JavaScript Library for mobile animations? [closed] - animation

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I'm looking for a JavaScript Library similar to impress.js, with which I can create animations on text content, but which works also in iOS/Android.
Hype by Tumult goes into the direction I'm looking for, but I'm not looking for an editor but for something I can build into my app.
I was focused on JS the whole time but can CSS3 do similar things on mobile, too?
Thanks for the answers!

A few options I looked at before:
jQuery Mobile
Sencha Touch
jQTouch
Imo jQuery Mobile being the most reliable + the developing speed with it is fast + it is really simple to use and it is not beta anymore!
You could also go by using the canvas element - cakejs and raphaeljs are an option to it.
CSS3 will give you some options - altough using webkit really expands your CSS3 options - but you loose on crossbrowser support.

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Alternative of espresso for windows [closed]

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Espresso has live preview feature which shows live changes of code as we write code.
I am searching for same feature in a tool for Windows?
Dreamweaver has that one, but doesn't support JS. Is there any other web editor or IDE?
The closest I know of is the IntelliJ platform (WebStorm/IntelliJ IDEA) with the live edit plugin. It works in combination with a Chrome plugin.
You can watch a demonstration of live edit in action here
Instructions for setting up the Chrome plugin are here.
Shameless plug: LIVEditor - the product name contains the word live, in order to emphasize its feature to show live html/css preview, which is, alone with the integrated Firebug-like html element inspector for showing applied css styles, the most important nature of this code editor.

Looking for Windows Phone 7 design templates [closed]

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I am just wondering if anyone know good site/images to see various design of windows phone 7 UI (buttons,background,mediaplayer....etc)
for example for web : we have http://www.templatemonster.com/ any many more site
(i'm not asking for ready made design like web)
i'm wondering if any metro designer developed some good UI and share on internet via website, blog or kind of psd template,Images ...like that.
See the resources provided by microsoft, it is a good place to get started. Design templates for windows phone 7 has the photoshop layouts. If you ever feel like designing on paper, this stencil kit might come handy.
link for this : http://msdn.microsoft.com/en-us/library/ff637515%28v=vs.92%29.aspx

Canvas GUI Toolkit [closed]

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Is there a simple (and fast) toolkit for drawing things on a canvas (e.g. circles, lines, rectangles)?
It would be best if it was in Python, Java, C++.
I'm trying to make an application that drag'n'drops items to a canvas and moving them around in the canvas.
I've looked at a few, pyglet, Java Swing, HTML5 or are there other ones more suitable?
Take a look at the Qt's(C++ toolkit, there are also Python bindings - PyQt & PySide) Graphics View Framework.
And here are some examples.
Hope this helps
If considering HTML5 Canvas, I would take a look at Processing.js.

OpenGL 3D GUI Engine and/or assets [closed]

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Are there any OpenGL 3D GUI libraries?
and/or
Are there any 3D assets like windows, list boxes, etc. that can be used in a 3D game engine?
Something like Age 3D is a great start, http://www.youtube.com/watch?v=Cq8Qs8lqqFA, but they aren't around anymore.
Something like Crazy Eddie's GUI System?
You might want to look at FLTK. Definitely still in development -- the most recent weekly snapshot was released today.
Qt allows all GUI elements to drawn into an OpenGL viewport.
You might want to check this: http://www.libnui.net/

How do I draw music notes on a staff in an iOS or Mac app? [closed]

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I want to write a program that will generate random notes and draw them on the screen on a staff. I want to use Cocoa or Cocoa Touch. What's the best way to go about displaying the notes? Should I somehow use a music font, or pngs of each note, or what? Are there any good tutorials or sources of info out there on this topic?
I would be very tempted to use a custom music font and render it using the new ability in iOS4 to import custom fonts (I'm pretty sure it's iOS4 in general, and not just the iPad). I also assume that the entirety of CoreText is available on the mac too, but even if not, I'm sure the code wouldn't be vastly different.
Anyway, you can read about loading custom fonts here;
http://www.freetimestudios.com/2010/09/20/ipad-and-ios-4-custom-font-loading/
Or the slightly more hardcore way here;
http://www.freetimestudios.com/2010/09/13/custom-fonts-on-the-ipad-and-ios-4/

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