What IDE to use to start contributing code for CKEditor? - ckeditor

It's my first question here on stackoverflow so please be easy on me.
I've been trying to set up the source for CKEditor so I can start contributing to this editor. I have followed this link: http://docs.ckeditor.com/#!/guide/dev_contributing_code but I got stuck on step 4 as I haven't got the following file: bender.js. I also need something called gruntfile for step 5. Do you know where I can get them from as when I fork https://github.com/ckeditor/ckeditor-dev, the following project does not come with them. Also, what IDE do I need to use to develop code? Sorry, for this question as it might seem a bit stupid but I come from the Java background and Node.js is really new to me, therefore I'm struggling a bit here.
Thanks for any help

There are no requirements regarding IDE, at the end it's all just text.
Regarding your problems: Make sure you're forking ckeditor-dev, and not ckeditor-releases repository. Only dev repository contains all the helpers like gruntfile.
The gruntfile is there so if you cloned CKEditor repository, you must have it.
Then all you need to do is follow up the instructions of CKEditor contribution guide closesly, and you're good to go!

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How to add the HotJar tracking code to YooTemplates?
Although it's no longer a question for me, i thought maybe this could be of some help to others.
So, the recommended by hotjar documentation ''index.php file'' is not the appropriate file for adding the hotjar tracking code. Instead, i installed the code at
template/layouts/theme.php
screenshot just before the '''' tag at the end of the file
I am not a programmer so maybe someone else has a better solution to suggest to help the community. So far it has worked fine for me for years.
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I guess you can even load it in a custom html module in the 'footer' position. Please try and let me know if it works. Then the community will have a second method to do it ;)

Mean.js, where do I start?

I have to make a web application with Meanstack for a school project. I have downloaded and installed the newest version of the Mean.js boilerplate (http://meanjs.org/) and got the sample site working. But I have no idea how to continue. There are so many files in the project directory. Can somebody please tell me the files I can/need to change to start building my own app?
I'm very new to programming, so sorry if this is a stupid question. I'd really appreciate an answer.
This is what the project folder looks like.
The meanjs.org documentation (here) has plenty of great information about what each file does, and what you might need to research to get started. Besides that there are a lot of great tutorials out there, one I liked in particular was this youtube series.
Please note that in these examples I am using the mean stack from meanjs.org, not mean.io, and I am using version 0.3. If you are using a different MEAN stack, or version, I would still recommend first looking through the official documentation, and then various tutorials online.

How do you create a project from scratch using Brunch.io, without using their skeletons?

I couldn't find any Brunch.io skeleton that suited my project and so I tried to start from scratch and create my own. But it wasn't before long that I was only scratching my head instead.
Could someone please explain how to start a new project in an empty folder and integrate it with Brunch, using just the terminal and a text editor?
PLEASE DO NOT USE EXISTING SKELETONS
Ideally I'm looking for a tutorial like this: https://coderwall.com/p/pijtcq, but with more detail at each step.
I suggest to take a look at dead-simple brunch, this is official skeleton which is maximally minimal.
https://github.com/brunch/dead-simple
Maybe still take it and add your own framework, lang plugins and stuff.
Or, you can re-create your own, by following the same path: add bower.json, brunch-config and package.json. That's it, I guess.
Going through the dead-simple skeleton helped me understand how Brunch works but I couldn't fire any of my custom js. But I finally, got it... add this code to the brunch-config file to execute all your js files as expected.
modules:
definition: false
wrapper: false
Not sure why this isn't the default behaviour or why it isn't explicitly mentioned anywhere. I spent ages sifting through the net to get this answer.
Have a look at this part of the documentation:
https://github.com/brunch/brunch-guide/blob/master/content/en/chapter04-starting-from-scratch.md

CodeIgniter 2.1.0 Template Library

Recently CI 2.1.0 is out.
I have a question. As I recognized that the CI folder structure has been 'evolved' (easy to setup, automatically defines base_url,etc), I'm wondering if the current template libraries like Phil's,william's concept,ocular,etc.. can be adapted to this new CI version.
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It seems like from the comments above that you're having trouble finding any resources online on the matter. Here's my suggestion for you:
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What do I need to know to create Xcode project templates?

I know some of the tutorials for creating Xcode project templates, for example this one here: http://robnapier.net/blog/project-templates-364
This is the best one I could find. All others basically repeat the same info, or are no longer up to date, or worse tell me that even they don't know what they're doing. Possibly useful tools that are linked to here and in other places are no longer available.
I keep running into roadblocks, and would like to gather as much information as possible on the process of creating Xcode project templates. Info that is most importantly up to date (at least it must be relevant for Xcode 3 or higher).
For example, what I'd like to see is:
a description of the
TemplateChooser.plist and similar
plist files and what these options do
(in my case, once I add a
TemplateChooser.plist, my project
disappears from the Xcode project
template list)
how to create a project template that references another .xcodeproj (when I do that, the other .xcodeproj appears in the project template list even though it doesn't use the special naming convention)
processes that can be applied, for example is it possible to run a script during the creating of a project from a template? This would be useful to unzip certain files into the newly created project.
If you have the answer or suggestions to any of the issues above, I'd appreciate that. Otherwise any link to good Xcode project template resources would be highly recommended. Especially if there is an official documentation from Apple - I haven't found one yet which seems to imply that project templates are undocumented.
Have you seen these:
http://www.sodeso.nl/?p=895
http://www.codeproject.com/KB/iPhone/CreatingXcodeProject.aspx
If you say you have searched, I'm pretty sure you've already seen the links but these are the best resources I could find with my 'googlabilities'
You might try contact this guy - http://linkedin.com/in/mottishneor he has some related messages around the web
The links suggested by FX are also not bad at all!
There is indeed little XCode template info out there. What I have found of interest are the following links (I documented myself on the topic, but haven't yet gone any further):
a Google Code search reveals a few examples, but not much
in particular, I found interesting to look at the code provided by Three20; they have some basic examples, like here
referencing another project worked for me, so maybe you could open a specific question about that giving more details?
there is information scattered on the Apple mailing-lists
there is no official documentation from Apple, as is evidenced by the lack of results to this query
I'm sorry if this is not a Enlighting, concise answer. As you said, it's not well documented, and sources are all over the place. I just hope I could highlight some places to find information that your own searches might not have reached :)
I don't have a Mac anymore, so this is as much as I can give you without testing this myself. As far as I can tell, Xcode templates are undocumented by Apple.
This guy has some guides for messing with Xcode templates but the info is pretty sparse. My suggestion for working with templateChooser.plist is to try to only edit that file in the interface builder.
This guide is a good example of how to add a reference to another .xcodeproj. For the reason you were having trouble adding a reference to your project we probably need more information.
If you scroll way down in this doc you can that each template already includes a script called myscript.sh. This script will show up in the scripts menu for projects built with that template. That isn't quite as convenient as running scripts automatically, but it's better than nothing.
In conclusion, Xcode template documentation is a nightmare. It looks like there are a lot of powerful features there, but they are obscured because of lack of user friendlyness and because documentation lags far behind Apples updates of Xcode. It just doesn't seem to be a priority for them. I hope this helps.
And yet another video link http://howtomakeiphoneapps.com/2010/10/how-to-make-custom-xcode-templates-with-video/

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