I've created two threads A & B using CreateThread windows API. I'm trying to send the data from thread A to B.
I know I can use Event object and wait for the Event object in another using "WaitForSingleObject" method. What this event does all is just signal the thread. That's it! But how I can send a data. Also I don't want thread B to wait till thread A signals. It has it own job to do. I can't make it wait.
I can't find a Windows function that will allow me to send data to / from the worker thread and main thread referencing the worker thread either by thread ID or by the returned HANDLE. I do not want to introduce the MFC dependency in my project and would like to hear any suggestions as to how others would or have done in this situation. Thanks in advance for any help!
First of all, you should keep in mind that Windows provides a number of mechanisms to deal with threading for you: I/O Completion Ports, old thread pools and new thread pools. Depending on what you're doing any of them might be useful for your purposes.
As to "sending" data from one thread to another, you have a couple of choices. Windows message queues are thread-safe, and a a thread (even if it doesn't have a window) can have a message queue, which you can post messages to using PostThreadMessage.
I've also posted code for a thread-safe queue in another answer.
As far as having the thread continue executing, but take note when a change has happened, the typical method is to have it call WaitForSingleObject with a timeout value of 0, then check the return value -- if it's WAIT_OBJECT_0, the Event (or whatever) has been set, so it needs to take note of the change. If it's WAIT_TIMEOUT, there's been no change, and it can continue executing. Either way, WaitForSingleObject returns immediately.
Since the two threads are in the same process (at least that's what it sounds like), then it is not necessary to "send" data. They can share it (e.g., a simple global variable). You do need to synchronize access to it via either an event, semaphore, mutex, etc.
Depending on what you are doing, it can be very simple.
Thread1Func() {
Set some global data
Signal semaphore to indicate it is available
}
Thread2Func() {
WaitForSingleObject to check/wait if data is available
use the data
}
If you are concerned with minimizing Windows dependencies, and assuming you are coding in C++, then I recommend using Boost.Threads, which is a pretty nice, Posix-like C++ threading interface. This will give you easy portability between Windows and Linux.
If you go this route, then use a mutex to protect any data shared across threads, and a condition variable (combined with the mutex) to signal one thread from the other.
DonĀ“t use a mutexes when only working in one single process, beacuse it has more overhead (since it is a system-wide defined object)... Place a critical section around Your data and try to enter it (as Jerry Coffin did in his code around for the thread safe queue).
Related
What is the advantage/disadvantage over using RegisterWaitForSingleObject() instead of WaitForSingleObject()?
The reason that I know:
RegisterWaitForSingleObject() uses the thread pool already available in OS
In case of the use of WaitForSingleObject(), an own thread should be polling for the event.
the only difference is Polling vs. Automatic Event? or Is there any considerable performance advantage between these?
It's pretty straight-forward, WaitForSingleObject() blocks a thread. It is consuming a megabyte of virtual memory and not doing anything useful with it while it is blocked. It won't wake up and resume doing useful stuff until the handle is signaled.
RegisterWaitForSingleObject() does not block a thread. The thread can continue doing useful work. When the handle is signaled, Windows grabs a thread-pool thread to run the code you specified as the callback. The same code you would have programmed after a WFSO call. There is still a thread involved with getting that callback to run, the wait thread, but it can handle many RWFSO requests.
So the big advantage is that your program can use a lot less threads while still handling many service requests. A disadvantage is that it can take a bit longer for the completion code to start running. And it is harder to program correctly since that code runs on another thread. Also note that you don't need RWFSO when you already use overlapped I/O.
They serve two different code models. In case with RegisterWaitForSingleObject you'll get an asynchronous notification callback on a random thread from the thread pool managed by the OS. If you can structure your code like this, it might be more efficient. On the other hand, WaitForSingleObject is a synchronous wait call blocking (an thus 'occupying') the calling thread. In most cases, such code is easier to write and would probably be less error-prone to various dead-lock and race conditions.
I remember there was a way to do this, something similar to unix signals, but not so widely used. But can't remember the term. No events/mutexes are used: the thread is just interrupted at random place, the function is called and when it returns, the thread continues.
Windows has Asynchronous Procedure Calls which can call a function in the context of a specific thread. APC's do not just interrupt a thread at a random place (that would be dangerous - the thread could be in the middle of writing to a file or obtaining a lock or in Kernel mode). Instead an APC will be dispatched when the calling thread enters an alterable wait by calling a specific function (See the APC documentation).
If the reason that you need to call code in a specific thread is because you are interacting with the user interface, it would be more direct to send or post a window message to the window handle that you want to update. Window messages are always processed in the thread that created the window.
you can search RtlRemoteCall, it's an undocumented routine though. there's APC in Windows semantically similar to Unix signal, however APC requires target thread is in an alertable state to get delivered, it's not guaranteed this condition is always met
I just began to work with threads. I know the theory and understand the main aspects of it, but I've got only a little practice on this topic.
I am looking for a good solution (or pattern, if available) for the following problem.
Assume there should be a transaction component which holds a pool of threads processing tasks from a queue, which is also part of this transaction component.
Each thread of this pool waits until there's a task to do, pops it from the queue, processes it and then waits for the next turn.
Assume also, there are multiple threads adding tasks to this queue. Then I want these threads to suspend until their tasks are processed.
If a task is processed, the thread, which enqueued the processed task, should be made runnable again.
The ruby class Thread provides the methods Thread#stop and Thread#run. However, I read, that you should not use these methods, if you want a stable implementation. And to use some kind of signalling mechanism.
In ruby, there are some classes which deal with synchronization and thread cooperation in general like Thread, Mutex, Monitor, ConditionVariable, etc.
Maybe ConditionVariable could be my friend, because it allows to emit signals, but I'm just not sure.
How would you implement this?
Ruby provides a threadsafe Queue class that will handles some of this for you:
queue.pop
Will block until a value is pushed to the queue. You can have as many threads as you want waiting on the queue in this fashion. If one of the things you push onto the queue is another queue or a condition variable then you could use that to signal task completion.
Threads are notoriously hard to reason about effectively. You may find that an alternative higher level approach such as celluloid easier to work with.
I currently have a program running with about 20 threads at a time. I am fairly new to multi-threading so I'm a little confused on proper data protection.
Currently, my threads use Events as data locks an unlocks. I opted to use this over critical sections as most data is only shared between two or three threads so preventing a single thread from reading while one wrote by stopping all 20 threads seemed wasteful. I used Event over Mutex simply due to the fact that I could not (easily) find a source that clearly explained how a Mutex works and how to implement one.
I'm using Win32 API for my multi-threading. In my current setup I use Events to lock data so my event would be something like "DataUnlock" When not set I know that the data is being worked on. When set I know it is ok to work on the data. So my makeshift data locks look something like this.
WaitForSingleObject( DataUnlock,INFINITE ); //Wait until the Data is free
ResetEvent(DataUnlock); //Signal that the data is being worked on
...work on Data...
SetEvent(DataUnlock); //Signal that the data is free to use
My first question is: Is this as good (efficient) as using a Mutex when only two threads are accessing the data?
Second: If more than two threads waiting to access the data is there a potential that both will be triggered when the data is freed (will the both pass the wait before one reaches ResetEvent)? If so, would a mutex have the same issue?
Lastly: If a mutex is preferable, how would I go about implementing one (a link or explanation would be greatly appreciated)?
Thanks!
I don't think that the event approach is the best way of protecting the data.
Look at Mutex Objects and Using Mutex Objects to learn about mutexes.
One of your threads has to create a mutex. The CreateMutex function returns a handle to the mutex object. You can pass the handle as an argument to the threads dealing with your data.
Use the WaitForSingleObject function to wait for the mutex and then process your data. Release the mutex with a call to the ReleaseMutex function. When a mutex is released the next wait function will gain the mutex.
In case the data is to be accessed by threads of multiple processes, named mutexes have to be used.
Look at Critical Section Objects to learn about critical section synchronisation.
If you want to have the
A critical section has to be created by a call to the InitializeCriticalSection function.
Use the EnterCriticalSection function at all places before you handle your data.
The LeaveCriticalSection function releases the critical section releases the object. Use this call after you're done with the data.
The critical section can only be entered by the owning thread. Once a thread has gained the critical section object, no other thread can get access to your data. Other threads will block at the call to EnterCriticalSection(). However the thread owns the critical section can do succesive calls to EnterCriticalSection() more than once. Care shall be taken to call LeaveCriticalSection() once for every call to EnterCriticalSection().
Your example would let all threads waiting for the event process your data. And you would only know by the data themself if processing of anykind has happened. That's up to you,
how to determine what was done and what still needs to be done. If you have many threads waiting for your event, you can't tell the order in which the get access.
I would recommend using a critical section object. It is lightweight and relatively easy to use. See Using Critical Section Objects for an example how to use critical section objects.
I wish to launch a separate thread for handling window messages (via a blocking GetMessage loop), but still create the windows in the initial thread, afterward.
Within the separate thread, as soon as it launches, I am calling PeekMessage with PM_NOREMOVE to ensure a message queue exists (is this necessary?), followed by..
AttachThreadInput(initial thread id,GetCurrentThreadId(),true)
..before finally entering the message loop
I am not yet using a mutex or cs to ensure this is happening in time, but am merely using a Sleep statement in my initial thread for the sake of simplicity.
Regardless, window messages do not appear to be intercepted by the separate thread.
I am a little unsure as to whether I am doing this correctly, and would appreciate any possible guidance. Both threads are in the same process
Thank you all
That's not what AttachThreadInput does. Even after you attach your input queue to another thread, Windows still have thread affinity. Messages in the queue for a given window can only be removed from the queue by that window's thread.
What AttachTheadInput does is to make two threads share an input queue. This allows them to query information about the input state and know that the other thread will get the same answer for the same query. For instance, one thread could call GetAsyncKeyState and know that the answer reflected the key state for the other thread.
It allows two or more threads to have the same relationship to the input queue and each other as processes had in Windows 3x. This is the reason that this API exists; so that complex multiprocess applications could be ported from Win 3x to Win95/WinNT.
It seems the best way to instigate window creation from the main thread, while having messages for them handled in a separate, looping thread is to use a custom message, that can be sent to the separate thread - Thus allowing it to create the window, but still allowing that action to be invoked from the initial thread:
1) Allocate a custom message, and create a structure to hold the window initialisation parameters:
message_create_window = WM_USER + 0;
class Message_create_window{
Message_create_window(...);
};
2) Instead of calling CreateWindow(Ex), use something similiar to the following, passing in the relavant window creation parameters:
PostThreadMessage(
thread.id,
message_create_window,
new Message_create_window(...),
0
);
3) Handle the custom message in the message pump of your ui handling thread, extract the creation parameters, & free afterwards:
MSG msg;
GetMessage(&msg,0,0,0);
...
switch(msg->message){
...
case message_create_window:{
Message_create_window *data=msg->wParam;
CreateWindowEx(data->...);
delete data;
}break;
...
This does, however, have the following side-effects:
The window will be created asynchronously. If it is required that the initial thread block until the window is created (or, indeed, that the window's existence can ever be asserted) then a thread synchronisation tool must be used (such as an event)
Care should be taken when interacting with the window (it is a multithreaded application, after all)
If there are any major holes in this answer, or this seems like a terrible approach, please correct me.
(This is still my question, & I am trying to find the best way to accomplish this)