I'm just wondering if there is a way to download some apps for the emulator. The thing is that we're about to start our own application and we want to make sure we're doing everything 'Windows Phone 7 Compliant'. I want to go through some apps and see what / how they do stuff; like going to the settings, animations, navigations, etc.
Chris is correct, there's no marketplace access in the emulator.
The best thing you could do to check compliance of your app is to review the UI Design Guidelines and App Certification Requirements.
Please note that, you will not able to donwload app there, but this code will help to see MarketPlace on the Emulator.
Create a Sample Console App, Add Reference to C:\Program Files (x86)\Common
Files\microsoft shared\Phone Tools\CoreCon\10.0\Bin\Microsoft.Smartdevice.Connectivity.dll
In the main method paste following code.
DatastoreManager datastoreManager = new DatastoreManager(1033);
Platform platform = datastoreManager.GetPlatforms().Single(p => p.Name == "Windows Phone 7");
Device device = platform.GetDevices().Single(d => d.Name == "Windows Phone Emulator");
device.Connect();
Guid appID = new Guid("{5B04B775-356B-4AA0-AAF8-6491FFEA5630}");
if (device.IsApplicationInstalled(appID))
{
RemoteApplication app = device.GetApplication(appID);
app.Launch();
}
Console.ReadLine();
I got the appid by using ILSPy for Windows Phone Library.
Links which helped me.
http://christian-helle.blogspot.com/2010/11/how-to-launch-marketplace-in-windows.html
http://justinangel.net/WindowsPhone7EmulatorAutomation
No, you can't today. You can check out design guidelines at developer.windowsphone.com.
Windows Phone 7 devices have started appearing in the market. You should plan to get hold of one. I have done most of my Windows Phone 7 app development using the emulator. When I got my hands on a device few weeks ago, I started testing testing the apps and found a number of issues related to performance, network connectivity, etc. Therefore, it is really beneficial to test applications on a real device before submitting to the Marketplace.
Though the question was initially targeting Windows Phone 7, it might be interesting to other visitors to know that the WP8 emulator does have marketplace access.
Related
I have a unity app built for Windows desktop. Client wants this to be distributed through Windows 10 Store. This is just a desktop app and has no support to tabs or phones.
But looks like with Windows 10 there is no desktop only option.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
I did some reading and looks like this is what I will have to do.
https://channel9.msdn.com/Blogs/One-Dev-Minute/How-to-publish-your-Unity-game-as-a-UWP-app
https://learn.microsoft.com/en-us/windows/desktop/win_cert/windows-certification-portal
But want to get a confirmation from some one who has already done that. As I don't have a Windows developer account right now to try that out.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
The steps of publishing a unity app is similar to UWP app. You can refer to App Submissions for more details.
After your packages have been successfully uploaded, you will find the Device family availability section that indicates which packages will be offered to specific Windows 10 device families.
For your requirement, you could check Windows 10 Desktop device option, as the follow picture shows:
For more info, you could refer to Device family availability official document.
I developed an app for Windows phone. Now I want to deploy it on Windows app store and wants to put restriction.I want only specific people will able to install it. How can I do that. Any suggestion will be appropriated.
Thanks,
Well that depends on who these specific people are. You can set age restrictions and region restrictions, and that's about it.
If you mean you want to hand-pick users that can use your app, then provide a login screen where you manually authorize your registered users.
If you mean that only users you choose can download the app, then you can't use the Store; you'll need to use sideloading.
You can control distribution in the Distribution and Visibility section of your app submission on the developer dashboard.
There are three basic options (for Windows 10 - two for Windows Phone 8.x):
Hide this app and prevent acquisition. Customers with a promotional code can still download it on Windows 10 devices
Give codes to the people you want to be able to use the app. This is Windows 10 only.
Hide this app in the Store. Customers with a direct link to the app’s listing can still download it, except on Windows 8 and Windows
8.1
Send links to the people you want to use the app. This will work on Windows Phone 8.1 as well as Windows 10. Anybody with a link can download it though, so it won't truly limit to just the people you want to use the app.
Hide this app and make it available only to the people you specify below, who can download this app on Windows Phone 8.x devices. A
promotional code may be used to download this app on Windows 10
devices
This is the classic beta-mode for Windows Phone 8.x. You can specify which Microsoft Accounts have access to the app.
I have a Windows store app (made for Windows 8.1). After upgrading to Windows 10, I was able to install my app without problems.
I was always able to find my app through the category and the top charts. But now, I cannot find it at all. Only when I search for a keyword related to the app, it shows up as expected.
Is that normal? What could be the reason?
I have contacted Microsoft regarding this matter and received a reply.
It appears that Microsoft has changed the chart listing algorithm in Windows 10, kicking all apps out (from Windows 8/8.1) that are not cross-platform pc-mobile. You can still find the applications by the search, but they are not visible in any charts anymore.
I have a Windows Phone app build using the 7.1 SDK that works great on WP7 but does not work at all on WP8 (I am using multicast using UDP and WP8 can join the group but send/receives no message for some reason, other people having the same problem: UDP multicast group on Windows Phone 8).
Is there a way to opt-out from WP8 when I submit my app? I just want the app to be available t WP7 users. I am looking for something like the 256MB opt-out option.
No, there's no way to opt-out for 3rd party apps to opt-out from WP8. A few apps using 1st party APIs on WP7 were opted out from WP8 while they upgraded to WP8, but that's mostly it.
It sounds like you've hit a nasty application comptability bug in your app. Is there a way to get your code to work on WP8? If it's a minor enough change I'd suggest you use a runtime check to apply some WP8 specific code. More on sharing code between WP7 and WP8 can be found in this article # http://www.developer.nokia.com/Resources/Library/Lumia/#!co-development-and-porting-guide.html
if (IsRunningOnWP8)
{
// add some WP8 specific UDP Magic
}
public bool IsRunningOnWP8
{
get
{
return Environment.OSVersion.Version.Major >= 8;
}
}
There is no way to opt-out from having your 7.1 app published and downloadable for Windows Phone 8.
An app targeted to run on Windows Phone 7.1 will run in a quirks mode on Windows Phone 8.0. This means that API's that introduced breaking changes will preserve their old behavior when running 7.1 apps.
There are some caveats, however, which are documented at http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj206947(v=vs.105).aspx.
I am developing a mobile webpage for windows phone 7.
Please suggest me any emulator/simulator to test the page which occupies less memory, i try to install windows official emulator with the windows phone SDK, since it needs more system space, i dropped that plan.
is there any other alternative way to test the webpage in windows phone-7 browser?
Thanks in Advance.
Test it on IE. If it works on IE it will work on mobile. For the mobile related specs you need to get hold of the emulator in the SDK or get a mobile phone device.
i hope this page will be useful for you
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff402563%28v=vs.92%29.aspx