Building a Watch OS2 application using Xamarin forms - xamarin

As per Xamarin documentation Watch OS2 is supported only on simulator and still updates for device support are awaited.
https://blog.xamarin.com/watchos-2-preview-and-updates/
Is it somehow possible to build the application in Xamarin and WatchApp in Xcode?

Ref: Xamarin.iOS 9.3 preview #3 for tvOS and WatchOS 2.0 in Visual Studio
May 14 2016
I'll copy a comment from another thread for cross-referencing here:
I asked the team about this. Updating the watchOS 2 preview to add bitcode support is a high priority. It is among the top priorities the engineering team will be working on after this week's Evolve conference. Apple's recent announcement that watchOS 2 will be required for all new watchOS app submissions starting in June is definitely on the minds of the engineering team.
The hope is that a preview with bitcode support can be made available by the end of May, but the team is still wary of any unanticipated complications that could change that timeline.

Related

Publish .NET Maui Preview 14 to App Store and Google Play

Is it possible to publish a .NET Maui app to Apple AppStore and Google Play or do we need to wait till .NET Maui is finalized?
As already pointed out in the comments, you absolutely can, while it's not officially recommended for obvious reasons. However, I do know of .NET MAUI apps that are already in the store today.
Technically it is definitely possible, mostly because at that level a .NET MAUI app isn't much different from a Xamarin.Forms or even regular iOS or Android app. It's still a .ipa or .aab file that needs to be produced.
I have been looking into the process of creating something distributable. You can find my writeups here for Android, iOS and from those you can find the links on there for Windows and macOS if that is what you need.
Additionally I made videos about them which you can find here for Android and for iOS and lastly the one for Windows. The one for macOS is not there yet at the time of writing.
Ideally we want to make it all work through dotnet publish at some point in the future, but we're not quite there yet. Same story for a UI for doing this within Visual Studio.

MS Xamarin deprecated

When exactly Microsoft announced that MS Xamarin mobile app development framework would be deprecated? I mean the date of the first announced plan that Xamarin would be deprecated.
Not sure if this qualifies as "deprecated", but during the Build 2020 conference, Microsoft announced that Xamarin Forms will be merged into the new .NET MAUI Framework.
Here's a relevant quote from the official blog entry:
Xamarin.Forms will ship a new major version later this year, and continue to ship minor and service releases every 6 weeks through .NET 6 GA in November 2021. The final release of Xamarin.Forms will be serviced for a year after shipping, and all modern work will shift to .NET MAUI.
Note that this quote only applies to Xamarin.Forms, the cross-plattform UI Framework.
The underlying technologies Xamarin.iOS and Xamarin.Android, which allow you to compile C# code to iOS and Android packages, are alive and kicking and have become an official part of .NET. The blog entry states:
As part of our .NET unification, Xamarin.iOS and Xamarin.Android will become part of .NET 6 as .NET for iOS and .NET for Android.
The end of support date for the current version of Xamarin.Forms (5.0), Xamarin.Android (14) and Xamarin.iOS (15) is May 1, 2024: https://dotnet.microsoft.com/en-us/platform/support/policy/xamarin

How to integrate Air watch SDK in Xamarin cross platform application

I want to integrate Airwatch SDK 1.4.0.1 in one of my project, how can I integrate AWSDK in cross platform application which will support both iOS and android, or is there any work around to do it so.
While trying to integrate native SDK's that don't have nuget packages, you are entering the territory of Intermediate Xamarin Development. What you need to do is create "native bindings in C#".
There's many ways of doing it, and can take between 30 minutes to a 5 days to do. If you watch this video starting around 50:00, presented by the Lead of the Xamarin Components team, Jonathan Dick, you will learn one way of doing the entire binding process for iOS cocoa pods and Android Maven packages.

Visual Studio App Center Build for iOS

I know that all iOS apps must be built on a Mac before they can be submitted to the App store but I've noticed that Visual Studio App center provides build services - even for iOS.
Can this be used for beta testing purposes or do I still need a Mac to do the build even for beta testing purposes?
BTW, the app is an enterprise Xamarin Forms app for internal use.
Yes, you also need Mac for Beta testing.
But I use https://www.macincloud.com for testing rather then buying Expensive hardware.
It has built in Support for Xamarin and it very cheap.
iOS not like Android you also ned Apple Developer Lic. for distribute your app.
you can purchase your Lic. as your Requirement from hear : https://developer.apple.com/support/compare-memberships/
(if you just want to check how look your app in Device you can use Xamarin Live )

How can you download WatchKit? [closed]

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Does anyone know when WatchKit will be available for download for iOS developers?
Will Xcode 6 include an emulator to allow for a Apple Watch app to be created/tested on a Mac?
The Apple Watch is expected to be released in Q1 2015.
A small handful of high-profile social network and services companies with apps on the iPhone and iPad App Store have already been seeded with a pre-release version of the Apple SDK (Software Development Kit) for wearables under strict non-disclosure agreements. One of the developers with access to the pre-release SDK is Facebook, according to a source.
Facebook is also said to be finishing up work on an iOS 8-optimized version of its iPhone app with improved notifications. The social network is also experimenting with ways it can leverage the new Notification Center Extension APIs.
Currently there is no SDK or simulator available for that device.
Update: 11/18/14 - WatchKit is officially available on apple's website. You must download the latest version of Xcode from the developer center.
WatchKit allows developers to build Apple Watch apps. According to apple, Apple Watch apps using the current WatchKit (released in November) must tied with an iPhone app (you create a new target in your Xcode project). However, Apple has said that later in 2015 it will support independent Apple Watch Apps.
WatchKit will be available in November of 2014 for download. There's still no word on when Apple will launch the Apple Watch besides "Early 2015"
The Apple Watch is expected to be released in Q1 2015. Currently there is no SDK or simulator available for that device.
WatchKit and related development resources are available to download via https://developer.apple.com/watchkit
Apple will release WatchKit in November 2014. The watch will be released in Q1 2015.
Xcode 6.0 does not support development for Apple Watch.
Xcode 6.2 supports development using WatchKit. Check out the WatchKit Programming Guide which includes some examples and note issues reported in the Xcode 6.2 Beta Release Notes. Furthermore, be aware that most of the simulator issues mentioned in the Xcode 6.1 Release Notes still apply but were unfortunately omitted from the 6.2 notes.
Xcode 7.0 added support for development of native apps for Apple Watch.

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