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I'm trying to make a GUI prototype for an Ipad app but my Operating system is Windows.
Can anyone tell what prototyping tool I should use, I don't want to use photo shop anyways
There are no such tools runs on windows. For preview your prototype design, There is a tool available on iPhone, iPad and MAC called ProtoView.
You may check it out on APP Store: http://bit.ly/protoview
ForeUI, a very useful and easy to use protyping tool, worked for me, It provides windows, Mac OS X, Wire Frame etc themes
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Just bought a new pumped up MacBook AIR (i7,8gb ram) that comes with 10.8 OS X preinstalled.
I code Actionscript, Flex for all targets (including mobile). I have used Flash Builder 4.7 up until now, but I have concerns about Adobe's commitment to it.
I have always had Apple macs because i prefer OS X to Windows always.
If budget is not an issue, what IDE would you suggest?
I would like it to be a complete system that lets you debug and test for multiple platforms (including mobile simulators), and ideally would support more than just the AS3 stuff - like Haxe and Javascript (for the future).
IntelliJ IDEA ? FDT? and what about the new CodeOrchestra including the C.O.L.T (no new compiling needed??!!)?
any input would be welcome
thanx a lot
Saar
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I am trying to figure out what is the name of application that shows us the desktop?
It's not the Finder, not a system ui server, then what is it?
I want to know the positions of various windows of application on window server. I have CGContext for them with me. Is it possible to get that information from WindowServer?
Can we use Accessibility API for this or any other technique?
The window management system is known as Quartz Compositor. The actual process shows up as "WindowServer" in Activity Monitor.
That's VNC server. However, this is actually not the programming question.
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I'm deadly interested in Cocoa. I want to begin to study Objective-C and to use Xcode. Please tell me what the minimal (let's say, the cheap one) Mac Model you'd like to recommend me. I am meaning for Xcode 4.
Thank you.
Any Mac you can buy at this moment will be fine. Your cheapest option would probably be the Mac mini if you have a decent screen already. Other good options can be the MacBook 13" (I use this is my main development machine) and iMac of you don't need to be mobile.
Any new Mac. Or any used Intel-based Mac under 3 years old.
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I'm using 2 Displays with Mac OS X 10.6 (Snow Leopard) and I would like to have a keyboard shortcut to move the active window from one display to another (not space).
I just found answers for moving between spaces or one hint for windows:
https://superuser.com/questions/62603/keyboard-shortcut-for-moving-window-to-another-screen
I use SizeUp, which has this feature and lots of other useful window management abilities.
I use Divvy. Very good application if you have many screens and many windows open. There are always apps like Cinch which may be able to help.
I use Better Snap Tool.
Power Mover 2 is great for moving windows between displays with the keyboard.
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I was wondering it for a long time since Apple released iTunes for Windows. What did they use to write iTunes for Windows? It seems completely with its own UI components and everything is contained inside it. It even uses QuickTime resources files. Can we assume that they've Cocoa working with windows. Anyway, my main question is, is there any known (public or private) tool/language/framework used in developing iTunes for Windows?
Not a direct answer, but if the reason you're asking is that you want to port a cocoa application to Windows, you might be interested in this:
http://code.google.com/p/cocotron/
bit more info here:
http://cocoawithlove.com/2010/04/design-of-multi-platform-app-using.html
http://cocoawithlove.com/2010/04/porting-mac-program-to-windows-using.html
Haven't used it myself, but I gather they've got enough done to make a useable cross-platform Cocoa app.
itunes for both mac and windows are written in c++ as it is easier to port between operating systems with much or the same codebase