Debugger stops working sometimes after reload - debugging

I am using Intellij IDEA 2017.1 for "react-native" project as older versions does not support NODE 7.
I have few problems:
Debugger often stops working and does not stop at breakpoints when app is reloaded from inner menu in app.
Debugger is not working in for loops. Instead of variable it gives unmapped variable like "_i5"
After few hours of having Intellij open with "react-native" , it starts to have high ram usage and probably because of too often calling GC , it starts to lag because of high cpu usage.
Is anyone using Intellij for react-native without these problems? If so what OS , version of Intellij and virtual machine are you using?
Because I would like to downgrade to working version, as JetBrains are not fast at fixing these bugs as they were already reported before.

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MPLAB X IDE - Script Engine is not Supported

In using the Pickit4 for flashing the code.
When I first open the MPLAB X IDE and use the Make and Flash button to flash the MCU, it works fine.
But the next time in the same session, the Make and Flash button goes grey and does not do anything and I get and error saying:
Failed to initialize PICkit 4.
Then when I try to clean and build, I get an error saying:
Script engine is not supported.
I have tried deleting the persistent files and starting fresh, but the errors remain. I tried with multiple different projects, but I still have the same issue.
I'm not sure what do do next?
Is it a PICkit 4 issue?
How can I fix this?
I started seeing the same thing today. Worked fine for months until now. No MCC installed. Turns out some packs were out of date. I updated them and everything is back to normal so far.
PicKit 4
Product Version: MPLAB X IDE v6.05
Windows 10 Pro 22H2
PIC16F887
This is an issue of the MCC:
If you want to work with MPLABX5.05 you need MCC 5.2.2 (or the other way around)
It also may be neccessary when upgrading to MPLAB X IDE v6.05/MCC v5.2 on an existing MCC Classic configuration it may be necessary to update your MCC libraries for some GUIs to display properly

Unity 4.6.x Editor Application crashes on load OS X Yosemite

Asking this on SO as well as the Unity network, hoping someone can give me a hand.. I'm running into an issue that seems to be specific to 4.6.x versions of Unity. First, the specs: I'm running a Mac Mini with an i7 Processor, 8GB of ram and OS X Yosemite.
Now, I've been able to run Unity 5.x without any issues (This is my last resort, If I have to I'll end up running Unity 5.x, but I'd rather run 4.6.x), but when I attempt to run any Unity 4.6.x version, the editor application itself attempts to start up, and immediately crashes. I've attempted uninstalling & removing preferences, rebooting, different versions, etc to no avail. Has anyone run into this issue before, if so what was the fix? I've heard that this was a known issue at one point, but was fixed in Unity 4.6.1 (which I've attempted to run unsuccessfully...)
Thanks!

Jdeveloper 12C MAF running extremely slow on MAC 10.9

Jdeveloper 12.1.3.0
MAC OSx 10.9
All of a sudden Jdeveloper is running extremely slow. Typing is almost impossible as I have to stop a few sec after typing a character! The "Close application" from menu takes about 15/20 minutes to complete. However deployment to Simulator time had not increased that much. Earlier I had difficulty in loading Jdeveloper alone with debugging true. The LEVEL.FINE is logger was not possible.
Even without debugging, can anyone help me to run the editor normally? I have 16GB memory on this MacBook pro. How can I utilize this? This slowing down phenomenon seems to come and go. I have checked the analyzer utility, this happens even when not many processes running on the mac. Has anyone experienced JDeveloper 12C slowing on Mac?
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Xcode freezes at indexing, randomly, iPhone dev

My Xcode version is 4.6.2, which is the latest at this moment 2013.6.2, when I try to run a project(not a specified one) in simulator, it randomly freezes(stops) at indexing. I don't know if it's my macbook's problem because it's relatively a old one. My project is very light-weighted, just some demo. I'm a newbie. Normally, it works well, but sometimes it freezes at indexing, say 5% possibility.
And I cannot stop it even I clicked the "Stop" button at the right of "Run", and either if I close the simulator. I have to force the computer to shut down by keep pressing the power button. It brings damage to computer.
Anyone knows how to fix this? Or I have to get a newer one? Any help will be appreciated. THANKS.
Screenshot:
Xcode 4.6.2 in 1.4GHz, 2GB Ram
This is the main problem, the Xcode needs 2GB+ itself, and there are others applications and processes running in foreground and background.
I have 3GHz C2D, 4GB RAM, still at times it hangs at times :(
So, either you need to upgrade the hardware or degrade the Xcode version.
EDIT:
As you have Macbook air, you cant upgrade the RAM which is soldered to the motherboard.

Idea IntelliJ crash issue on Mac Snow Leopard

I recently installed Idea IntelliJ 10.0.3 on my Mac Snow Leopard. Whenever I try opening a project, IntelliJ starts indexing and in the process crashes!! It happens everytime.
I have Java 1.6.0_15 on my machine. I am not sure if this happens due to specific version of Java or due to a problem with my settings on IntelliJ.
Anybody experienced this before? Any fixes?
JDK 1.6.0_15 is known to crash because of GC bug, installing Apple Java Update is known to resolve this problem (current version is 1.6.0_26). Hardware problem mentioned by #xbit is also possible, but less likely.
I had this issue as well. It turned out to be bad memory in my case. Run Memtest if you are experiencing frequent crashes. Turn computer off, then hold down Command-S while turning on. This will boot you to single user mode. Then run "memtest all 2".

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