MonoTouch on OS X VM within Windows? - windows

We're getting into iOS development with MonoTouch. All of our machines are Mac Pros with Windows 7 installed via BootCamp. I'm not crazy about rebooting into OS X just to access the MonoTouch IDE. I'm wondering if it's legal and possible to install OS X on a VM within Windows (if I'm already on Apple hardware, it should be ok, right?). Any other issues with Apple's SDK in a VM (I heard they do some hardware checking of some sort). Thanks in advance for any suggestions!

You can't really run OSX on a VM under windows without going the hacking route. The only way to properly virtualize OSX is to run OSX Server under OSX itself, which is not what you want.
The best option for you is to do what I do: run OSX on your Mac, then use something like VMWare or Parallels to run the Windows you have on your BootCamp as a VM. Works beautifully.

Yup, Eduardo is right, running OSX under non-apple hardware is considered illegal according to apple's license. Moreover, you may run into some issues when creating your developer's account or sumbitting apps.
However, if you still want go the hack way, you can refer to osx86project or just search google for "how to create a hackintosh".

Related

Does Xcode 7.3.1 run on macOS High Sierra (10.13)?

Although I know that this Xcode version is quite old, my company's project still needs to use it and I didn't manage to make it ran properly on my company's mac.
Does anyone have faced this issue as well? Any idea would be very helpful!
ps. On my personal mac, with macOS High Sierra 10.13.1 Beta (17B25c), every time that I try to open Xcode 7.3.1, it crashes and doesn't even inform the reason.
It works on my machine... I know that doesn't help you but I just installed it and it opens ok. Maybe upgrade to full version?
After running Xcode 7.3.1 on MacOS High Sierra 10.13 VM, I can confirm that I can compile and run build on Simulator and devices with iOS6 & iOS7.
Unfortunately, there is no Cross-Compability-Guide to downgrade to older Development Environment or generell Software on newer Mac, because only minimum Requirements are listed in wikis like this:
https://de.wikipedia.org/wiki/Xcode
So, my tip on this topic is really to use older Hardware to test on matching Environments or try Virtualisation such as Parallels, Fusion or Virtualbox.There are differents in Virtualisation too. If some Virtualisation fails e.g. Virtualbox, maybe another Program (e.v. Parallels) does the job well.
I really use older Mac Hardware for testing older Software-Versions and that is the best tip I can give you on this topic. So its a good idea to have an older Hardware Repository to do this jobs, on which virtualization fails.
I know some Apple Developer which use some older Mac minis in their basement - remote connected - to solve problems like this.

Icenium / Phonegap Build - how do they create IOS ipa?

I'm currious to know how e.g. Telerik Icenium / Phonegap Build creates IOS ipa files?
Do they use physical mac's for this task or how do they come about this?
Or rephrased: Can I in any way create Cordova ipa files on Windows?
You don't need an actual Mac, just Mac OSX. If you don't feel like buying a mac than you can get a hold of the image of Mac OSX and install it onto your PC using Virtual Machine software. I use VMWare to run MacOSX from my Windows 7 x64 machine.
VM's are a great way to go, the driers can take a bit to setup, but once everything is working it's perfect.
VM's even support ethernet so from within the VM you can browse the web, download mac apps.
Install things like XCode or GameSalad. I suggest researching how to use Virtual Machines.
(I'm part of Icenium team). Yes, we're using physical Mac machine to build your app for iOS.

Mac requirement for Delphi XE4 Professional + Mobile Add-On

I can't find information on what are the system requirements for Mac for the mobile add-on for Delphi XE4 (Professional).
My understanding is that XCode is still required to sign the app binary and to deploy it on a test device and/or App Store.
Our Mac is so old that the minimum requirement of OSX for the latest XCode won't even install.
I'd like to know if we need to have the Mac upgraded to accomodate this.
Ok - found the answer: https://www.embarcadero.com/products/rad-studio/rad-studio-data-sheet.pdf second page:
PC running Windows connected with an Intel-based Mac, with 2 GB RAM
or more, running OS X
10.8 (Mountain Lion) or 10.7 (Lion) over a local area network using a SSH, VNC or Windows file sharing solution
Apologies & much appreciated if you've attempted to help me:
XCode will still be required, so of course your Mac system will have to be updated to be able to support it.
The documentation for XE3 will give you the minimums requirements for that version, and you should require XE4 to at least require those minimum requirements. As it doesn't seem your existing system meets those, you can probably be sure it won't support the requirements for XE4.
You can also contact Embarcadero Sales with pre-sales question, with the email address you'd expect (Sales at the companyname.com).

How to Virtualize iOS on a Windows 7 computer

I'm trying to learn to code in Objective C, but I am not ready to commit to purchasing a Mac for just this purpose, seeing as I have a good Dell laptop. My computer has VMware installed on it, but I do not know how to actually go through the steps, and I do not know what I need to install or purchase(if absolutely necessary). Eventually, I hope to get a Mac, so this won't be needed, but until then, I want to find a way to compile Objective C so I can actually learn how to use it. Thanks.
While it is technically possible, I'll tell you from experience:
To run Xcode and the iOS Simulator, you will need to have MacOS running. Oficially it only runs on Apple Hardware, buuut, you can always use virtualizers and Hackintosh. There are plenty of good tutorials online if you choose this method.
My advice: DON'T do it!
When I started to develop iOS apps, I had a Windows PC, but after trying lots of different approaches to virtualize MacOS, with none I had great results. I bought a MacBook on a sale, and it's just a better iOS development experience overall. It's priceless not to have to deal with driver searching and compatibility issues.
First virtualize MacOS X, inside then iOS with XCode. See http://www.macbreaker.com/2012/07/mountain-lion-virtualbox.html
Yes you can, you need to virtualize OSX inside you Windows, and then use XCode as the other stated, however it doesen't work with nearly all AMD CPU's but i think Dell uses mostly Intel. And a Mac costs alot. For example i don't have money for one, the cheapest one costs $1,600 where i come from, but if you are going to get a Mac, i would wait for that.
But they really are expensive, and i only need a Macbook for debugging.
[Assuming you already have the mac installation image or vmware file]
Sadly Vmware does not include support for mac in it's latest versions
So you'll have to patch(aka Vmware Unlocker for OS X) it.
Follow this link http://www.insanelymac.com/forum/files/file/20-vmware-unlocker-for-os-x/ (you'll be required to set up an account)
Or alternatively you can download the VirtualBox(https://www.virtualbox.org/)
Happy Coding
Use virtualbox instead of VMWare. If it does'nt work, install the extension pack for virtualbox.

Does MonoTouch work on a virtualized Mac OS?

Is it possible to install it on VirtualBox or other virtualization solution? If yes, how fast it works?
I don't see any problem running MonoTouch frameworks/IDEs in a virtualized Mac.
I can expect a lot of problems transferring across the USB cable the compiled applications to a real iPhone/iPad to test it. iTunes and XCode tend to be very picky about the configurations.
Buying a cheapest Mac might be easier and less costly if you consider the time you might waste, but your mileage may vary.
The evaluation version of MonoTouch will run, but the SDK tools used on the production version wont.
We were able to develop and deploy apps to real devices under VMWare Player and WMWare workstation. The problem we have is MonoTouch activations. It would activate and randomly need reactivation. It would work for a while then it would fail to activate.
Each time it failed we would need to contact support and reset the key so we could continue working. They do not support virtualized hardware and do not plan to fix the activation issue.
In the end we purchased real hardware.
Via VMWare Workstation I have it running quite nicely. Installing apps to iOS devices is fine, but creating a network for softdebug to find the iphone (or vice versa) is the only problem I've seen.
I'm trying to figure that out right now - I'll try and update this thread with the solution.

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