How would you mavenize the Apache Flex SDK 4.13? - maven

I read the manual available here https://cwiki.apache.org/confluence/display/FLEX/Apache+Flex+SDK+Mavenizer. But it's confusing me. It's told that I should apply converter seprately to Flex SDK and Air SDK. But at present both of SDKs downloaded and merged by current Apache Flex Installer (should I download packages manually?). Also I don't have the flex-sdk-converter-1.0.jar. After build the mavenizer I have air-converter-1.0.0-SNAPSHOT.jar, flex-converter-1.0.0-SNAPSHOT.jar, base-converter-1.0.0-SNAPSHOT.jar and flash-converter-1.0.0-SNAPSHOT.jar.
How to use those tools to properly put Flex and Air SDK to the maven repositoy?

I also faced the same problem 2 months back.
The documentation on the website was for older version.
It has been updated on November 03rd.
Can you try again by following that?

This appears to be the current documented process now.
https://cwiki.apache.org/confluence/display/FLEX/Preparing+FDKs+for+Maven+builds

Related

Upgrading existing applications manually MobileFirst Platform Foundation 7.1

I have followed the the instructions from Upgrading existing application manually
Its says :
If you are using the latest interim fix for IBM MobileFirst Platform
Foundation, link the IBMMobileFirstPlatformFoundation.framework and
"openssl.framework" files
My question is :
I cant find openssl.framework in Xcode 7.1. How to get this? (Does it obtain from this link?)
Why Worklight 7.1 need this?
Our Worklight version is : 7.1.0.00-20151107-1647
I am not sure those instructions are correct; see the instructions in the following tutorial: https://developer.ibm.com/mobilefirstplatform/documentation/getting-started-7-1/foundation/hello-world/configuring-a-native-ios-application-with-the-mfp-sdk/#addingNativeSDK
openssl.framework is not mentioned
I would change from manually setting it up to the new approach of using CocoaPods; going forward that is the only way to add the MFP framework.
It is inside the Framework folder. When i created the projects, the following files are added to Framework folder:
IBMMobileFirstPlatformFoundationHybrid.framework
IBMMobileFirstPlatformFoundationJSONStore.framework
openssl.framework
SQLCipher.framework
You might need to manually drag and drop those files.

Swift 2.0 Xcode 7.1 Google Maps SDK

While Xcode was version 7.0 I had an app that worked perfectly well. I made the cocoapod file, set it up and everything ran perfect.
I just updated to 7.1 and now all I get are 21 errors that say "/Users/Johnathan/Desktop/Parse Default/GoogleMaps/Google Maps/Pods/GoogleMaps/Frameworks/GoogleMaps.framework/Headers/GoogleMaps.h:14:9: Include of non-modular header inside framework module 'GoogleMaps'"
I'm not sure what to do or how to update/edit this. I am not very familiar with cocoapods. Please help. I can't get my app to run. Thanks.
And if it helps all I did was update Xcode and it went from working to not working.
See this thread below for a solution as it seems to be most up to date.
In essence, you will need to add a Bridge Header (see comment 7)
Here it is: https://code.google.com/p/gmaps-api-issues/issues/detail?id=8524&can=1&q=Could%20not%20build%20Objective-C%20module&colspec=ID%20Type%20Status%20Introduced%20Fixed%20Summary%20Stars%20ApiType%20Internal

GStreamer SDK installation on Mac

Can someone please let me know the proper steps for installing Gstreamer SDK on Mac. I followed the steps on the following
website:http://docs.gstreamer.com/display/GstSDK/Installing+on+Mac+OS+X
After installing the Runtime and development files I cannot find: Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials. Cannot see the Current folder.
New to GStreamer as well as Mac.
First of all, gstreamer.com ist not part of the official GStreamer project. The project's URL is http://gstreamer.freedesktop.org/.
The SDK available on gstreamer.com is based upon the GStreamer 0.10.x release. These versions have not been maintained by the GStreamer project for a couple of years already. The current stable version is 1.4.x.
I strongly suggest getting the SDK from the official GStreamer project page and start reading the documentation found there.
Returning to your original question. Apple decided to hide your personal Library folder. You can reach it as described in this KB:
https://support.apple.com/kb/PH18928
The Library folder is hidden. If you need to open it for some reason,
click the desktop to make sure you’re in the Finder, hold down the
Option key, then choose Go > Library.

CodePilot for Xcode 5

Is there any way to use CodePilot on Xcode 5? I'm trying to install but not appears on plugin section.
Anyone knows other similar software for Xcode 5?
Thanks!
CodePilot 2.x is only for XCode 4.x, its a requirement, it's indeed not listed in the plugins folder of XCode.app, I also tried by unpacking the archive from the package itself into the plugins folder, it doesn't load in XCode 5.
You could try emailing them regarding compatibility here: codepilot#macoscope.net

titanium appcelerator - how do i specify which version of the sdk to use?

with titanium appcelerator, how do i specify I want to use version X in my project?
how do i know which is the latest version of Appcelerator that I have to use?
Oho.
So in the tiapp.xml file there is this entry:
<ti:app xmlns:ti="http://ti.appcelerator.org">
... other stuff here
<sdk-version>3.1.1.GA</sdk-version>
You'll be wanting to edit that value to the value of the titanium sdk you'd like to use. I uh, i don't quite understand why the "GA" is there, but that appears to be on all the 3.X version\
As for the latest version, i'm unsure. I don't know quite how to check what version you have available.
As for what version Titanium is up to, go to the titanium api homepage and then select the link "QuickStart" - it is a tab-like thingy.
On that page, search for the words "compatibility matrix", and click on that link. I didn't post the link because the simple folks who mind the Titanium website might change it.
On that link, there are a few tables listing what version of the sdk needs which version of android/ios etc. You'll find the latest version they're using there.
Good luck, warrior.

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