I want to create a game using Corona SDK and have done so before but without the use of any kind of animation. This time, as you might have guessed, I need to learn how to animate!
What exactly am I looking for? What a mighty fine question!
I need some software that will allow me to create multiple pictures (profile view) of a man running and pictures that will allow me to simulate a moving sky. I am open to any and all suggestions!
Also, if you could tell me as to how I can write an animation function in Corona, that would be awesome.
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I would like to create a customized Graphical User Interface Window similar to Blender or Maya GUI window. Please refer this below image:
How and where to begin with to design and create a customized GUI window similar to Maya / Blender UI window. Please refer the below image which has video / image preview option and floating buttons and menus:
Being a student, instead of using other desktop GUI applications for 3D purposes, can I able to create a Graphical User Interface window similar to Blender / Maya.
Is it possible to create a Desktop Graphical User Interface application? If it is possible then how to begin with to achieve this?
Blender has custom GUI tooling that uses OpenGL. You could try learning OpenGL (or Vulkan) and start rendering things, but you should know that creating a GUI library will be a huge challenge. You'll need to think about things like dealing with keyboard input, font rendering, text selection...
You'll likely save a lot of time by using an existing GUI library that has solved these problems already, like Qt, Flutter, GTK+. Or you could use the code in Blender, but I'm guessing that it will be harder to find good documentation and community support since it's an internal library.
Desktop applications are usually developed in languages like C# and C++, mostly in any software like Visual studio. Since you need a graphics software, you need a render engine somewhat similar to Blender. Try using OpenGL, or any other render engine of your choice, with these former methods, I mean to combine both the idea of "rendering" and "programming"....It's all about inspirations and ideas!
Imho, it won't be an easy task. If you are ready to take up the challenge.
Dear Imgui will be good starting point.
I want to build a 3D design program, just like tinkercad. However in this program user can create keyframes and play animation through a timeline in UI.
This is nothing new, many desktop applications can do this (e.g Blender, 3DSMax, AfterFX...). However, I couldn't find an example project or anything that comes handy in documentations. Is it possible to make it happen in three.js?
Have a look at GreenSock's GSAP, it is a general purpose HTML5 animation library, which can easily be applied to a three.js project. This is a tutorial about creating Timelines using GSAP
You might also want to check out the Under Neon Lights editor which uses Frame.js
I want to do a 5-minute story for my kid on OSX.
I have few characters and few scene and story will flow in it.
I will have voice over and music on it
Is there an easy tool where I can author the animation? Other option, being writing the code to do the animation (maybe Lua or js), if writing code, a GUI interface would be good.
Any Suggestions?
Buying a software is also okay as I couple of stories.
If you're trying to do 3D animation, you might want to try Blender.
I have a simple question: how does one go about controlling the UI Slider in Unity via code? I can control a GUI slider quite easily, but I'd prefer to work with the UI slider that can be assigned in the hierarchy.
I have a few scripts that control volume and audio timeline scrubbing (moving the slider to a certain point in an audio track) that work great, but I want to assign these scripts to a Unity UI slider.
I think I am missing something pretty easy, but have spent too much time trying to get this right. Any help would be greatly appreciated!
Have you had a look at the Tutorial for Sliders yet? And the Scripting API?
http://docs.unity3d.com/ScriptReference/UI.Slider.html
http://unity3d.com/learn/tutorials/modules/beginner/ui/ui-slider
The Slider has a OnValueChange eventHandler and there you can for example directly drag in your AudioListener (attached to the main Camera) or the script you want to call.
To add more calls just press the + ;)
Good Luck, hope that helps.
Im making a videoplayer in a wp7 app. Im using mediaelement to show the video, and sets its source from a url. Functionality i wanted are play/stop-buttons, forwarding/rewinding, a progressindicator (for the progress of the video itself) and show a progressbar when it buffers. I have accomplished all above, using some customized grids, buttons and so on.
I did get some trouble though, which i dont want to bother you with here (its a mess) and which is why im asking the following:
Is there a standard (or downloadable) control for wp7 that does all these things for me and that works perfectly. Ive searched "everywhere" but couldnt find anything. It surprises me that this isnt an easy to use, built in control that is easy to customize, since standard videoplayers are something id guess alot of apps could take advantage of.
Anyone?
Here is a tutorial on how to create a Windows Phone 7 View Model Style Video Player.