Steps on how to install PyQT for Windows 7? [closed] - installation

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I haven't come across any step-by-step guide (ones I've found are outdated, and one on riverbankcomputing is too confusing), and was wondering if I could get any help. I've been on a wild goose chase thus far

Go to the download page and install the executable there. That should help you get started.

Unfortunately the binary installer is no longer available (at time of writing). It looks like you've got install the QT SDK and then build PyQT

actually the page that download link goes to is pretty confusing. the latest version of pyqt4 is 4.10. about midway down the page there are what appear to be 'legacy' versions (i.e. 4.8 ). I noticed that when I click that link for the executable - it actually serves up 4.10 which is the latest fuly automagical installation.

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Where can you find JDK9 build 174 for eclipse Oxygen? [closed]

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I've been trying to get Eclipse Oxygen working with JDK9.
Apparently, the current release of Oxygen has only been tested on JDK9 build 174. It is not guaranteed to work with earlier or later build of JDK9.
The current build of JDK9 is 181. And it is not working with Eclipse.
I've been trying to add JDK to my existing project. And it is not working.
I want to try whether it works with JDK9 build 174 for Windows. And I can't find it anywhere.
Someone please help me...
Found out the problem, only installing the Eclipse Oxygen is not enough, you need to go into the Marketplace and install the Java 9 support package.
Now everything is working.
Maybe you can try the Azul / zulu version. Older versions are still available. jdk9u176 == zulu 9.0.0.13.
See http://zulu.org/zulu-9-pre-release-downloads/
Windows version: http://cdn.azul.com/zulu-pre/bin/zulu9.0.0.13-ea-jdk9.0.0-win_x64.zip

Where does Xcode 8 download the developer documentation to? [closed]

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I know that Xcode downloads a lot of developer documentation for everything from Objective-C to Swift on to your mac hard drive if you choose to download the developer documentation.
I've navigated to the directory before, but I didn't note down its location, and now I am having trouble finding it. It had PDF versions of a lot of documentation which is available on the Apple website.
Any idea what the location is ? This question is posted on stackoverflow.com, because the people who will know the answer are programmers who visit this site, as opposed to superuser.
EDIT: Applications/Xcode/Contents/Developer/Documentation/DocSets/com.apple.adc.documentation.docset is not what I am looking for. While it has some documentation, it is not the treasure trove that contains documentation on Objective-C, Swift, Memory management and much much more....that is all stored in some other location... how to find it ?
It is found here:
~/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.docset/Contents/Resources/Documents/documentation

Offline Mac OS X Developer Documentation [closed]

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I would like to get all the developer documentation for offline use.
I'm using xcode mostly on my commute and mobile inet is not good enough in my area.
There were a number of questions regarding docs in general answered more or less, but I have a more specific requirement.
At the moment I only have class reference, but i would like to have documents mentioned in "Companion guides" as well. I tried to "Subscribe" to 10.5 Core Library but it doesn't seem to add anything beside the stuff that was installed with XCode. I'm using XCode 3.1.2 if that makes any difference.
What options do i have? Downloading officially/wget'ing everything/finding some obvious button in preferences?
Dash.app is a great documentation viewer that has all of Apple's docs for offline viewing (as well as tons of other frameworks/languages).
It looks as though XCode should be downloading it if setup as per this question:
Download of Cocoa API documentation

How to work with a Mac on a OpenSource project? [closed]

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I'm really interested in participating as a new developer in an OpenSource project.
My Problem now is - what is the best way to participate with a Mac on an OSS Project? (Without using a Virtual Machine or DualBoot.)
As there is no usual apt-get system, what is the best way of working on such an existing project? Would you use Xcode or Eclipse or something else completely?
The setup for all those steps (Building, linking libraries etc.) has always been the part that never worked properly for me. Is there a tutorial which explains how to set the stuff up properly with these IDEs?
Thank you!
Fink is a package system for Mac, it gives you most of what apt-get does on a Linux system.
Xcode is the best choice, I think, irrespective of project
I can give you a very simple recipe.
Pick a Java open source project.
Install Eclipse on MacOS.
Go to work.
No libraries, no linking, no fuss, no muss, no bother.
If you want to work in C or C++, the question is going to be whether you are the only person. For a project that has already been ported to mac, you just do what the others are doing. You run 'configure', and all is well, and you use and editor to edit and gdb to debug.

What cocoa applications are using the AquaticPrime Licensing System? [closed]

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I'm thinking about using the AquaticPrime licensing system for my new mac app. Is the framework popular? What apps are using it?
It's used by a lot of applications. Make sure you get the latest version of the source from its new home:
http://github.com/bdrister/AquaticPrime
The latest version fixes several bugs that are still in the version that's hosted at aquaticmac.com.
You should use the CoreFoundation version of Aquatic Prime, the Objective-C code is very easy to bypass. In fact, you shouldn't really use Objective-C for any registration-related code.
I know that Pukka, a desktop bookmarks posting client for del.icio.us, uses AquaticPrime.

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