Canvas GUI Toolkit [closed] - user-interface

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Is there a simple (and fast) toolkit for drawing things on a canvas (e.g. circles, lines, rectangles)?
It would be best if it was in Python, Java, C++.
I'm trying to make an application that drag'n'drops items to a canvas and moving them around in the canvas.
I've looked at a few, pyglet, Java Swing, HTML5 or are there other ones more suitable?

Take a look at the Qt's(C++ toolkit, there are also Python bindings - PyQt & PySide) Graphics View Framework.
And here are some examples.
Hope this helps

If considering HTML5 Canvas, I would take a look at Processing.js.

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Which languages are required to learn animation designing? [closed]

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I want to design animations, short animated video clips but even after Googling a little I got no clue about it.
I want ways that include programming rather than mouse clicks.
It depends on what software you are going to use, in Adobe Flash it's called ActionScript, Autodesk 3Ds Max has something called MaxScript and Unity 3D's language is called UnityScript.
http://www.adobe.com/devnet/actionscript.html
http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/
http://docs.unity3d.com/ScriptReference/

LibGDX Animation Tool [closed]

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I know that there is a tool named Spine, but it seems a bit expensive for me, are there any alternative tools for animating sprites in LibGDX? I've tried looking on the internet, but everything just points to Spine.
I know two free analogues
DragonBones free and easy tool, but use flash, so requared Flash Professional CS 5.5 or later;
Spriter non pro version is free, but isn't so easy.

Game/animation mockup/prototype tool [closed]

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Advanced mockup/prototype tool that can be used for game/animation prototyping wanted.
I need to add my images, then scale, rotate, screw, move them, and then get all the parameters: coordinates, angels, scale %.
All mockups that I've seen don't allow this. Adobe Flash Professional canvas is an 'ideal' candidate, but it has unacceptable price for such tool.
Mac preferred, but Win is OK.
Any ideas?
Construct2 is really really good, and completely free.
https://www.scirra.com/construct2
Take a look at these :
GameMaker, offers Free and advanced features.
Flixel, open-source and free, based on ActionScript 3.

What good libraries are there for object extraction? [closed]

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I want to write a program that processes images.
If there are good algorithm libraries in object extraction that would save me a lot of work.
anybody?
are there any good libraries in image processing?
I am willing to use c++ or c# whatever has good libraries.
Thanks
Try out OpenCV.
This depends on your focus in image processing.
If your focus is image processing on digital camera images, I would suggest using OpenCV (as already mentioned by #ffriend). If your focus is image processing on radiological images (MRI, CT, etc.) I would suggest using ITK for the processing algortihms and VTK for rendering.
All those libraries are written in C++. Some have interfaces to scripting languages like python.
Hope this helps for a start!

OpenGL 3D GUI Engine and/or assets [closed]

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Are there any OpenGL 3D GUI libraries?
and/or
Are there any 3D assets like windows, list boxes, etc. that can be used in a 3D game engine?
Something like Age 3D is a great start, http://www.youtube.com/watch?v=Cq8Qs8lqqFA, but they aren't around anymore.
Something like Crazy Eddie's GUI System?
You might want to look at FLTK. Definitely still in development -- the most recent weekly snapshot was released today.
Qt allows all GUI elements to drawn into an OpenGL viewport.
You might want to check this: http://www.libnui.net/

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