how to fix emulator duplicate mac address? - mac-address

we're a company that sells android box that has an emulator installed on it, but we're facing a duplicate mac addresses problem, this problem occurred when we started using android boxes with 5g support on it, does this cause the problem ? the emulator we install is STB emulator

It will cause problem if 2 devices are in the same local network. Even if it's not thought to be used like this your clients may want to try it and would be surprised if it doesn't work.
Tools exist to generate (via software) a random or different Mac address. macchanger for instance on Linux distributions.

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How to build raspberry pi cluster environment with Android Things?

How to build raspberry pi cluster environment with Android Things.
I have seen couple of posts on various sites/forums, that we can be able to build clustered environment with Raspberry Pi and Raspbian OS via network switch card using Ethernet Cable.
It is possible to build same thing in Android Things. If it is not, is there any another way?
What is LowWPAN with Android Things.
Link for reference, for RPi Clustered Env
It's hard to apply for Android things, but after thinking of it's, the hardware is the same, and the operation of Android is base on a Linux. You may even try all of this just like a Linux things.
An Android doesn't have a terminal for installing the Linux apps or compiled a program. But you can install an Android terminal emulator like Term*x for installing, configuring your network, or compiling a program.
Maybe Android can't have a same result like a Linux OS or it can be anything like what you want.
Back to Android, I think that's the one I was looking for a program to have a different result, and Android UI is created for anyone who wants to help their own lives with a smart phone.
So simple to use for anyone who doesn't know about computer things.

Delphi - Checklist for PAServer Connection (Mac OSX)

I have spent the better part of a day trying to connect to PAServer on MAC OSX from my Windows PC with no luck. I am not sure what I am missing.
I am using Delphi 10.2 Tokyo on Windows. Trying to connect to PAServer 19.0 on a Mac Mini running macOS Sierra (10.12.4) on which I already have XCode (v8.3.2) installed along with Command Line Tools.
Both the dev machine as well as the Mac Mini are connected to the same Wifi network. I even tried connecting both machines to a different network but with the same issue.
I get the same error message every time that the connection failed. I suspect that it has something to do with the network - where the 2 machines cannot see each other, but I don't know how I can confirm this or resolve it. I have tried to search on SO as well as online but have not found anything that has helped.
Has anyone seen this issue and overcome it? Is there a set of steps I can go thru to troubleshoot this? Any help or guidance would be most appreciated!
OK - I kept trying out different things and was able to solve this issue (one way to solve it I guess).
Because it seemed like it was network related, I tried first to create a hotspot with my phone and connected the dev machine and the Mac Mini to it. The PAServer connection worked.
So I looked for a way to do this via Windows. Here are the steps I followed:
Open Settings > Network & Internet (on Windows 10)
Go into Mobile Hotspot and select Wi-Fi in the Share my
Connection From dropdown
Set a Network name and Network password
Turn on Share my Internet connection with other devices
Now on the Mac, connect to the network name we set up in step 3 and enter the password that was set. Then start PAServer on the Mac. That's it!
Now when you connect from Delphi to PAServer, the connection succeeds.
Note: Interestingly, when I was not using the mobile hotspot method on Windows, the IP address on PAServer (and on Windows) was 10.xx.xx.xx. With the mobile hotspot, the IP address is 192.xx.xx.xx.
I just configured (today) a new macos sierra with paserver. yes it's painfull :(
don't use virtualbox (it's buggy and slow), but use instead VMware, it's work like a charm. it's much more easy to have only one computer to develop than 2. also you can copy/past the log or anythink else from macosx to windows (or vice-versa) in just one click. and you will not have any internet problem or anything else ...

Why won't ADB recognize my Samsung Fascinate on Mac OSX?

I am trying to write some android apps on Mac OSX and then test them on my Samsung Fascinate (Verizon), but ADB will not recognize the phone. I have tried everything from restarting adb, to reinstalling the SDK. It works on the linux/windows machine that I have, and I know Mac is recognizing the device, because it shows up in System Information.
Other people posted that EasyTether caused problems for them and I previously used EasyTether, but I removed every trace of EasyTether from my machine so that should not be the problem.
I also recently restored the phone to stock through Odin so the problem is definitely not on my phone. If anything, it is a Mac problem.
Anyone have any ideas why this isn't working? I appreciate the help.
I was having the same problem. What fixed it for me was going in to the USB connection option after it registers on the phone side and changing to USB Mass Storage mode. This was counter-intuitive since PC Mode is supposed to be for debugging, but on the Mac this caused the device to register with the adb server and I am able to debug my apps; it will not work for me when the connection is set to anything else.
Just had the same problem and removing EasyTether and then disconnecting/reconnecting solved the problem for me.
This site has some tips (bottompart of the page) which could help you.

MonoTouch on OS X VM within Windows?

We're getting into iOS development with MonoTouch. All of our machines are Mac Pros with Windows 7 installed via BootCamp. I'm not crazy about rebooting into OS X just to access the MonoTouch IDE. I'm wondering if it's legal and possible to install OS X on a VM within Windows (if I'm already on Apple hardware, it should be ok, right?). Any other issues with Apple's SDK in a VM (I heard they do some hardware checking of some sort). Thanks in advance for any suggestions!
You can't really run OSX on a VM under windows without going the hacking route. The only way to properly virtualize OSX is to run OSX Server under OSX itself, which is not what you want.
The best option for you is to do what I do: run OSX on your Mac, then use something like VMWare or Parallels to run the Windows you have on your BootCamp as a VM. Works beautifully.
Yup, Eduardo is right, running OSX under non-apple hardware is considered illegal according to apple's license. Moreover, you may run into some issues when creating your developer's account or sumbitting apps.
However, if you still want go the hack way, you can refer to osx86project or just search google for "how to create a hackintosh".

Does MonoTouch work on a virtualized Mac OS?

Is it possible to install it on VirtualBox or other virtualization solution? If yes, how fast it works?
I don't see any problem running MonoTouch frameworks/IDEs in a virtualized Mac.
I can expect a lot of problems transferring across the USB cable the compiled applications to a real iPhone/iPad to test it. iTunes and XCode tend to be very picky about the configurations.
Buying a cheapest Mac might be easier and less costly if you consider the time you might waste, but your mileage may vary.
The evaluation version of MonoTouch will run, but the SDK tools used on the production version wont.
We were able to develop and deploy apps to real devices under VMWare Player and WMWare workstation. The problem we have is MonoTouch activations. It would activate and randomly need reactivation. It would work for a while then it would fail to activate.
Each time it failed we would need to contact support and reset the key so we could continue working. They do not support virtualized hardware and do not plan to fix the activation issue.
In the end we purchased real hardware.
Via VMWare Workstation I have it running quite nicely. Installing apps to iOS devices is fine, but creating a network for softdebug to find the iphone (or vice versa) is the only problem I've seen.
I'm trying to figure that out right now - I'll try and update this thread with the solution.

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