'could not get wglGetExtensionsStringARB' for Android Emulator - opengl-es

Actually I have a problem with my Android application in eclipse. When I run my program, it gives me a message which is concluded of many errors.
So I copied and pasted them here to show you what is the exact problem with the emulator. Any ideas?
Starting emulator for AVD
Failed to create Context 0x3005
could not get wglGetExtensionsStringARB
emulator: WARNING: Could not initialize OpenglES emulation, using software renderer.
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB

Try setting the RAM to 512 Mb. It worked for me.

It may be too late to answer this question,but I solved the problem (could not get wglGetExtensionsStringARB) by installing the latest version of my graphics (video) driver.
also from device properties, I have checked 'use host GPU' option. it is working now with the following settings:

Try updating your graphic card driver

Graphics acceleration for the emulator takes advantage of your development computer's graphics hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use the graphics acceleration feature, you must have the following versions of the Android development tools installed:
Android SDK Tools, Revision 17 or higher
Android SDK Platform API 15, Revision 3 or higher
Please check this link http://developer.android.com/tools/devices/emulator.html#acceleration

This is slightly edge case but my emulator started fine when I was physically at the computer that ran it but when I remoted into that computer (via RDP) and attempted to start the emulator, it failed with these errors.
I believe this is a limitation with the emulator software over remote connections because I went to the physical location of the computer and started the emulator and it worked fine.

Related

How to use the Android Studio emulator on an AMD processor computer?

My notebook has an AMD Ryzen 5 3500U processor and I'm trying to use the emulator in Android Studio and I can't get it to work properly. Most of the time the emulator only works the first time it runs when it is created. Some of the recurring problems is that even when running, it does not appear in the flutter device selection. After some research I found out that the solution may be to activate two Windows features: virtual machine platform and windows hypervisor platform. However I am not able to activate because after clicking on the checkbox and giving ok. This message returns to me: "an error has occurred. Not all features have been successfully activated". Does anyone know how I can resolve to have these features activated?
I am using an AMD PC as well and had the same issue. There were drivers that had to be configured and didn't work as expected. The workaround I did was to use genymotion as an emulator. The setup didn't require major setting changes. Here is the link to it :
https://www.genymotion.com/

Error for Android Emulator: Deciding if GLDirectMem/Vulkan should be enabled

When I tried to run the project on Andriod Studio on mac, I got an internal error as below:
Andriod Emulator closed because of an internal error:
emuglConfig_init: blaclisted=0 has_guest_renderer=1
emuglConfig_init: auto-selected host based on conditions and UI preference 0
Deciding if GLDirectMem/Vulkan should be enabled.
Selected renderer: 1API level: 27 host GPU blacklisted?1
Host GPU selected, not enabling Vulkan because either API level is
Not enabling Vulkan here(Feature flag may be turned on manually)
Please look at the attached Screenshot of error for more details:
solution source-> https://stackoverflow.com/a/63244455/16412512
You can work around it as indicated here https://stackoverflow.com/a/59715169/1796802 :
Create the file ~/.android/advancedFeatures.ini (for Windows users path should be C:\Users\Dane.android\advancedFeatures.ini) with the following content:
Here's how to disable Vulkan apps to talk to the emulator.
# Add the following lines to ~/.android/advancedFeatures.ini (create this file if it doesn't exist already):
# Vulkan = off
# GLDirectMem = on
Currently, Andriod studio 3.5.1 doesn't support Intel UHD Graphics 630 1536 MB (MacBook 2019). Please find more information here.
For my case, I solved the issue by updating the "Android Emulator" to the latest version from Android Studio > Window > SDK Manager > SDK Tools (Ensure that Android Emulator is updated to the latest version).
In my case, I had to update/install my Intel VGA drivers. Although Nvidia was installed

Intel RealSense 3D camera cannot be initialized

I wonder why every once in a while, Intel RealSense 3D camera fails to start? I have re-installed the drivers and SDK as well as the DCM but still it is whacky and very unpredictable. Any idea what the source of the problem could be? It should be able to run the examples in the SDK in a normal working situation.
Well, previously that it couldn't init problem was that only two of the its drivers could be recognized (not the virtual driver) like the following but now all of its driver are recognized and still it can't init.
so I am receiving an init failed message when running the SDK examples.
Any pointer for fixing is really appreciated.
If you are also showing an integrated webcam (other than the 3 RealSense listings), try disabling that so the RS camera can be seen as the primary.
Actually you can select the device you want to run the sample on in the menu "Device". If you installed the RealSense correctly and if the latest DCM is running (the current version is 1.4 if I remember), you should be able to select the RealSense device there and then run the sample.
Sometimes the DCM Service fails to start (e.g. if you force-restarted your machine recently). Then you just need to make the service restart and it should work.
Hope this helps.
I’m also facing the same problem (on windows 10), and found a way that solved it for me: search “Scanners and Cameras” in Control Panel, choose “Add Device”, under “Manufacturer” choose “Intel” and under “Model” choose “Intel(R) RealSense(TM) Camera SR300 Virtual Driver” or the version you use, and continue to install.
Have you installed the right drivers? There are two versions of the real sense cameras. The Windows 10 works with Intel Real Sense R3 which has completely different architecture than its predecessor.

Game App cannot run in Genymotion

I am having trouble loading a game app on genymotion. The game is Star Wars Force Collection. I can load the game, get the splash screens, then it crashes.
I have done some research before I posted here. The possible problems found in the genymotion logcat file:
There was a line noting Google services was out of date, "Google Play services out of date. Requires 4030500 but found 3225136"
Fatal signal 11 (SIGSEGV) at 0x00000364 (code=1), thread 1796 (RefQueueWorker#)
W/NetworkManagementSocketTagger( 280): setKernelCountSet(10040, 1) failed with errno -1
Some have pointed out ARM Translator problem and OpenGL.
Then again I'm really not sure the problem, and I want to post the logcat file here but I don't know how to attach it.
For problem 1, I have seen other thread here that may have fixed it with code, I'm not savvy enough for that and my Google is not updating itself.
That's about it. A few details about genymotion and the VM. I am running the latest version of genymotion and virtualbox. I am using the downloaded Custom image 4.3 as provided by Genymotion. I flashed the ARM Translation v1.1. I flashed the Gapps onto it, (I tried a higher version of Gapps to try and solve the problem, but that just made it crash) and then Star Wars Force Collection, most up to date version.
Also, worth noting that the app was running fine for v2.++, until an update to v3.++ made the game crash. I updated my graphics drivers to try and mend any graphics issues.
So there it is, any suggestions will be appreciated.

WP7 XNA Framework application requirements

I am having problems debugging a Windows Phone XNA game application. I can build it, but when emulator shows up I get the error:
The current display adapter does not meet the emulator requirements to run XNA Framework applications.
I've read many topics on the same issue and in most cases the reason was not good enough graphics card. I don't think that's why I get this error. I would also like to mention that I can run Silverlight applications for WP7. Here are some screenshots:
DxDiag window
DxDiag display window
I also downloaded latest ATI Catalyst package today but it didn't help. Any ideas?
Thanks!
EDIT:
This is what I have just found out:
Is this maybe causing a problem. I am not sure because the error says the issue with display adapter.
you could try to override the requirements check, however make sure you backup your registry and you are on your own if something goes wrong:
HKEY_LOCAL_MACHINE\Software\Microsoft\XDE XNAEnableGPU = 1 (REG_DWORD)

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