How is iAd work with apple - xcode

I have an app which already on Apple Store, i want to ask about the iAd and how to calculate the interest in a simple way.
Let's say the app has been downloaded 10000 times, how will the iAd will work. I mean how much money I will have from that.
Thanks

iAd Revenue is not based on downloads. It's based on a complicated mixture of user exposure to ads and their interactions with them. It is impossible to know anything exact for ad revenue for an app until it is out in the wild, as user behavior can be difficult to predict.
You could possibly extrapolate from other apps' data, but I don't have any data to share with you myself.

Related

My App is in review or pending publication in google play store

Its my first experience to upload my app to google play store and I personally developed so I dont think so that I used any illegal thing it it but Its in review for last 2 days.
The process can take even more than that, what you can do is make sure that:
-you ask the proper permissions, more permissions you need, more time for the store to give you an answer. If you ask for dangerous permissions, you must explain clearly why you want them, else your app will be rejected.
you describe your app well and detailed. This will improve your chances for fast approval
have all the fields filled in properly, like agreement, pictures and videos of different sizes
don't forget about category and ads. If you have ads and chose that the app is available to kids, you can expect a much more detailed check of your app, which takes longer
check all the warning messages you have on the dashboard. Most of them are very useful info.
My advice is to take time to sort all these as best as you can and later you will enjoy fast approvals and easy updating.

Android app only successful in one country (Playstore)

so released an app a few months ago. It is slowly starting to get more and more installs, not too many until now, it just passed 1000 installations. However, over 90% of new installs are from one country (Germany). It is ranked higher in PlayStore in Germany - but are there any possibilities to increase the reputation in other countries? The app isn't regional, it is an timer for perfect boiled eggs, so interests should not come from only one country... The app is available in English, German, French and Spanish.
Is there a way to increase the reputation and ranking in the Playstore in other countries?
Thanks in advance!
I could suggest something: try promoting your app to other countries through instagram, facebook and see if you get any new installations from the countries you chose. If so then it's not a bug, otherwise you could possibly be facing a bug somewhere in playstore or playstore is not showing your app in other countries.
It is not only about how great your app is but also how people will take it and think of it. Even if your app is available in different languages (English, Spanish, French) which are the most spoken languages, it does not mean that it will have great success. The mindset of the people is different and differs from region to region, what people like and need in Germany does not necessarily be the same in France. Put always the user in the center and understand his needs so you can make the application successful.

Reasons why reviews might not appear for certain users on Play Store

For some users in the US, my play store reviews are not visible. I've reached out to Google directly and am out of options for support, so I've come here.
Here's the official response from Google:
Please note, since it's based on Google play algorithms, we are not
able to modify in the rating&review section's result manually. Also
please understand that, since we don't have any information about
algorithms, we are not able to further investigate and provide any
information about your question at this time. I apologize for any
inconvenience this may cause.
If you have any other Console related question, please let us know.
We'll be happy to help.
Thanks for supporting Goolge Play.
Very sadly they've given me a generic response about some "algorithm" and are refusing to look into the issue further.
Again, I know this isn't a "standard" question, but I'm not sure where else to go at this point. I feel like I'm at the end of my wits. Any help is appreciated!
What are some reasons why certain users in the US wouldn't be able to see any app reviews, but other users in the US can view these reviews? And is there any reasonable way to "debug" this issue?
Edit: at least one user reports that they are using a Samsung Galaxy phone
Sometimes it takes time for new reviews to show up on google. They also have an algo to check for reviews that might be from "fake users" similar to reddit it may take a while for it to show up entirely and pass their checks.
You have no control on what they show on their App Store reviews section.
One idea to debug is by checking via different android phones using different networks. You can also check the web version App Store link to see if it shows.

Windows phone 7 ads

Hello I don't understand the ads system of wp 7
Do I need to code something or dropping the component on the botton of my screen is enough
I can't find how much can I get from this... Does the user have to click the add so that I'll get paid.
Thanks
Asaf
With Microsoft ads, through PubCenter, (pubcenter.microsoft.com) your pay is based on impressions, while nearly all others are based on clicks.
To use the PubCenter ads, the ad SDK is part of the Windows Phone tools install. You can find information on using this at advertising.microsoft.com/mobile-apps and at create.msdn.com.
As far as how much you will make, it depends on your app, how popular it is, how well targeted your ads are, and more. eCPM is the rate you're paid, and it is on a bid process, and varies from minute to minute, depending on what ads are available within your targeted categories.
For instance, I have one app that typically makes close to 1000 impressions per day, and brings in about $1.00 to $1.50 per day, depending on impressions and eCPM, of course. I have another app that brings in nearly the same number of impressions, sometimes more, and yet, it only makes me about 20% of the first one. I'm still working on tweaking the ad categories to increase my eCPM so that it will make as much as the first one, but I'm thinking it is part art, and part luck.
Maybe you can find the answer for your questions here: Microsoft Advertising

Windows Phone 7 Scoring provider

I am not too sure if this question is suited for this forum. If not, please let me know and I'll delete this.
I wanted to figure out the "easiest" way of keeping online score for a game or quiz on Windows Phone 7. Currently, I am not looking for things like Achievements etc. I know XBOX live provides a lot of stuff on these grounds, but it is not open for all.
I want to submit the score, and maintain the top 200 (may be less) odd scores. I am too lazy to write my own services and host it and go through the full maintenance cycle for that scoring system. Can someone point out some really good and easy to use + reliable services that I can use?
The product offered by Mogade has a lot of the features you have asked for:
Real time stats
Achievements
Logging
Javascript leaderboards & Facebook pages
Always free
No branding requirements
It's a very streamlined library where you only need to set up the bare essentials to get it working as all of the heavy lifting is managed for you automatically, allowing you to focus more time on the development of your game.
briansoli has written a fairly straightforward tutorial on how to get a leaderboard working with in a Windows Phone 7 game.
I hope you find this useful, let us know how you get on with it!
Microosft have just released a new toolkit called the Windows Azure Toolkit for Social Games. This should help you out with quite a bit.
Have a look at this Cloud Cover Show, Episode 52 - Tankster and the Windows Azure Toolkit for Social Games
The toolkit enables unique capabilities for social gaming prerequisites, such as storing user profiles, maintaining leader boards, in-app purchasing, and more. The toolkit also comes complete with reusable server side code and documentation, as well as Tankster, a new proof-of-concept game built with HTML5

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