How can you download WatchKit? [closed] - ios8

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Does anyone know when WatchKit will be available for download for iOS developers?
Will Xcode 6 include an emulator to allow for a Apple Watch app to be created/tested on a Mac?

The Apple Watch is expected to be released in Q1 2015.
A small handful of high-profile social network and services companies with apps on the iPhone and iPad App Store have already been seeded with a pre-release version of the Apple SDK (Software Development Kit) for wearables under strict non-disclosure agreements. One of the developers with access to the pre-release SDK is Facebook, according to a source.
Facebook is also said to be finishing up work on an iOS 8-optimized version of its iPhone app with improved notifications. The social network is also experimenting with ways it can leverage the new Notification Center Extension APIs.
Currently there is no SDK or simulator available for that device.

Update: 11/18/14 - WatchKit is officially available on apple's website. You must download the latest version of Xcode from the developer center.
WatchKit allows developers to build Apple Watch apps. According to apple, Apple Watch apps using the current WatchKit (released in November) must tied with an iPhone app (you create a new target in your Xcode project). However, Apple has said that later in 2015 it will support independent Apple Watch Apps.
WatchKit will be available in November of 2014 for download. There's still no word on when Apple will launch the Apple Watch besides "Early 2015"

The Apple Watch is expected to be released in Q1 2015. Currently there is no SDK or simulator available for that device.

WatchKit and related development resources are available to download via https://developer.apple.com/watchkit

Apple will release WatchKit in November 2014. The watch will be released in Q1 2015.

Xcode 6.0 does not support development for Apple Watch.
Xcode 6.2 supports development using WatchKit. Check out the WatchKit Programming Guide which includes some examples and note issues reported in the Xcode 6.2 Beta Release Notes. Furthermore, be aware that most of the simulator issues mentioned in the Xcode 6.1 Release Notes still apply but were unfortunately omitted from the 6.2 notes.
Xcode 7.0 added support for development of native apps for Apple Watch.

Related

Building a Watch OS2 application using Xamarin forms

As per Xamarin documentation Watch OS2 is supported only on simulator and still updates for device support are awaited.
https://blog.xamarin.com/watchos-2-preview-and-updates/
Is it somehow possible to build the application in Xamarin and WatchApp in Xcode?
Ref: Xamarin.iOS 9.3 preview #3 for tvOS and WatchOS 2.0 in Visual Studio
May 14 2016
I'll copy a comment from another thread for cross-referencing here:
I asked the team about this. Updating the watchOS 2 preview to add bitcode support is a high priority. It is among the top priorities the engineering team will be working on after this week's Evolve conference. Apple's recent announcement that watchOS 2 will be required for all new watchOS app submissions starting in June is definitely on the minds of the engineering team.
The hope is that a preview with bitcode support can be made available by the end of May, but the team is still wary of any unanticipated complications that could change that timeline.

Any way to test apps on iPhone with iOS 8.1 on Xcode 6.2?

I have iPhone with iOS 8.1 on it. I can't update to iOS 8.2, because the latest version is 8.3 and I can't install previous versions. As I can see, iOS 8.1 SDK is missing in Xcode 6.2. Is there any way to run my apps on my iPhone?
My experience (4 years ago) was Apple required you to purchase a 1 year developers license for $99. This will allow you to install your apps on your phone. Not sure if they've changed it or not or if you are having a different issue beyond my knowledge.

Install Xamarin Mono for Android [closed]

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I am trying to install Xamarin's Mono for Android, Initially it said that for this I will need JDK, Android SDK, Mono Develop and then the most important package that will be downloaded and installed ie, The Mono for Android for Visual Studio and Mono Develop...
So I tried a manual install :
I had JDK.
I downloaded Monodevelop and its pre-requisites..
I downloaded thew Android SDK revision 20 for Windows7, and then for installing the Android AVD and SDK completely I installed SDK Platform tools, Google USB Driver, System Image(only for API 14) and SDK Platform 14..
Now I tried Xamarin and it says That Android SDK is not installed and will be downloaded and installed..So I looked at the logs and downloaded the SDK Platforms 7,8,10,12
Now can u plzz tell that after installing all the below sdk platforms manually??
android-7 ("Android SDK Platform 2.1_r3")
android-8 ("Android SDK Platform 2.2_r3")
android-10 ("Android SDK Platform 2.3.3._r2")
android-12 ("Android SDK Platform 3.1, revision 3")
android-14 ("Android SDK Platform 4.0")
I just want Xamarin to detect that I have Android SDK installed.
Will I have to install the system images of these versions for Xamarin to detect Android SDK?? I only have the system image of API 14.
There are many bug reports already on Xamarin's tracker regarding the installers, such as
https://bugzilla.xamarin.com/show_bug.cgi?id=859
So you should report new ones if you cannot find an existing item that matches the problem you met.
As a general rule of thumb, I've had much better luck relying on Xamarin's automatic install process. They've been pretty thorough about detecting (and automatically downloading) all the needed components. Did you have a chance to review their documentation - here?
If you want to use Xamarin's Mono for Android in Visual Studio and want to Visual Studio detect your android sdk, go to
Visual Studio -> Tools -> Xamarin -> Android Settings
and set Android SDk Location

Developing with xcode beta 3 for iOS 6, can i send my application to App Store? [closed]

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Now i'm developing an application for iphone with xcode beta 3. When i finished the application can i send it to approve to apple?
Thanks!!
No, but when XCode 4.5 releases in the mac app store, then is it possible to sent it to apple.
You can develop it now in the beta and release it later.
When you say 'xcode beta 3' you mean 'Xcode 4.5 DP3', right?
The answer is no, you cannot submit apps developed with preview versions of Xcode.
Now that Mountain Lion is released you can submit to the app store using Xcode 4.4. You won't be able to use Xcode 4.5 anything until iOS 6 is officially released.
That means that if you've updated your phone to iOS 6 beta, you won't be able to debug it with Xcode 4.4 (because it doesn't have the iOS 6 SDK). But you can still build with Xcode 4.4, and load the 4.4 built IPA onto your phone with iTunes or Xcode 4.5 if you need to run it. (Still you'll only be able to debug it when built and deployed from Xcode 4.5 on your iOS 6 beta device).
You can send it now, using GM version

Where can you download a preview of Xcode 4 from?

I can't find any reference to it from the Apple website.
Ripped straight from the Apple Dev site:
Xcode 4 Developer Preview Download Now Available
iOS Developer Program members log in to the iOS Dev Center
Mac Developer Program members log in to the Mac Dev Center
You also have to be a member of the ($99/year) Mac Developer Program (as I mentioned in the comments below):
I believe you have to register at developer.apple.com before you can download the preview. From there, it's in the Mac Dev Center.
The preview isn't available anymore. You can either buy it from the Mac store for $4 or enlist as developer for 99$/year and get it free.
The older xcode 3.2.6 is still available for free.

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