Mean.js, where do I start? - mean-stack

I have to make a web application with Meanstack for a school project. I have downloaded and installed the newest version of the Mean.js boilerplate (http://meanjs.org/) and got the sample site working. But I have no idea how to continue. There are so many files in the project directory. Can somebody please tell me the files I can/need to change to start building my own app?
I'm very new to programming, so sorry if this is a stupid question. I'd really appreciate an answer.
This is what the project folder looks like.

The meanjs.org documentation (here) has plenty of great information about what each file does, and what you might need to research to get started. Besides that there are a lot of great tutorials out there, one I liked in particular was this youtube series.
Please note that in these examples I am using the mean stack from meanjs.org, not mean.io, and I am using version 0.3. If you are using a different MEAN stack, or version, I would still recommend first looking through the official documentation, and then various tutorials online.

Related

Where have SDL2 wiki examples gone?

In this video (https://www.youtube.com/watch?v=qPHKWsZK2Jc&list=PLvv0ScY6vfd-p1gSnbQhY7vMe2rng0IL0&index=10) from about a year ago, there is example code on the SDL_CreateWindow function documentation page. I have seen other posts talking about the SDL examples.
If you look at the documentation now it is the same minus the example code
https://wiki.libsdl.org/SDL2/SDL_CreateWindow
Am I blind or is there no longer any example code on the SDL2 wiki?
If not, does anybody know what the reasons for removing it are?
I expect that
There are some official examples somewhere
If they were removed from the official wiki they would at least be placed in a 'legacy' repo or something like that.
A Google (DuckDuckGo) search gives only third party examples and, aside from a few forum posts, no mention of there ever being any examples on the wiki.
In 2022, the Wiki migrated from MoinMoin to ghwikipp. With that came a host of breaks and bugs. Your issue specifically is covered under issue #233.
The images were also broken, but that issue shows a workaround for viewing the Wiki in working form: use archive.org on wiki.libsdl.org, not wiki.libsdl.org/SDL2 where it is currently hosted. This gives you your examples back.
e.g. like this
If you have some sort of MediaWiki viewer program, you can also just pull an old revision from the Repo and read it offline. Even Github's MarkDown viewer isn't terrible. Caveat that new changes won't be reflected.
They promise us that it will be fixed at some point, and they do seem to be working hard on it. The only hardfix is either to (a) wait, or (b) help them finish their migration.

Wanting to make an Xposed module

So I'm wanting to make an xposed module but cannot find any good video tutorials out there let alone an updated one also I know C# Decently and hardly any Java... Any help to help me get started would be appreciated. Thanks
You will need Java to create any Xposed modules. Android itself is based on (primarily) Java, so you will need Java knowledge to make Xposed modules.
That said, C# and Java are extremely similar languages, and you can quickly pick up the other if you know one.
As for Tutorials, Rovo89 (the creator of Xposed) has a simple tutorial here at https://github.com/rovo89/XposedBridge/wiki/Development-tutorial. This tutorial is almost completely upto-date, and you can use this to create your first module.
You will find another detailed tutorial here - https://forum.xda-developers.com/showthread.php?t=2709324. Keep in mind that this link is very old, so wherever there are any conflicts, go by Rovo89's tutorial.
After going through the beginner tutorial mentioned by Akhil, you will want to look at the API docs http://api.xposed.info/reference/packages.html and read through source code of some huge modules like GravityBox to get an idea of how the Framework is used. For teaching purpose mod some app which is open source and then move on to closed source app by reverse engineering them. For reverse engineering I use ByteCodeViewer.

CodeIgniter 2.1.0 Template Library

Recently CI 2.1.0 is out.
I have a question. As I recognized that the CI folder structure has been 'evolved' (easy to setup, automatically defines base_url,etc), I'm wondering if the current template libraries like Phil's,william's concept,ocular,etc.. can be adapted to this new CI version.
I've tried Phil's but no luck, I mean..I don't know if I'm missing something this time, and ocular, also, to no avail ( I don't subclass the Controller, as suggested here)
Any better templating suggestions that will be suited enough to the latest CodeIgniter 2.1.0?
Thanks.
It seems like from the comments above that you're having trouble finding any resources online on the matter. Here's my suggestion for you:
Check the CodeIgniter Change Log here, and compare all the changes between this newest release, and the release that you know last worked with the template libraries that you've mentioned above. Use deductive reasoning, and see if you can find a way to modify the templates you need to work with the current CodeIgniter structure. I know that's a lot of work, and is not ideal for your situation. Regardless, it's the best advice I can give at the current moment. Good luck, and happy reading!

Need help with CodeIgniter v2.0.2

I'm new to CI. Anyone could help to the latest version of CI. most of the Tutorial is for last version and it didn't work for the latest version. please help.
You can still get started using what's availabe for 1.7, if you pay attention to how file structure changed between the two versions (ie the System and Application directories are now separate). To that, many of the tuts you'll find are applicable - bearing in mind that the paths may differ, and you'll want to verify that the functions are still supported in 2.0 by use of the User's Guide).
If you walked through the tut in your link, using the Models, Views, Controllers directories inside Application, you'd get a "Hello World" page.
The User's Guide is a great tool, as are the Community Forums.
Best of luck to you.
I recently migrated a site using CodeIgniter from 1.7 to 2.0. - I found the following link to be very useful:
http://philsturgeon.co.uk/news/2010/05/upgrading-to-codeigniter-2.0

What do I need to know to create Xcode project templates?

I know some of the tutorials for creating Xcode project templates, for example this one here: http://robnapier.net/blog/project-templates-364
This is the best one I could find. All others basically repeat the same info, or are no longer up to date, or worse tell me that even they don't know what they're doing. Possibly useful tools that are linked to here and in other places are no longer available.
I keep running into roadblocks, and would like to gather as much information as possible on the process of creating Xcode project templates. Info that is most importantly up to date (at least it must be relevant for Xcode 3 or higher).
For example, what I'd like to see is:
a description of the
TemplateChooser.plist and similar
plist files and what these options do
(in my case, once I add a
TemplateChooser.plist, my project
disappears from the Xcode project
template list)
how to create a project template that references another .xcodeproj (when I do that, the other .xcodeproj appears in the project template list even though it doesn't use the special naming convention)
processes that can be applied, for example is it possible to run a script during the creating of a project from a template? This would be useful to unzip certain files into the newly created project.
If you have the answer or suggestions to any of the issues above, I'd appreciate that. Otherwise any link to good Xcode project template resources would be highly recommended. Especially if there is an official documentation from Apple - I haven't found one yet which seems to imply that project templates are undocumented.
Have you seen these:
http://www.sodeso.nl/?p=895
http://www.codeproject.com/KB/iPhone/CreatingXcodeProject.aspx
If you say you have searched, I'm pretty sure you've already seen the links but these are the best resources I could find with my 'googlabilities'
You might try contact this guy - http://linkedin.com/in/mottishneor he has some related messages around the web
The links suggested by FX are also not bad at all!
There is indeed little XCode template info out there. What I have found of interest are the following links (I documented myself on the topic, but haven't yet gone any further):
a Google Code search reveals a few examples, but not much
in particular, I found interesting to look at the code provided by Three20; they have some basic examples, like here
referencing another project worked for me, so maybe you could open a specific question about that giving more details?
there is information scattered on the Apple mailing-lists
there is no official documentation from Apple, as is evidenced by the lack of results to this query
I'm sorry if this is not a Enlighting, concise answer. As you said, it's not well documented, and sources are all over the place. I just hope I could highlight some places to find information that your own searches might not have reached :)
I don't have a Mac anymore, so this is as much as I can give you without testing this myself. As far as I can tell, Xcode templates are undocumented by Apple.
This guy has some guides for messing with Xcode templates but the info is pretty sparse. My suggestion for working with templateChooser.plist is to try to only edit that file in the interface builder.
This guide is a good example of how to add a reference to another .xcodeproj. For the reason you were having trouble adding a reference to your project we probably need more information.
If you scroll way down in this doc you can that each template already includes a script called myscript.sh. This script will show up in the scripts menu for projects built with that template. That isn't quite as convenient as running scripts automatically, but it's better than nothing.
In conclusion, Xcode template documentation is a nightmare. It looks like there are a lot of powerful features there, but they are obscured because of lack of user friendlyness and because documentation lags far behind Apples updates of Xcode. It just doesn't seem to be a priority for them. I hope this helps.
And yet another video link http://howtomakeiphoneapps.com/2010/10/how-to-make-custom-xcode-templates-with-video/

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