What is iTunes for Windows written of? [closed] - windows

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I was wondering it for a long time since Apple released iTunes for Windows. What did they use to write iTunes for Windows? It seems completely with its own UI components and everything is contained inside it. It even uses QuickTime resources files. Can we assume that they've Cocoa working with windows. Anyway, my main question is, is there any known (public or private) tool/language/framework used in developing iTunes for Windows?

Not a direct answer, but if the reason you're asking is that you want to port a cocoa application to Windows, you might be interested in this:
http://code.google.com/p/cocotron/
bit more info here:
http://cocoawithlove.com/2010/04/design-of-multi-platform-app-using.html
http://cocoawithlove.com/2010/04/porting-mac-program-to-windows-using.html
Haven't used it myself, but I gather they've got enough done to make a useable cross-platform Cocoa app.

itunes for both mac and windows are written in c++ as it is easier to port between operating systems with much or the same codebase

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Is it possible to mix Go with other languages to create desktop apps? [closed]

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I know it's possible to mix C with Go, but I was wondering if it was possible to mix with other languages too. Specifically, I was wondering if it was possible to write a backend in Go and then use Swift or C# to make a GUI for a desktop app.
Also, is it common to build apps like that? What are the performance costs like? The goal is to write a cross-platform backend, then use native platform tools to create the GUI. So, I would use Swift and Cocoa to make a GUI for OS X and C# and .NET to make a GUI for Windows. That way the applications behave and feel like native apps.
Not in the same sense of using C/C++ with Go, no, however nothing is stopping you from writing the backend in Go and controlling it over http (or stdin/stdout).

Handling files in Windows like on the Mac [closed]

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It can this is a silly question, but is it possible to handle files on Windows (XP, Vista or 7) like on the Mac?
I clarify: on the Mac you can rename or move a file even if it is currently used by an application, on Windows you simply cannot! There is a way to change this behavior with some black magic on the Registry?
If you are interested You can read about File locking and specific implementations in Windows and Mac here
http://en.wikipedia.org/wiki/File_locking
I use unlocker to get around this problem in Windows. It's quite handy
http://www.emptyloop.com/unlocker/
No, there is no builtin solution to your problem and I haven't heard of any tool accomplishing that.
It's not possible because the file handling is done in a different way, which is also strongly influenced by the features of the different filesystems.

Ipad GUI Prototyping tool that runs on Windows [closed]

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I'm trying to make a GUI prototype for an Ipad app but my Operating system is Windows.
Can anyone tell what prototyping tool I should use, I don't want to use photo shop anyways
There are no such tools runs on windows. For preview your prototype design, There is a tool available on iPhone, iPad and MAC called ProtoView.
You may check it out on APP Store: http://bit.ly/protoview
ForeUI, a very useful and easy to use protyping tool, worked for me, It provides windows, Mac OS X, Wire Frame etc themes

Mac: force another application to use a specific audio device [closed]

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As the question already suggests,
I'm trying to figure out, if it's possible to force another Application/process to use a specific output device.
Not every Application has a dropdown menu to select which audio device should be used and therefore always uses the standard device.
But when running multiple applications this isn't always the desired solution.
Plus, even if the application has a device-selection, it's almost always buried deep within the menus.
I was thinking of something like faking the change of the standard-device (but only to one application)
Looking forward for you answers :)
Greetings
Audio Hijack Pro already does this and it works great. Rogue Amoeba are the experts at Mac OS X audio.

How does the windows file system works? [closed]

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I am working on a project that uses a filesystem and I'm having some problems integrating with Windows.
I need help understanding how the Windows file system works.
Which Windows? The file system used by DOS and Windows up to Win98 (if I am not mistaken) is FAT. It is still widely used e.g. by memory cards, digital cameras etc. Windows NT and later Windows versions however use NTFS.
You may start reading about FAT and NTFS on Wikipedia.
You probably mean NTFS. Then the best reference is http://www.ntfs.com/
A friend of mine started implementing a defragmenter based on that information and it appears to work properly. That means the info from that site seems reliable.

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