

I'm trying to use Genymotion but my displays keep seeing distorced, on all apps and mobile versions.
The issue can be seen on this image:
issue on genymotion graphics

This usually happens when your GPU does not meet Genymotion minimal requirements. See https://docs.genymotion.com/desktop/3.1/01_Get_started/011_Requirements.html#hardware

Related

how to fix emulator duplicate mac address?

we're a company that sells android box that has an emulator installed on it, but we're facing a duplicate mac addresses problem, this problem occurred when we started using android boxes with 5g support on it, does this cause the problem ? the emulator we install is STB emulator
It will cause problem if 2 devices are in the same local network. Even if it's not thought to be used like this your clients may want to try it and would be surprised if it doesn't work.
Tools exist to generate (via software) a random or different Mac address. macchanger for instance on Linux distributions.

Is there a way to run genymotion in hidpi mode?

I am trying to run genymotion on a rMBP in HiDPI mode. Apparently my Virtualbox version already has <key>NSHighResolutionCapable</key> <true/> set in Contents/Info.plist
Still genymotion does scale the vm up to 200%, which not only makes everything look pretty blurry, but also adds blurriness from downscaling.
I am using Virtualbox 4.3.2 and genymotion 1.3.1 on OSX 10.9.
Genymotion uses VirtualBox under the hood, and they probably will never support proper HiDPI rendering, because of flawed reasoning (like "other OSes don't know about HiDPI, so picture must be scaled").
Source — comment to the ticket
Although I'm not sure if the VirtualBox is actually used for rendering the picture… if not, then VirtualBox rendering problems are probably not an issue.
It's not supported at the moment (Genymotion 2.2.2).
From Genymotion's twitter:
Sam Soffes #Genymotion any plans for Retina Mac support?
Genymotion #soffes absolutely, but it will takes time, as we need to
change a lots of things to support HiDef screens.
Update: Genymotion now fully supports Retina screen resolutions [Version 2.7.0].

'could not get wglGetExtensionsStringARB' for Android Emulator

Actually I have a problem with my Android application in eclipse. When I run my program, it gives me a message which is concluded of many errors.
So I copied and pasted them here to show you what is the exact problem with the emulator. Any ideas?
Starting emulator for AVD
Failed to create Context 0x3005
could not get wglGetExtensionsStringARB
emulator: WARNING: Could not initialize OpenglES emulation, using software renderer.
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
Try setting the RAM to 512 Mb. It worked for me.
It may be too late to answer this question,but I solved the problem (could not get wglGetExtensionsStringARB) by installing the latest version of my graphics (video) driver.
also from device properties, I have checked 'use host GPU' option. it is working now with the following settings:
Try updating your graphic card driver
Graphics acceleration for the emulator takes advantage of your development computer's graphics hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use the graphics acceleration feature, you must have the following versions of the Android development tools installed:
Android SDK Tools, Revision 17 or higher
Android SDK Platform API 15, Revision 3 or higher
Please check this link http://developer.android.com/tools/devices/emulator.html#acceleration
This is slightly edge case but my emulator started fine when I was physically at the computer that ran it but when I remoted into that computer (via RDP) and attempted to start the emulator, it failed with these errors.
I believe this is a limitation with the emulator software over remote connections because I went to the physical location of the computer and started the emulator and it worked fine.

Windows phone7 emulator requires constant refresh

I have the tools installed for windows phone 7 development.
But, when I run the any of the sample apps I have to manually refresh my emulator's app window to see any changes.
Any ideas what I'm doing wrong? Or maybe a setting is wrong?
Thanks
I've got it on every machine I've tried- but they all have various Nvidia cards (desktop and mobile).
When I posted about this on the wp7 forums, they talked about wdm 1.1 (which I've got) and so far I have no fix.
My machines are all 64bit, so I'm wondering if this isn't some issue with them or the nvidia drivers- but I don't experience any other problems with the drivers outside of the emulator.
I think we're stuck for a while anyway...

Does MonoTouch work on a virtualized Mac OS?

Is it possible to install it on VirtualBox or other virtualization solution? If yes, how fast it works?
I don't see any problem running MonoTouch frameworks/IDEs in a virtualized Mac.
I can expect a lot of problems transferring across the USB cable the compiled applications to a real iPhone/iPad to test it. iTunes and XCode tend to be very picky about the configurations.
Buying a cheapest Mac might be easier and less costly if you consider the time you might waste, but your mileage may vary.
The evaluation version of MonoTouch will run, but the SDK tools used on the production version wont.
We were able to develop and deploy apps to real devices under VMWare Player and WMWare workstation. The problem we have is MonoTouch activations. It would activate and randomly need reactivation. It would work for a while then it would fail to activate.
Each time it failed we would need to contact support and reset the key so we could continue working. They do not support virtualized hardware and do not plan to fix the activation issue.
In the end we purchased real hardware.
Via VMWare Workstation I have it running quite nicely. Installing apps to iOS devices is fine, but creating a network for softdebug to find the iphone (or vice versa) is the only problem I've seen.
I'm trying to figure that out right now - I'll try and update this thread with the solution.

Resources