Lets say I like Super Mario, Take some Screenshots while playing. Its legal to Post Screenshots. What if i Program a screensaver with my Screenshots to earn money. The screensaver will be Sold for Windows. Would that be legal or would i break Nintendos rights?
Regards
It is not legal to post screenshots of copyrighted and not free-licensed game. So its the same case for a screensaver.
Posting or selling one or the other is illegal. Also, there might be copyright infringement involved.
Related
We have uploaded our game app at Google Play successfully. When we tried to upload a second version, we noticed that our app has been restricted in our country. When we investigated we receieved a message from support team stating that the app indicates gambling and that it doesnt match the ranking of "All Ages". We have got a review from IARC stating that we are not having any issues or relation to gambling.
We contacted support again to resolve the issue, but they stated the following:
"The app contain simulated gambling, or games of chance or skill that are conducive to gambling are prohibited in the above locale"
We have done all necessary measures and took the extra mile and change UX to remove any indication to gambling though it doesnt have at the first place. We are suffering from poor communication with support team, and need a super fast fix. Any Recommendations?
Unfortunately this is nearly unsolvable problem, I've faced this and after more than 1 year of appeals with Google I couldn't convince them that my app does not contain any gambling.
Once they flag your app as a gambling app it is very hard to change it.
so released an app a few months ago. It is slowly starting to get more and more installs, not too many until now, it just passed 1000 installations. However, over 90% of new installs are from one country (Germany). It is ranked higher in PlayStore in Germany - but are there any possibilities to increase the reputation in other countries? The app isn't regional, it is an timer for perfect boiled eggs, so interests should not come from only one country... The app is available in English, German, French and Spanish.
Is there a way to increase the reputation and ranking in the Playstore in other countries?
Thanks in advance!
I could suggest something: try promoting your app to other countries through instagram, facebook and see if you get any new installations from the countries you chose. If so then it's not a bug, otherwise you could possibly be facing a bug somewhere in playstore or playstore is not showing your app in other countries.
It is not only about how great your app is but also how people will take it and think of it. Even if your app is available in different languages (English, Spanish, French) which are the most spoken languages, it does not mean that it will have great success. The mindset of the people is different and differs from region to region, what people like and need in Germany does not necessarily be the same in France. Put always the user in the center and understand his needs so you can make the application successful.
I have an app which already on Apple Store, i want to ask about the iAd and how to calculate the interest in a simple way.
Let's say the app has been downloaded 10000 times, how will the iAd will work. I mean how much money I will have from that.
Thanks
iAd Revenue is not based on downloads. It's based on a complicated mixture of user exposure to ads and their interactions with them. It is impossible to know anything exact for ad revenue for an app until it is out in the wild, as user behavior can be difficult to predict.
You could possibly extrapolate from other apps' data, but I don't have any data to share with you myself.
We are working on a stylish screensaver that we would like to publish on the upcoming mac app store. Do you think it will be possible to release a screensaver? We reviewed the draft guidelines but still not sure about it.
Thanks, Renaud
I actually tried writing Apple and ask about this. Since the screensaver has to install files (or rather a file - itself) to a system location, and since it is not really an app you want to open at will, I figured there was a good chance that it's outside the scope of the app store. The reply from apple was just a generic reference to http://developer.apple.com/support/mac/ and http://developer.apple.com/programs/register/. I wrote them back and said that I didn't want to fork out the $100 for the developer program unless I knew the guidelines for screen savers. Their reply was: "Please know that developers should be testing and developing their apps in line with the Mac Developer Program License Agreement and the App Store Review Guidelines.
Should you have any questions or concerns, we request that you review the Mac Developer Program License Agreement details with your own legal counsel. If you choose to enroll in the Mac Developer Program, you will have the ability to review the Mac Developer Program License Agreement before purchasing the program."
Thanks a lot Apple, I'll review your reply with my legal counsel.
ps. I know this doesn't really answer your question, but at least it tells you not to waste time trying to ask Apple about it. If you do find an answer, I'd be very interested to know about it.
No you can't. It requires the app to create files outside its area. There are plenty of restrictions in the App development guidelines which prohibit that.
I think you need authorisation for that which is also a recipe for rejection.
From June all apps has to be sandboxed which makes it even more impossible.
There is not official standard dealing with the layout of about boxes, which display the credits of a computer software and other information.
What should a good about box contain? And... is it okay to put an easter egg in?
(source: seasip.info)
I generally prefer to make tabbed "About" boxes. The first tab usually displays information about the application (name, version, copyright, etc.). The other tab is usually a log of changes with the most recent changes at the top.
Legal will want their copyright and stuff, marketing will want their branding (even though the user has already bought the product), the dev team will want their names up there in liquid crystal, but what do users need?
App name and version number. Users may need this to troubleshoot problems, perhaps while in contact with tech support or when using a knowledge base. Use a version number system such that this is all the user needs to specify their build. Version number is also needed for the users to know if they can upgrade.
A brief statement of what the app does (e.g., “Photograph and picture organizer.”). Users often end up with software for which they can’t guess the purpose. “About” is a logical place to tell the user what the app is about.
Put the above in conspicuous text at the top of About. Have a single OK button. Everything else that may be required by others in your company really isn’t of any interest to the user and can all be in “fine print.”
You could also include the web site or email for tech support if you can rely on that being stable for years, but usually users have this before going to the About box.
Easter eggs are fine if you think it’s appropriate to have a little fun in your app and your users lean towards the geeky side of things. Just make sure it isn’t something that will alarm a low-end user (or a future high-end developer; see: http://blogs.msdn.com/jensenh/archive/2005/10/20/483041.aspx).
Looking at a few examples of About boxes:
Name of the software
Name of the publisher/author
Copyright and licensing information
Version information
A nice logo
These days, it probably wouldn't hurt to have a way to directly go to the website for the software in the About box itself.
Microsoft's Windows Vista User Experience Guidelines tend to have useful information on designing good user interfaces. I wasn't able to find information specific to About boxes, but the section for Dialog Boxes may be somewhat relevant.
A team in my workplace actually has made the coolest About box ever:
Every time you open it, it displays a different simple game, with pictures of the dev. team (memory games, tic-tac-toe, sudoku, etc)
As for the About page content, that is the best place to have the version / release information so you can offer easy support.
I am using mine as the abstract description and a link to the legal pages and a credits page. If you have a website, its URL should be there as well -- might as well make that click-able into your own web-view browser to your big "Company About" page on your web server (don't launch a real browser, or the user just left your application).
Make it enjoyable to read but be concise. Avoid any scrolling or paging -- except to a completely different set of informational screens.
Also, let it be obvious and easy to dismiss.
By-the-way, if you add an easter egg to an app that is submitted to Apple Store, you have to disclose the sequence for Apple to 'test'; they promise to keep the sequence confidential. If they discover it later, which will make it back to them through forums, etc., then they will automatically pull it from the store.
I tend to add program name, version, company copyright, contact information, license information. I also add various variables for problem resolving. Winows version, servicepack, dll version if i use critical dll's etc. A large application icon. Sometimes I add an easter egg or some keycombo that launch parts of the program meant for debug and support purposes.