Does any body know a tutorial, or a three simple step in order to compile the code the I wrote with Cocos2d-x with Marmalade?
I want to take the code I already compiled and used in Cocos2d-X, insert into a marmalade project, and compile.
In lots of places is written as easy, but I have difficult with this.
I'll really appreciate if someone has some easy step to follow: "Maramalade + cocos2d-x for dummies style :) "
Thanks,
Adrian.
I think this post on Marmalade forum may help you.
The latest version include project mkb for helloworld and tests follow them.
Related
This sounds like a very simple question, but please don't have a go at me. I have tried searching. perhaps i'm just using the wrong terminology.
I'm not new to visual studio, i've been using it ever since version 6... but i am relatively new to .net.
I have written apps which used nuget libraries. this is a piece of cake. but now I want to use this library:
https://github.com/anotherlab/UsbSerialForAndroid
how on earth do i add this? There's no nuget?
Thanks
Andrew
So I'm wanting to make an xposed module but cannot find any good video tutorials out there let alone an updated one also I know C# Decently and hardly any Java... Any help to help me get started would be appreciated. Thanks
You will need Java to create any Xposed modules. Android itself is based on (primarily) Java, so you will need Java knowledge to make Xposed modules.
That said, C# and Java are extremely similar languages, and you can quickly pick up the other if you know one.
As for Tutorials, Rovo89 (the creator of Xposed) has a simple tutorial here at https://github.com/rovo89/XposedBridge/wiki/Development-tutorial. This tutorial is almost completely upto-date, and you can use this to create your first module.
You will find another detailed tutorial here - https://forum.xda-developers.com/showthread.php?t=2709324. Keep in mind that this link is very old, so wherever there are any conflicts, go by Rovo89's tutorial.
After going through the beginner tutorial mentioned by Akhil, you will want to look at the API docs http://api.xposed.info/reference/packages.html and read through source code of some huge modules like GravityBox to get an idea of how the Framework is used. For teaching purpose mod some app which is open source and then move on to closed source app by reverse engineering them. For reverse engineering I use ByteCodeViewer.
I have to make a web application with Meanstack for a school project. I have downloaded and installed the newest version of the Mean.js boilerplate (http://meanjs.org/) and got the sample site working. But I have no idea how to continue. There are so many files in the project directory. Can somebody please tell me the files I can/need to change to start building my own app?
I'm very new to programming, so sorry if this is a stupid question. I'd really appreciate an answer.
This is what the project folder looks like.
The meanjs.org documentation (here) has plenty of great information about what each file does, and what you might need to research to get started. Besides that there are a lot of great tutorials out there, one I liked in particular was this youtube series.
Please note that in these examples I am using the mean stack from meanjs.org, not mean.io, and I am using version 0.3. If you are using a different MEAN stack, or version, I would still recommend first looking through the official documentation, and then various tutorials online.
It's my first question here on stackoverflow so please be easy on me.
I've been trying to set up the source for CKEditor so I can start contributing to this editor. I have followed this link: http://docs.ckeditor.com/#!/guide/dev_contributing_code but I got stuck on step 4 as I haven't got the following file: bender.js. I also need something called gruntfile for step 5. Do you know where I can get them from as when I fork https://github.com/ckeditor/ckeditor-dev, the following project does not come with them. Also, what IDE do I need to use to develop code? Sorry, for this question as it might seem a bit stupid but I come from the Java background and Node.js is really new to me, therefore I'm struggling a bit here.
Thanks for any help
There are no requirements regarding IDE, at the end it's all just text.
Regarding your problems: Make sure you're forking ckeditor-dev, and not ckeditor-releases repository. Only dev repository contains all the helpers like gruntfile.
The gruntfile is there so if you cloned CKEditor repository, you must have it.
Then all you need to do is follow up the instructions of CKEditor contribution guide closesly, and you're good to go!
I've been looking around the web for an hour and I'm just giving up to ask it here...
I've got to work under Ada. I managed to make gnat work as a command line to compile my files.
But I want to be able to have proper projects in Xcode. My problem is that I've found some templates on the to make ada default templates, I've copy pasted them a bit everywhere (/library/developer/ application support etc) but they never appear in the list when I want to create a project.
My other problem is that when I create an empty project and add a .adb file to it I can't compile at all... How do I specify that I should use gnat with it?
I'm sorry for all these questions if they are stupid but I can't find the answer...
Two alternatives that may be of interest: the Ada plugin modules for NetBeans and the Ada 05 Language Module for BBEdit 9.x and TextWrangler 2.x .
FWIW, templates live in /Developer/Library/Xcode in Xcode 3.1.4.
If you are using the XCode Ada Plugin from here, it looks like it was made to work with Xcode 3.0. You might try downgrading to that and see if you have any better luck.
Personally, my IDE of choice is Emacs, so I can't go into any real detail about XCode past that. I'd suggest talking to the MacAda mailing list if you don't get a good answer here.