I am in doubt and hesitate to use it because TerminateProcess is asynchronous (http://msdn.microsoft.com/en-us/library/windows/desktop/ms686714(v=vs.85).aspx) and there is no mention on TerminateJobObject MSDN page that TerminateJobObject is not.
I suppose that TerminateJobObject does not wait for assigned processes completion and returns immediately like TerminateProcess. I have not any proof and it's just an interpolation of WinAPI style.
Anyway after TerminateJobObject call when all assigned processes are killed the Job Object becomes signal like when assigned processes are terminated by timeout limit. The statement is based on my own experiments. I have not found something about this cases in MSDN.
Related
What is the advantage/disadvantage over using RegisterWaitForSingleObject() instead of WaitForSingleObject()?
The reason that I know:
RegisterWaitForSingleObject() uses the thread pool already available in OS
In case of the use of WaitForSingleObject(), an own thread should be polling for the event.
the only difference is Polling vs. Automatic Event? or Is there any considerable performance advantage between these?
It's pretty straight-forward, WaitForSingleObject() blocks a thread. It is consuming a megabyte of virtual memory and not doing anything useful with it while it is blocked. It won't wake up and resume doing useful stuff until the handle is signaled.
RegisterWaitForSingleObject() does not block a thread. The thread can continue doing useful work. When the handle is signaled, Windows grabs a thread-pool thread to run the code you specified as the callback. The same code you would have programmed after a WFSO call. There is still a thread involved with getting that callback to run, the wait thread, but it can handle many RWFSO requests.
So the big advantage is that your program can use a lot less threads while still handling many service requests. A disadvantage is that it can take a bit longer for the completion code to start running. And it is harder to program correctly since that code runs on another thread. Also note that you don't need RWFSO when you already use overlapped I/O.
They serve two different code models. In case with RegisterWaitForSingleObject you'll get an asynchronous notification callback on a random thread from the thread pool managed by the OS. If you can structure your code like this, it might be more efficient. On the other hand, WaitForSingleObject is a synchronous wait call blocking (an thus 'occupying') the calling thread. In most cases, such code is easier to write and would probably be less error-prone to various dead-lock and race conditions.
I remember there was a way to do this, something similar to unix signals, but not so widely used. But can't remember the term. No events/mutexes are used: the thread is just interrupted at random place, the function is called and when it returns, the thread continues.
Windows has Asynchronous Procedure Calls which can call a function in the context of a specific thread. APC's do not just interrupt a thread at a random place (that would be dangerous - the thread could be in the middle of writing to a file or obtaining a lock or in Kernel mode). Instead an APC will be dispatched when the calling thread enters an alterable wait by calling a specific function (See the APC documentation).
If the reason that you need to call code in a specific thread is because you are interacting with the user interface, it would be more direct to send or post a window message to the window handle that you want to update. Window messages are always processed in the thread that created the window.
you can search RtlRemoteCall, it's an undocumented routine though. there's APC in Windows semantically similar to Unix signal, however APC requires target thread is in an alertable state to get delivered, it's not guaranteed this condition is always met
I have iocp running and working (mostly) -- but should calling CloseHandle() on a handle cause it to complete?
e.g., I've called ReadFile() and it's now waiting for input to read. At another point I'm calling CloseHandle() from another thread in the pool used to service iocp completion packets. I expect for there to be a completion on the previous ReadFile() call with an ERROR_INVALID_HANDLE, but I'm not seeing that. Instead, it never seems to return. Could this be a sign that something else is holding a reference to the handle? If so, how would you suggest figuring that out/debugging it?
Any suggestions?
Thanks!
I've created two threads A & B using CreateThread windows API. I'm trying to send the data from thread A to B.
I know I can use Event object and wait for the Event object in another using "WaitForSingleObject" method. What this event does all is just signal the thread. That's it! But how I can send a data. Also I don't want thread B to wait till thread A signals. It has it own job to do. I can't make it wait.
I can't find a Windows function that will allow me to send data to / from the worker thread and main thread referencing the worker thread either by thread ID or by the returned HANDLE. I do not want to introduce the MFC dependency in my project and would like to hear any suggestions as to how others would or have done in this situation. Thanks in advance for any help!
First of all, you should keep in mind that Windows provides a number of mechanisms to deal with threading for you: I/O Completion Ports, old thread pools and new thread pools. Depending on what you're doing any of them might be useful for your purposes.
As to "sending" data from one thread to another, you have a couple of choices. Windows message queues are thread-safe, and a a thread (even if it doesn't have a window) can have a message queue, which you can post messages to using PostThreadMessage.
I've also posted code for a thread-safe queue in another answer.
As far as having the thread continue executing, but take note when a change has happened, the typical method is to have it call WaitForSingleObject with a timeout value of 0, then check the return value -- if it's WAIT_OBJECT_0, the Event (or whatever) has been set, so it needs to take note of the change. If it's WAIT_TIMEOUT, there's been no change, and it can continue executing. Either way, WaitForSingleObject returns immediately.
Since the two threads are in the same process (at least that's what it sounds like), then it is not necessary to "send" data. They can share it (e.g., a simple global variable). You do need to synchronize access to it via either an event, semaphore, mutex, etc.
Depending on what you are doing, it can be very simple.
Thread1Func() {
Set some global data
Signal semaphore to indicate it is available
}
Thread2Func() {
WaitForSingleObject to check/wait if data is available
use the data
}
If you are concerned with minimizing Windows dependencies, and assuming you are coding in C++, then I recommend using Boost.Threads, which is a pretty nice, Posix-like C++ threading interface. This will give you easy portability between Windows and Linux.
If you go this route, then use a mutex to protect any data shared across threads, and a condition variable (combined with the mutex) to signal one thread from the other.
DonĀ“t use a mutexes when only working in one single process, beacuse it has more overhead (since it is a system-wide defined object)... Place a critical section around Your data and try to enter it (as Jerry Coffin did in his code around for the thread safe queue).
What happens when you call WaitForSingleObject() on a handle you've created with CreateFile() or _get_osfhandle()?
For reasons not worth explaining I would like to use WaitForSingleObject() to wait on a HANDLE that I've created with _get_osfhandle(fd), where fd comes from a regular call to _open(). Is this possible?
I have tried it in practice, and on some machines it works as expected (the HANDLE is always in the signaled state because you can read more data from it), and on some machines WaitForSingleObject() will block indefinitely if you let it.
The MSDN page for WaitForSingleObject() says that the only supported things that it handles are "change notifications, console input, events, memory resource notifications, mutex, processes, semaphores, threads, and waitable timers."
Additionally, would it be different if I used CreateFile() instead of _get_osfhandle() on a CRT file descriptor?
Don't do it. As you can see, it has undefined behavior.
Even when the behavior is defined, it's defined in such a way as to be relatively not useful unless you don't like writing additional code. It is signaled when any asynchronous I/O operation on that handle completes, which does not generalize to tracking which I/O operation finished.
Why are you trying to wait on a file handle? Clearly the intent matters when you are doing something that isn't even supported well enough to not block indefinitely.
I found the following links. The concensus seems to me, don't do it.
Asynch IO explorer
Waiting on a file handle
When an I/O operation is started on an
asynchronous handle, the handle goes
into a non-signaled state. Therefore,
when used in the context of a
WaitForSingleObject or
WaitForMultipleObjects operation, the
file handle will become signaled when
the I/O operation completes. However,
Microsoft actively discourages this
technique; it does not generalize if
there exists more than one pending I/O
operation; the handle would become
signaled if any I/O operation
completed. Therefore, although this
technique is feasible, it is not
considered best practice.
Egghead Cafe:
Use ReadDirectoryChangesW in
overlapped mode. WaitForSingleObject
can wait on the event in the
OVERLAPPED struct.
You can also use the API
WaitForSingleObject() to wait on a
file change if you use the following
change notification function:
FindFirstChangeNotification()
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/fileio/fs/findfirstchangenotification.asp
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/waitforsingleobject.asp
An interesting note on "evilness" of ReadDirectoryChangesW:
http://blogs.msdn.com/ericgu/archive/2005/10/07/478396.aspx