Is there a way to run genymotion in hidpi mode? - macos

I am trying to run genymotion on a rMBP in HiDPI mode. Apparently my Virtualbox version already has <key>NSHighResolutionCapable</key> <true/> set in Contents/Info.plist
Still genymotion does scale the vm up to 200%, which not only makes everything look pretty blurry, but also adds blurriness from downscaling.
I am using Virtualbox 4.3.2 and genymotion 1.3.1 on OSX 10.9.

Genymotion uses VirtualBox under the hood, and they probably will never support proper HiDPI rendering, because of flawed reasoning (like "other OSes don't know about HiDPI, so picture must be scaled").
Source — comment to the ticket
Although I'm not sure if the VirtualBox is actually used for rendering the picture… if not, then VirtualBox rendering problems are probably not an issue.

It's not supported at the moment (Genymotion 2.2.2).
From Genymotion's twitter:
Sam Soffes #Genymotion any plans for Retina Mac support?
Genymotion #soffes absolutely, but it will takes time, as we need to
change a lots of things to support HiDef screens.
Update: Genymotion now fully supports Retina screen resolutions [Version 2.7.0].

Related

Genymotion displaying distorced graphics

I'm trying to use Genymotion but my displays keep seeing distorced, on all apps and mobile versions.
The issue can be seen on this image:
issue on genymotion graphics
This usually happens when your GPU does not meet Genymotion minimal requirements. See https://docs.genymotion.com/desktop/3.1/01_Get_started/011_Requirements.html#hardware

Dark Aqua appearance/custom appearance for XCode 8.2

I'm developing an app in objective-c using Xcode 8. (because old computer)
Currently, my only options for the NSView's appearance are (Default) Aqua, and Aqua.
However, in SDKs starting in 10.14, they've included Mojave's Dark Aqua.
I've added the 10.15 SDK (https://github.com/phracker/MacOSX-SDKs/releases) and added it to XCode (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/) and set the project SDK to it. However, I still don't get the choice to use Dark Aqua.
What should I do? (Alternatively, I could use https://github.com/insidegui/AssetCatalogTinkerer, but when I build it [as it does not include a build with it], I get errors when using the .car it generates.)
With hope,
Conrad
What should I do?
Get yourself a VM app (e.g. VMWare Fusion, Virtual Box, Parallels) and build yourself a Mojave VM then develop & test your app within that.
You will pay a small performance penalty, that's an objective observation of course and YMMV – especially if you're doing heavy graphics – but developing in a VM is quite doable. Indeed when Apple release 10.16 betas, you want to get your software ready, and you don't have a spare machine, then installing it on a VM is far safer than risking it on your primary machine.
HTH

PaintCode 2 crashes on start

All my apps work fine but this new installed paint code crashes on start, so I cant even use it.
log here http://pastebin.com/ZS4a2whE
What could i do? Is it because of VMWare?
OSX inside Vmware has some serious limitations in terms of graphics (3D acceleration) and paintcode relies on these features which VMWare does not provide inside a OSX Guest OS.
Not just paintcode, if you noticed, even keynote/iWork will not work as expected.
We only hope further versions of vmware comes with 3D acceleration for OSX Guest.

How to Virtualize iOS on a Windows 7 computer

I'm trying to learn to code in Objective C, but I am not ready to commit to purchasing a Mac for just this purpose, seeing as I have a good Dell laptop. My computer has VMware installed on it, but I do not know how to actually go through the steps, and I do not know what I need to install or purchase(if absolutely necessary). Eventually, I hope to get a Mac, so this won't be needed, but until then, I want to find a way to compile Objective C so I can actually learn how to use it. Thanks.
While it is technically possible, I'll tell you from experience:
To run Xcode and the iOS Simulator, you will need to have MacOS running. Oficially it only runs on Apple Hardware, buuut, you can always use virtualizers and Hackintosh. There are plenty of good tutorials online if you choose this method.
My advice: DON'T do it!
When I started to develop iOS apps, I had a Windows PC, but after trying lots of different approaches to virtualize MacOS, with none I had great results. I bought a MacBook on a sale, and it's just a better iOS development experience overall. It's priceless not to have to deal with driver searching and compatibility issues.
First virtualize MacOS X, inside then iOS with XCode. See http://www.macbreaker.com/2012/07/mountain-lion-virtualbox.html
Yes you can, you need to virtualize OSX inside you Windows, and then use XCode as the other stated, however it doesen't work with nearly all AMD CPU's but i think Dell uses mostly Intel. And a Mac costs alot. For example i don't have money for one, the cheapest one costs $1,600 where i come from, but if you are going to get a Mac, i would wait for that.
But they really are expensive, and i only need a Macbook for debugging.
[Assuming you already have the mac installation image or vmware file]
Sadly Vmware does not include support for mac in it's latest versions
So you'll have to patch(aka Vmware Unlocker for OS X) it.
Follow this link http://www.insanelymac.com/forum/files/file/20-vmware-unlocker-for-os-x/ (you'll be required to set up an account)
Or alternatively you can download the VirtualBox(https://www.virtualbox.org/)
Happy Coding
Use virtualbox instead of VMWare. If it does'nt work, install the extension pack for virtualbox.

MonoTouch on OS X VM within Windows?

We're getting into iOS development with MonoTouch. All of our machines are Mac Pros with Windows 7 installed via BootCamp. I'm not crazy about rebooting into OS X just to access the MonoTouch IDE. I'm wondering if it's legal and possible to install OS X on a VM within Windows (if I'm already on Apple hardware, it should be ok, right?). Any other issues with Apple's SDK in a VM (I heard they do some hardware checking of some sort). Thanks in advance for any suggestions!
You can't really run OSX on a VM under windows without going the hacking route. The only way to properly virtualize OSX is to run OSX Server under OSX itself, which is not what you want.
The best option for you is to do what I do: run OSX on your Mac, then use something like VMWare or Parallels to run the Windows you have on your BootCamp as a VM. Works beautifully.
Yup, Eduardo is right, running OSX under non-apple hardware is considered illegal according to apple's license. Moreover, you may run into some issues when creating your developer's account or sumbitting apps.
However, if you still want go the hack way, you can refer to osx86project or just search google for "how to create a hackintosh".

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