I searched at many places about this, but I could not find proper answer. Finally one link helped me, so I am putting it as a question so other so members can utilize it.
The step by step process can be found here.
http://middlewaremagic.com/jboss/?p=872
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I have a requirement to add new algorithms built in Python/Java to H2O and making it available in Flow UI. I have not found much information other than these old posts
https://groups.google.com/g/h2ostream/c/lFXdizcgemE?pli=1
https://www.h2o.ai/blog/hacking-algorithms-into-h2o-quantiles/
Please let me know if there is a way to do it. I don't think these articles are still relevant. Thanks in advance!
Article https://www.h2o.ai/blog/hacking-algorithms-into-h2o-quantiles/ is still relevant, some details changed by the main concept remained the same.
Everything you read about map-reduce and DKV is still relevant to this day. The foundation of the article didn't change.
We will refresh the article to make it up to date with the current code base.
I already added an example of extending H2O: https://github.com/h2oai/h2o-3/pull/6070
It gives you a skeleton of the implementation of H2O algorithm.
I have to make a web application with Meanstack for a school project. I have downloaded and installed the newest version of the Mean.js boilerplate (http://meanjs.org/) and got the sample site working. But I have no idea how to continue. There are so many files in the project directory. Can somebody please tell me the files I can/need to change to start building my own app?
I'm very new to programming, so sorry if this is a stupid question. I'd really appreciate an answer.
This is what the project folder looks like.
The meanjs.org documentation (here) has plenty of great information about what each file does, and what you might need to research to get started. Besides that there are a lot of great tutorials out there, one I liked in particular was this youtube series.
Please note that in these examples I am using the mean stack from meanjs.org, not mean.io, and I am using version 0.3. If you are using a different MEAN stack, or version, I would still recommend first looking through the official documentation, and then various tutorials online.
I have a need to use dynamic LINQ where I can use variables in place of field names. Now I have done some googling and found that there is a sample for VS2008 where we can get this functionality.
My question is what has happened to this DLINQ ? It's been 4 years and I wonder whether it's made it into framework proper or some other new solutions have been invented to replace this? I only have my interest in DLINQ now so it is rather difficult to find further info on google, beside not knowing what exactly I am looking for other than 'better incarnation of DLINQ'. Can anyone shed some light?
This was never an "official" part of LINQ so has never been included in the framework.
The source was freely available and versions of it have appeared in CodePlex and on GitHub
The GitHub source appears to be the origin of the Nuget package
I've resurrected Dynamic LINQ, adding support for .NET 4.0/4.5, added support documentation (a work in progress), and added lots of new features.
Here is the link to the docs page, and from there, you can find the NuGet package and GitHub Project
Does anybody knows of a open source football manager lib written in Ruby?
I am writing one would like to have some base to match against, any hints?
Quick search on GitHub revealed these:
champz - Championship management. Seems pretty active.
rojos_soccer - Team management. Rather old, last commit was near the beggining of 2009.
Solebury-Soccer - Practice log tracker, if I understood right. Looks pretty old too.
It seems champz's your best shot.
Most recente GitHub search, revealed one more:
http://github.com/paliyoes/pfc_sfo_rails3
I've found a installed version here:
http://pfc-sfo-rails3.herokuapp.com
I wanted to know the installation procedure for GEF3D on eclipse. I searched through the internet but couldn't find an appropriate way to do so. Please give me the link of any site which explains the procedure and also have links to the required files.
See http://wiki.eclipse.org/GEF3D_Installation, if you still have trouble, post your question to the GEF3D Eclipse forum.
The installation details are listed in the GEF3D wiki on Eclipse: http://wiki.eclipse.org/GEF3D_Installation
There is no update site yet, but the project set contains every source needed.