In a gui I want to modify the text a user inserts in a GtkEntry. eg if the user enters 'joHn doe', my gui should see this is not a nicely formatted name and changes this into 'John Doe'.
I connect the a handler to "changed" signal as described in eg GtkEntry text change signal. The problem that occurs is if I change the entry in my signal handler, the "changed" signal is emitted again and again until kingdom comes.
I currently prevent this by doing a string comparison, and I only change the text in the GtkEntryBuffer if the text "namified" version is unequal to the text inside the entry. However I feel like as programmer I should be able to change the the text inside the entry without that the changed handler is called over and over again.
The changed signal handler is:
void nameify_entry ( GtkEditable* editable, gpointer data )
{
gchar* nameified;
const gchar *entry_text;
entry_text = gtk_entry_get_text( GTK_ENTRY(editable) );
nameified = nameify(entry_text);
/*is it possible to change the buffer without this using this string
comparison, without the "change" signal being emitted over and over again?*/
if ( g_strcmp0(entry_text, nameified) != 0 ){
GtkEntryBuffer* buf = gtk_entry_get_buffer(GTK_ENTRY(editable) );
gtk_entry_buffer_set_text( buf, nameified, -1 );
}
g_free(nameified);
}
and my nameify function is:
/*removes characters that should not belong to a name*/
gchar*
nameify ( const char* cstr )
{
const char* c;
gchar* ret_val;
GString* s = g_string_new("");
gboolean uppercase_next = TRUE;
g_debug( "string = %s", cstr);
for ( c = cstr; *c != '0'; c = g_utf8_next_char(c) ) {
gunichar cp = g_utf8_get_char(c);
if ( cp == 0 ) break;
if ( g_unichar_isalpha( cp ) ){
if ( uppercase_next ){
g_string_append_unichar( s, g_unichar_toupper(cp) );
uppercase_next = FALSE;
}
else{
g_string_append_unichar(s,g_unichar_tolower(cp));
}
}
if ( cp == '-' ){
g_string_append_unichar( s, cp);
uppercase_next = TRUE;
}
if ( cp == ' '){
g_string_append_unichar( s, cp);
uppercase_next = TRUE;
}
}
ret_val = s->str;
g_string_free(s, FALSE);
return ret_val;
}
any help is most welcome.
It's not really handy to connect to the 'changed' signal, but more appropriate to connect to the 'insert-text' signal. Even better to have the default 'insert-text' handler update the entry. Than use g_signal_connect_after on the 'insert-text' signal to update the text in the entry this prevents the changed signal to run infinitely. This should also be done to the 'delete-text' signal, because if a user deletes a capital letter, the capital should be removed and the second should be capitalized.
so on creation run:
g_signal_connect_after( entry, "insert-text", G_CALLBACK(name_insert_after), NULL );
g_signal_connect_after( entry, "delete-text", G_CALLBACK(name_delete_after), NULL );
Then you can have these signal handlers:
void
name_insert_after (GtkEditable* edit,
gchar* new_text,
gint new_length,
gpointer position,
gpointer data)
{
/*prevent compiler warnings about unused variables*/
(void) new_text; (void) new_length; (void) position; (void) data;
const gchar* content = gtk_entry_get_text( GTK_ENTRY(edit) );
gchar* modified = nameify( content);
gtk_entry_set_text(GTK_ENTRY(edit),modified);
g_free(modified);
}
void
name_delete_after (GtkEditable* edit,
gint start_pos,
gint end_pos,
gpointer data)
{
/*no op cast to prevent compiler warnings*/
(void) start_pos; (void) end_pos; (void) data;
/*get text and modify the entry*/
int cursor_pos = gtk_editable_get_position(edit);
const gchar* content = gtk_entry_get_text( GTK_ENTRY(edit) );
gchar* modified = nameify( content);
gtk_entry_set_text(GTK_ENTRY(edit),modified);
gtk_editable_set_position(edit, cursor_pos);
g_free(modified);
}
and these can than be used with the nameify function in the original post.
you might even provide a function pointer at the data instead of 'NULL' to use this one handler with different functions that are able to modify the string in the entry.
For your requirement insert-text signal seems more appropriate. insert-text is made available to make possible changes to the text before being entered. You can make use of the callback function template insert_text_handler part of the description of GtkEditable. You can make use of nameify with changes to the function (as you will not get the whole text but parts of text or chars; simplest modification could be to declare uppercase_next static) for making modification to the text.
Hope this helps!
The quickest solution in my opinion would be to temporarily block your callback from being called.
The g_signal_connect group of functions each return a "handler_id" of type gulong. You will have to store this id, pass it to your callback using the "userdata" argument (or just use a global static variable instead), then put your text manipulation code in between a g_signal_handler_block/g_signal_handler_unblock pair.
Connecting to insert-text and delete-text is the right idea but you want to connect using g_signal_connect. If you use g_signal_connect_after then the incorrect text has already been displayed before you correct it, which might cause the display to flicker. Also you need to block your signal handlers when calling gtk_entry_set_text as this emits delete-text followed by insert-text. If you don't block the signals you will recursively call your signal handlers. Remember GObject signals are just function calls. Emitting a signal is the same as calling the handlers directly from your code.
I would suggest having a handler for insert-text that looks to see if it needs to change the new input. If it does then create a new string and do this as per the GtkEditable documentation
g_signal_handlers_block_by_func (editable, insert_text_handler, data);
gtk_editable_insert_text (editable, new-text, g_strlen(new_text) , position);
g_signal_handlers_unblock_by_func (editable, insert_text_handler, data);
g_signal_stop_emission_by_name (editable, "insert_text");
If you don't need to change the input just return.
For the delete-text handler I'd look to see if you need to change the text (remembering that nothing will have been deleted yet) and if so update the whole string with
g_signal_handlers_block_by_func (editable, insert_text_handler, data);
g_signal_handlers_block_by_func (editable, delete_text_handler, data);
gtk_entry_set_text (GKT_ENTRY (editable), new-text);
g_signal_handlers_unblock_by_func (editable, delete_text_handler, data);
g_signal_handlers_unblock_by_func (editable, insert_text_handler, data);
g_signal_stop_emission_by_name (editable, "delete_text");
again just return if you don't need to change the text.
simpler than blocking and unblocking your signal just have a boolean:
myHandler(...){
static int recursing=0;
if(recursing){
recursing=0;
return;
}
... logic to decide if a change is needed
recursing=1;
gtk_entru_set_text(...);
... will recurse to your hander, which will clear the recursing variable and resume here
}
Related
In the following program I print to the console using two different functions
#include <windows.h>
int main() {
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD byteswritten;
WriteConsole(h, "WriteConsole", 12, &byteswritten, NULL);
WriteFile(h, "WriteFile", 9, &byteswritten, NULL);
}
If when I execute this program and redirect it's output using a > out.txt or a 1> out.txt nothing gets printed to the console (as expected) but the contents of out.txt are only
WriteFile
What is different between the two that allows calls to WriteFile to be redirected to the file and calls to WriteConsole to go to ... nowhere
Tested with gcc and msvc on windows 10
WriteConsole only works with console screen handles, not files nor pipes.
If you are only writing ASCII content you can use WriteFile for everything.
If you need to write Unicode characters you can use GetConsoleMode to detect the handle type, it fails for everything that is not a console handle.
When doing raw output like this you also have to deal with the BOM if the handle is redirected to a file.
This blog post is a good starting point for dealing with Unicode in the Windows console...
Edit 2021:
Windows 10 now has the ConPTY API (aka pseudo-console), which basically allows any program to act like the console for another program, thus enables capturing output that is directly written to the console.
This renders my original answer obsolete for Windows versions that support ConPTY.
Original answer:
From the reference:
WriteConsole fails if it is used with a standard handle that is
redirected to a file. If an application processes multilingual output
that can be redirected, determine whether the output handle is a
console handle (one method is to call the GetConsoleMode function and
check whether it succeeds). If the handle is a console handle, call
WriteConsole. If the handle is not a console handle, the output is
redirected and you should call WriteFile to perform the I/O.
This is only applicable if you control the source code of the application that you want to redirect. I recently had to redirect output from a closed-source application that unconditionally called WriteConsole() so it could not be redirected normally.
Reading the console screen buffer (as suggested by this answer) prooved to be unreliable, so I used Microsoft Detours library to hook the WriteConsole() API in the target process and call WriteFile() if necessary. Otherwise call the original WriteConsole() function.
I created a hook DLL based on the example of Using Detours:
#include <windows.h>
#include <detours.h>
// Target pointer for the uninstrumented WriteConsoleW API.
//
auto WriteConsoleW_orig = &WriteConsoleW;
// Detour function that replaces the WriteConsoleW API.
//
BOOL WINAPI WriteConsoleW_hooked(
_In_ HANDLE hConsoleOutput,
_In_ const VOID *lpBuffer,
_In_ DWORD nNumberOfCharsToWrite,
_Out_ LPDWORD lpNumberOfCharsWritten,
_Reserved_ LPVOID lpReserved
)
{
// Check if this actually is a console screen buffer handle.
DWORD mode;
if( GetConsoleMode( hConsoleOutput, &mode ) )
{
// Forward to the original WriteConsoleW() function.
return WriteConsoleW_orig( hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, lpReserved );
}
else
{
// This is a redirected handle (e. g. a file or a pipe). We multiply with sizeof(WCHAR), because WriteFile()
// expects the number of bytes, but WriteConsoleW() gets passed the number of characters.
BOOL result = WriteFile( hConsoleOutput, lpBuffer, nNumberOfCharsToWrite * sizeof(WCHAR), lpNumberOfCharsWritten, nullptr );
// WriteFile() returns number of bytes written, but WriteConsoleW() has to return the number of characters written.
if( lpNumberOfCharsWritten )
*lpNumberOfCharsWritten /= sizeof(WCHAR);
return result;
}
}
// DllMain function attaches and detaches the WriteConsoleW_hooked detour to the
// WriteConsoleW target function. The WriteConsoleW target function is referred to
// through the WriteConsoleW_orig target pointer.
//
BOOL WINAPI DllMain(HINSTANCE hinst, DWORD dwReason, LPVOID reserved)
{
if (DetourIsHelperProcess()) {
return TRUE;
}
if (dwReason == DLL_PROCESS_ATTACH) {
DetourRestoreAfterWith();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)WriteConsoleW_orig, WriteConsoleW_hooked);
DetourTransactionCommit();
}
else if (dwReason == DLL_PROCESS_DETACH) {
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourDetach(&(PVOID&)WriteConsoleW_orig, WriteConsoleW_hooked);
DetourTransactionCommit();
}
return TRUE;
}
Note: In the WriteFile() branch I don't write a BOM (byte order mark), because it is not always wanted (e. g. when redirecting to a pipe instead of a file or when appending to an existing file). An application that is using the DLL to redirect process output to a file can simply write the UTF-16 LE BOM on its own before launching the redirected process.
The target process is created using DetourCreateProcessWithDllExW(), specifying the name of our hook DLL as argument for the lpDllName parameter. The other arguments are identical to how you create a redirected process via the CreateProcessW() API. I won't go into detail, because these are all well documented.
The code below can be used to redirect console output if the other party uses WriteConsole. The code reads the output via a hidden console screen buffer. I've written this code to intercept debug output some directshow drivers write to the console. Directshow drivers have the habit of doing things drivers should not do, like writing unwanted logfiles, writing to console and crashing.
// info to redirected console output
typedef struct tagRedConInfo
{
// hidden console
HANDLE hCon;
// old console handles
HANDLE hOldConOut;
HANDLE hOldConErr;
// buffer to read screen content
CHAR_INFO *BufData;
INT BufSize;
//
} TRedConInfo;
//------------------------------------------------------------------------------
// GLOBALS
//------------------------------------------------------------------------------
// initial handles
HANDLE gv_hOldConOut;
HANDLE gv_hOldConErr;
//------------------------------------------------------------------------------
// PROTOTYPES
//------------------------------------------------------------------------------
/* init redirecting the console output */
BOOL Shell_InitRedirectConsole(BOOL,TRedConInfo*);
/* done redirecting the console output */
BOOL Shell_DoneRedirectConsole(TRedConInfo*);
/* read string from hidden console, then clear */
BOOL Shell_ReadRedirectConsole(TRedConInfo*,TCHAR*,INT);
/* clear buffer of hidden console */
BOOL Shell_ClearRedirectConsole(TRedConInfo*);
//------------------------------------------------------------------------------
// IMPLEMENTATIONS
//------------------------------------------------------------------------------
/***************************************/
/* init redirecting the console output */
/***************************************/
BOOL Shell_InitRedirectConsole(BOOL in_SetStdHandles, TRedConInfo *out_RcInfo)
{
/* locals */
HANDLE lv_hCon;
SECURITY_ATTRIBUTES lv_SecAttr;
// preclear structure
memset(out_RcInfo, 0, sizeof(TRedConInfo));
// prepare inheritable handle just in case an api spans an external process
memset(&lv_SecAttr, 0, sizeof(SECURITY_ATTRIBUTES));
lv_SecAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
lv_SecAttr.bInheritHandle = TRUE;
// create hidden console buffer
lv_hCon = CreateConsoleScreenBuffer(
GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE,
&lv_SecAttr, CONSOLE_TEXTMODE_BUFFER, 0);
// failed to create console buffer?
if (lv_hCon == INVALID_HANDLE_VALUE)
return FALSE;
// store
out_RcInfo->hCon = lv_hCon;
// set as standard handles for own process?
if (in_SetStdHandles)
{
// mutex the globals
WaitForGlobalVarMutex();
// remember the old handles
out_RcInfo->hOldConOut = GetStdHandle(STD_OUTPUT_HANDLE);
out_RcInfo->hOldConErr = GetStdHandle(STD_ERROR_HANDLE);
// set hidden console as std output
SetStdHandle(STD_OUTPUT_HANDLE, lv_hCon);
SetStdHandle(STD_ERROR_HANDLE, lv_hCon);
// is this the first instance?
if (!gv_hOldConOut)
{
// inform our own console output code about the old handles so our own
// console will be writing to the real console, only console output from
// other parties will write to the hidden console
gv_hOldConOut = out_RcInfo->hOldConOut;
gv_hOldConErr = out_RcInfo->hOldConErr;
}
// release mutex
ReleaseGlobalVarMutex();
}
// done
return TRUE;
}
/***************************************/
/* done redirecting the console output */
/***************************************/
BOOL Shell_DoneRedirectConsole(TRedConInfo *in_RcInfo)
{
// validate
if (!in_RcInfo->hCon)
return FALSE;
// restore original handles?
if (in_RcInfo->hOldConOut)
{
// mutex the globals
WaitForGlobalVarMutex();
// restore original handles
SetStdHandle(STD_OUTPUT_HANDLE, in_RcInfo->hOldConOut);
SetStdHandle(STD_ERROR_HANDLE, in_RcInfo->hOldConErr);
// was this the first instance?
if (in_RcInfo->hOldConOut == gv_hOldConOut)
{
// clear
gv_hOldConOut = NULL;
gv_hOldConErr = NULL;
}
// release mutex
ReleaseGlobalVarMutex();
}
// close the console handle
CloseHandle(in_RcInfo->hCon);
// free read buffer
if (in_RcInfo->BufData)
MemFree(in_RcInfo->BufData);
// clear structure
memset(in_RcInfo, 0, sizeof(TRedConInfo));
// done
return TRUE;
}
/***********************************************/
/* read string from hidden console, then clear */
/***********************************************/
BOOL Shell_ReadRedirectConsole(TRedConInfo *in_RcInfo, TCHAR *out_Str, INT in_MaxLen)
{
/* locals */
TCHAR lv_C;
INT lv_X;
INT lv_Y;
INT lv_W;
INT lv_H;
INT lv_N;
INT lv_Len;
INT lv_Size;
INT lv_PrvLen;
COORD lv_DstSze;
COORD lv_DstOfs;
DWORD lv_Written;
SMALL_RECT lv_SrcRect;
CHAR_INFO *lv_BufData;
CONSOLE_SCREEN_BUFFER_INFO lv_Info;
// preclear output
out_Str[0] = 0;
// validate
if (!in_RcInfo->hCon)
return FALSE;
// reserve character for eos
--in_MaxLen;
// get current buffer info
if (!GetConsoleScreenBufferInfo(in_RcInfo->hCon, &lv_Info))
return FALSE;
// check whether there is something at all
if (!lv_Info.dwSize.X || !lv_Info.dwSize.Y)
return FALSE;
// limit the buffer passed onto read call otherwise it
// will fail with out-of-resources error
lv_DstSze.X = (INT16)(lv_Info.dwSize.X);
lv_DstSze.Y = (INT16)(lv_Info.dwSize.Y < 8 ? lv_Info.dwSize.Y : 8);
// size of buffer needed
lv_Size = lv_DstSze.X * lv_DstSze.Y * sizeof(CHAR_INFO);
// is previous buffer too small?
if (!in_RcInfo->BufData || in_RcInfo->BufSize < lv_Size)
{
// free old buffer
if (in_RcInfo->BufData)
MemFree(in_RcInfo->BufData);
// allocate read buffer
if ((in_RcInfo->BufData = (CHAR_INFO*)MemAlloc(lv_Size)) == NULL)
return FALSE;
// store new size
in_RcInfo->BufSize = lv_Size;
}
// always write to (0,0) in buffer
lv_DstOfs.X = 0;
lv_DstOfs.Y = 0;
// init src rectangle
lv_SrcRect.Left = 0;
lv_SrcRect.Top = 0;
lv_SrcRect.Right = lv_DstSze.X;
lv_SrcRect.Bottom = lv_DstSze.Y;
// buffer to local
lv_BufData = in_RcInfo->BufData;
// start at first string position in output
lv_Len = 0;
// loop until no more rows to read
do
{
// read buffer load
if (!ReadConsoleOutput(in_RcInfo->hCon, lv_BufData, lv_DstSze, lv_DstOfs, &lv_SrcRect))
return FALSE;
// w/h of actually read content
lv_W = lv_SrcRect.Right - lv_SrcRect.Left + 1;
lv_H = lv_SrcRect.Bottom - lv_SrcRect.Top + 1;
// remember previous position
lv_PrvLen = lv_Len;
// loop through rows of buffer
for (lv_Y = 0; lv_Y < lv_H; ++lv_Y)
{
// reset output position of current row
lv_N = 0;
// loop through columns
for (lv_X = 0; lv_X < lv_W; ++lv_X)
{
// is output full?
if (lv_Len + lv_N > in_MaxLen)
break;
// get character from screen buffer, ignore attributes
lv_C = lv_BufData[lv_Y * lv_DstSze.X + lv_X].Char.UnicodeChar;
// append character
out_Str[lv_Len + lv_N++] = lv_C;
}
// remove spaces at the end of the line
while (lv_N > 0 && out_Str[lv_Len+lv_N-1] == ' ')
--lv_N;
// if row was not blank
if (lv_N > 0)
{
// update output position
lv_Len += lv_N;
// is output not full?
if (lv_Len + 2 < in_MaxLen)
{
// append cr/lf
out_Str[lv_Len++] = '\r';
out_Str[lv_Len++] = '\n';
}
}
}
// update screen position
lv_SrcRect.Top = (INT16)(lv_SrcRect.Top + lv_H);
lv_SrcRect.Bottom = (INT16)(lv_SrcRect.Bottom + lv_H);
// until nothing is added or no more screen rows
} while (lv_PrvLen != lv_Len && lv_SrcRect.Bottom < lv_Info.dwSize.Y);
// remove last cr/lf
if (lv_Len > 2)
lv_Len -= 2;
// append eos
out_Str[lv_Len] = 0;
// total screen buffer size in characters
lv_Size = lv_Info.dwSize.X * lv_Info.dwSize.Y;
// clear the buffer with spaces
FillConsoleOutputCharacter(in_RcInfo->hCon, ' ', lv_Size, lv_DstOfs, &lv_Written);
// reset cursor position to (0,0)
SetConsoleCursorPosition(in_RcInfo->hCon, lv_DstOfs);
// done
return TRUE;
}
/**********************************/
/* clear buffer of hidden console */
/**********************************/
BOOL Shell_ClearRedirectConsole(TRedConInfo *in_RcInfo)
{
/* locals */
INT lv_Size;
COORD lv_ClrOfs;
DWORD lv_Written;
CONSOLE_SCREEN_BUFFER_INFO lv_Info;
// validate
if (!in_RcInfo->hCon)
return FALSE;
// get current buffer info
if (!GetConsoleScreenBufferInfo(in_RcInfo->hCon, &lv_Info))
return FALSE;
// clear from (0,0) onward
lv_ClrOfs.X = 0;
lv_ClrOfs.Y = 0;
// total screen buffer size in characters
lv_Size = lv_Info.dwSize.X * lv_Info.dwSize.Y;
// clear the buffer with spaces
FillConsoleOutputCharacter(in_RcInfo->hCon, ' ', lv_Size, lv_ClrOfs, &lv_Written);
// reset cursor position to (0,0)
SetConsoleCursorPosition(in_RcInfo->hCon, lv_ClrOfs);
// done
return TRUE;
}
ALL,
I have a class defined that just holds the data (different types of data). I also have std::vector that holds a pointers to objects of this class.
Something like this:
class Foo
{
};
class Bar
{
private:
std::vector<Foo *> m_fooVector;
};
At one point of time in my program I want to remove an element from this vector. And so I write following:
for (std::vector<Foo *>::iterator it = m_fooVector.begin(); it <= m_fooVector.end(); )
{
if( checking it condition is true )
{
delete (*it);
(*it) = NULL;
m_fooVector.erase( it );
}
}
The problem is that the erase operation fails. When I open the debugger I still see this element inside the vector and when the program finishes it crashes because the element is half way here.
In another function I am trying to remove the simple std::wstring from the vector and everything works fine - string is removed and the size of the vector decreased.
What could be the problem for such behavior? I could of course try to check the erase function in MSVC standard library, but I don't even know where to start.
TIA!!!
Your loop is incorrect:
for (std::vector<Foo *>::iterator it = m_fooVector.begin(); it != m_fooVector.end(); )
{
if (/*checking it condition is true*/)
{
delete *it;
// *it = NULL; // Not needed
it = m_fooVector.erase(it);
} else {
++it;
}
}
Traditional way is erase-remove idiom, but as you have to call delete first (smart pointer would avoid this issue), you might use std::partition instead of std::remove:
auto it = std::partition(m_fooVector.begin(), m_fooVector.end(), ShouldBeKeptFunc);
for (std::vector<Foo *>::iterator it = m_fooVector.begin(); it != m_fooVector.end(); ++it) {
delete *it;
}
m_fooVector.erase(it, m_fooVector.end());
There was this great function in the old MoreFilesX, FSExchangeObjectsCompat, that "exchanges the data between two files". It was typically used as part of a safe-save approach, where a temp file was written out, then FSExchangeObjectsCompat was called to exchange the newly-saved temp file with the old "original" file. It preserved all the metadata, privileges, etc.
I'm seeing a failure with this function on High Sierra, on APFS volumes, which never failed on HFS+ volumes. Not a big surprise -- many of those calls are deprecated.
But what is the Cocoa NSFileManager method of doing the same thing?
You want -[NSFileManager replaceItemAtURL:withItemAtURL:backupItemName:options:resultingItemURL:error:].
You can do something similar using lower-level functions. Here's code I wrote to be used with a pre-10.12 SDK. You can make it somewhat simpler if you compile against the 10.12 SDK or later, and even simpler if you have a deployment target that is 10.12 or later.
#ifndef RENAME_SWAP
#define RENAME_SWAP 0x00000002
#endif
/*!
#function ExchangeFiles
#abstract Given full paths to two files on the same volume,
swap their contents.
#discussion This is often part of a safe-save strategy.
#param inOldFile Full path to a file.
#param inNewFile Full path to a file.
#result 0 if all went well, -1 otherwise.
*/
int ExchangeFiles( const char* inOldFile, const char* inNewFile )
{
int result = -1;
static dispatch_once_t sOnce = 0;
static renameFuncType sRenameFunc = NULL;
// Try to get a function pointer to renamex_np, which is available in OS 10.12 and later.
dispatch_once( &sOnce,
^{
sRenameFunc = (renameFuncType) dlsym( RTLD_DEFAULT, "renamex_np" );
});
// renamex_np is only available on OS 10.12 and later, and does not work on HFS+ volumes
// but does work on APFS volumes. Being the latest and greatest, we try it first.
if (sRenameFunc != NULL)
{
result = (*sRenameFunc)( inOldFile, inNewFile, RENAME_SWAP );
}
if (result != 0)
{
// exchangedata is an older function that works on HFS+ but not APFS.
result = exchangedata( inOldFile, inNewFile, 0 );
}
if (result != 0)
{
// Neither function worked, we must go old school.
std::string nameTemplate( inOldFile );
nameTemplate += "-swapXXXX";
// Make a mutable copy of the template
std::vector<char> workPath( nameTemplate.size() + 1 );
memcpy( &workPath[0], nameTemplate.c_str(), nameTemplate.size() + 1 );
mktemp( &workPath[0] );
std::string tempPath( &workPath[0] );
// Make the old file have a temporary name
result = rename( inOldFile, tempPath.c_str() );
// Put the new file data under the old name.
if (result == 0)
{
result = rename( inNewFile, inOldFile );
}
// Put the old data under the new name.
if (result == 0)
{
result = rename( tempPath.c_str(), inNewFile );
}
}
return result;
}
This question already has answers here:
How to test whether stringstream operator>> has parsed a bad type and skip it
(5 answers)
Closed 8 years ago.
I am a little new to C++ and would really appreciate any input or suggestions! So with our intro course projects I have been looking for a way to ensure that when the prog. is asking for int values it correctly responds! That is it states its invalid in cases of both a double as well as string being entered! So if cin >> intVariable ... intVariable will not accept cin entry of "abdf" or 20.01.
So to achieve this I wrote the following function...It works but I am looking for your thoughts on how this process can be further improved!
void getIntegerOnly(int& intVariable, string coutStatement)
{
bool isInteger; // Check if value entered by user is int form or not
string tmpValue; // Variable to store temp value enetered by user
cout << coutStatement; // Output the msg for the cin statement
do
{
cin >> tmpValue; // Ask user to input their value
try // Use try to catch any exception caused by what user enetered
{
/* Ex. if user enters 20.01 then the if statement converts the
string to a form of int anf float to compare. that is int value
will be 20 and float will be 20.01. And if values do not match
then user input is not integer else it is. Keep looping untill
user enters a proper int value. Exception is 20 = 20.00 */
if (stoi(tmpValue) != stof(tmpValue))
{
isInteger = false; // Set to false!
clear_response(); // Clear response to state invalid
}
else
{
isInteger = true; //Set to true!
clear_cin(); // Clear cin to ignore all text and space in cin!
}
}
catch (...) // If the exception is trigured!
{
isInteger = false; // Set to false!
clear_response(); // Clear response to state invalid
}
} while (!isInteger); //Request user to input untill int clause met
//Store the int value to the variable passed by reference
intVariable = stoi(tmpValue);
}
This is simply an example of getting users age and age is greater than zero when running a Win32 console based application! Thank you for the feedback :)
One way would be something like the following:
std::string str;
std::cin >> str;
bool are_digits = std::all_of(
str.begin(), str.end(),
[](char c) { return isdigit(static_cast<unsigned char>(c)); }
);
return are_digits ? std::stoi(str) : throw std::invalid_argument{"Invalid input"};
and catch the exceptions on the calling side (stoi can also throw std::out_of_range).
You can leverage the second parameter of stoi().
string tmpValue;
size_t readChars;
stoi(tmpValue, &readChars);
if(readChars == tmpValue.length())
{
// input was integer
}
EDIT: this will not work for strings containing "." (for example integers passed in scientific notation).
This is not my work, but the answer to this question is what you want. Pass the string to it as a reference. It will return true is your string is an integer.
How do I check if a C++ string is an int?
I tried this:
int editlength;
int buttonid = 3324; // id to button, the numbers dont mean anything
int editid = 5652; // id to edit
LPTSTR edittxt;
HWND button; // created in wWinmain as a button
HWND edit; // created in wWinMain as an edit control
// LRESULT CALLBACK WindowProc
switch(uMsg)
{
case WM_COMMAND:
if(wParam == buttonid)
{
filedit = GetDlgItem(hwnd, editid); // I tried with and without this
editlength = GetWindowTextLength(filedit);
GetWindowText(filedit, edittxt, editlength);
MessageBox(hwnd, edittxt, L"edit text", 0);
}
break;
}
But I get don't see any text in the message box.
The last argument to GetWindowText() is the size of your buffer. Since you set it to the length of the string, you are telling the function that your buffer is too small because there's no room for the null terminator. And nothing gets copied.
In addition, you must already allocate the buffer to hold the copy of the text. What does edittxt point to? I don't even see where you initialize it.
Correct usage would look something like this:
TCHAR buff[1024];
GetWindowText(hWndCtrl, buff, 1024);
edittxt needs to be a pointer to a buffer that gets the text.. so try this...
char txt[1024];
....
GetWindowText(filedit, txt, sizeof(txt));
You may have to adjust for unicode.. sorry its been a while since I did raw win32.