Character Animation on OSX - macos

I want to do a 5-minute story for my kid on OSX.
I have few characters and few scene and story will flow in it.
I will have voice over and music on it
Is there an easy tool where I can author the animation? Other option, being writing the code to do the animation (maybe Lua or js), if writing code, a GUI interface would be good.
Any Suggestions?
Buying a software is also okay as I couple of stories.

If you're trying to do 3D animation, you might want to try Blender.

Related

How can I create a desktop GUI application similar to Blender or Maya?

I would like to create a customized Graphical User Interface Window similar to Blender or Maya GUI window. Please refer this below image:
How and where to begin with to design and create a customized GUI window similar to Maya / Blender UI window. Please refer the below image which has video / image preview option and floating buttons and menus:
Being a student, instead of using other desktop GUI applications for 3D purposes, can I able to create a Graphical User Interface window similar to Blender / Maya.
Is it possible to create a Desktop Graphical User Interface application? If it is possible then how to begin with to achieve this?
Blender has custom GUI tooling that uses OpenGL. You could try learning OpenGL (or Vulkan) and start rendering things, but you should know that creating a GUI library will be a huge challenge. You'll need to think about things like dealing with keyboard input, font rendering, text selection...
You'll likely save a lot of time by using an existing GUI library that has solved these problems already, like Qt, Flutter, GTK+. Or you could use the code in Blender, but I'm guessing that it will be harder to find good documentation and community support since it's an internal library.
Desktop applications are usually developed in languages like C# and C++, mostly in any software like Visual studio. Since you need a graphics software, you need a render engine somewhat similar to Blender. Try using OpenGL, or any other render engine of your choice, with these former methods, I mean to combine both the idea of "rendering" and "programming"....It's all about inspirations and ideas!
Imho, it won't be an easy task. If you are ready to take up the challenge.
Dear Imgui will be good starting point.

Creating An Interactive Timeline

I want to build a 3D design program, just like tinkercad. However in this program user can create keyframes and play animation through a timeline in UI.
This is nothing new, many desktop applications can do this (e.g Blender, 3DSMax, AfterFX...). However, I couldn't find an example project or anything that comes handy in documentations. Is it possible to make it happen in three.js?
Have a look at GreenSock's GSAP, it is a general purpose HTML5 animation library, which can easily be applied to a three.js project. This is a tutorial about creating Timelines using GSAP
You might also want to check out the Under Neon Lights editor which uses Frame.js

Unity + Mobile browser controller. Thoughts?

I'm developing a game in Unity. I want it to be similar to Jackbox Games in the way that the main game is ran on a computer attached to a TV in a living room, but the interaction from those playing it come from using their phone's mobile browser to send their input. The difference that I want to accomplish is I want it to be semi-real time. Think Mario-Party mini game real time, where you might have to spam a button or do some light movement left, right, up, or down.
So here is the question: What is the best API for making the networking portion happen? I've looked into Unity Multiplayer, but it seems un-scaleable. Websockets seems possible, and Photon looks enticing with the Unity integration. I'm looking to eventually publish this, so it can't be a short-term solution. Thoughts? I'm open to any suggestions.
Go for Unity Multiplayer, There is nothing you can’t do using
UNET. And it’s very easy to understand and implement.
Photon is the other option, Yes, so much scalable at some
extent.It’s not that easy to implement but you will get through it.

How To: Animation in Corona SDK

I want to create a game using Corona SDK and have done so before but without the use of any kind of animation. This time, as you might have guessed, I need to learn how to animate!
What exactly am I looking for? What a mighty fine question!
I need some software that will allow me to create multiple pictures (profile view) of a man running and pictures that will allow me to simulate a moving sky. I am open to any and all suggestions!
Also, if you could tell me as to how I can write an animation function in Corona, that would be awesome.

Add flash animations to Xcode?

For my application, there are many features that need to include animations. For example, while loading a ViewController, I need the images and buttons that appear on the screen an intricate Animations that cannot be done in Xcode. So far, I have made only simple animations through Xcode such as shrinking images, buttons moving to a CGPoint, etc. Simple things. If I make these intricate animations in Adobe Flash or another animation software, is there anyway to incorporate it within my application?
Depending on the nature of your application, you could consider writing the application using Flash, and then use Adobe AIR to compile it to run natively on iPhone and iPad. Best of all, Adobe AIR could also compile it to run on Android, Blackberry Playbook and traditional Windows and Mac, so you can write once and run everywhere. By doing so, you can also take advantage of the animation power of Flash.
Apple dod not support flash on iphone or ipad.only youtube can be played. if you want to use any animation make a gif or use HTML5.

Resources