Can cloud9 IDE use vim plugins? - cloud9-ide

If I use Cloud9 IDE with Vim mode can I install vim plugins? I cannot tell how to install plugins from messing around with the IDE

No. Although Cloud9 does have it's own SDK and plugin development program which is currently in Alpha, so many Vim plugins will be ported to it soon. You can learn more and suggest plugin ideas at https://groups.google.com/forum/#!forum/cloud9-sdk

Related

Intellij Community version can not add ruby SDK

I want to open a ruby project in Intellij.
Here
After opened the project. It is not recognized as a ruby project. Because project SDK is not set. My first problem is I can not add ruby sdk into droplist of candidat project SDKs.
no place not add ruby sdk into project sdks
Does any one have any idea on how to solve this problem ? Thanks
IntelliJ IDEA Community has no support for Ruby.
You either need RubyMine IDE or IntelliJ IDEA Ultimate version with the Ruby plug-in installed.

Intellij IDEA 2016.3 Ruby SDK and Gems not shown in Settings

I have new Intellij IDEA 2016.3 installed and just wanted to configure a Ruby SDK for my project. I have installed Ruby Plugin (editor support works as expected) but I cannot find a menu in Settings for "Ruby SDK and Gems" (as I know this from RubyMine that I had before). Shift+Ctrl+A does not deliver any other places for that. Have I overseen something?
The UI for configuring the Ruby SDK is different between RubyMine and the IntelliJ IDEA Ruby plugin. To configure a Ruby SDK in IntelliJ IDEA, you need to go to the Project Structure dialog, select the SDKs page, press the + button and select the Ruby SDK type from the popup.

Using firebreath plugin on Mac

I have developed a test plugin using FireBreath on Visual Studio 2010. I could make it work on windows by registering the output dll...
Now I would like to check whether this plugin works on Mac. I have no idea about this..
Do I need to create plugin for Mac using XCode or I can use the same dll?
Any of your help is much appreciated.. This question may seem to be silly to some of you. But I am new to C++ and plugin...
a DLL is windows-only. To build a plugin on Mac, you need xcode installed on your mac, the firebreath codebase, and the project directory (not the build/ directory) for your plugin.
Then follow the instructions on Building on Mac OS on the firebreath website.

Aptana Studio 3 Full Screen Support

Is full screen support for the Mac stand-alone version of Aptana Studio 3 going to be in the works? Mac OS X Lion came out yesterday and I love the full screen apps. I've been trying to find a way to get Aptana to have that same functionality.
Add this repo to Aptana :
http://github.bandlem.com/
And install the fullscreen enabler.
I believe this is more an Eclipse issue than an Aptana one. I would suggest posting this as a feature request with Eclipse.

Xcode programming

I wrote my programs in Visual Studio. now i have an mac and i want to program there like visual-studio. but there are differences between them. Is there any solution that i can write a code in Xcode that it is compatible in Visual Studio and works without any errors?
Is there any solution that i can write
a code in Xcode that it is compatible
in visual-Studio and works without any
errors?
Write standard portable source code. Xcode uses the GCC toolchain, VS uses MS's cl compiler. They are different. Xcode does have the notion of projects and solutions and allows configurations. However, they are a bit complicated (so beware). Also, the Xcode debugger is buggy and the editor is not as feature-rich as the VS2005/VS2008 IDE.
You can build Cocoa/Carbon based applications on Xcode but these won't compile/run on VS. Similarly, you can build Win32 applications on VS which won't run/compile on Xcode.
All in all, Xcode is your best shot at an IDE if you're not a vim/emacs fan.
You can easily write portable low level code in C/C++, but any GUI code or code which calls the OS will be non-portable.
Java would be also a good solution for platform independency. NetBeans would be my choice.
Would in theory be possible to have a vs template so you go project structure and intellisense then when you build have a build script export to the mac or source repository then build on mac
Either way Xcode needs to be run on a Mac.
You can use Mono and MonoDevelop, then the programs you create on Mac can run on Windows also. I use Visual Studio on my job, but my spare time I like to play around with mono on my mac. http://www.mono-project.com/

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