Unity - Export from Mac to Windows not running as well - performance

I've been developing a game for Mac and PC on my Mac. Whenever I build my game to OSX it runs nice and smoothly but when I build my game to Windows 10 it runs pretty slow and has frequent lag spikes that make the game near unplayable. I presume there is some problem with Unity converting my game from Mac to Windows but if anyone knows how I can fix this it would be much appreciated if you could let me know.
Many Thanks,
Tommy

Never mind, all I needed was to update Unity to the latest version.

Related

Is it possible to simulate the new MacBook Pro notch display somehow?

I'd like to check an app works OK without having to lose all profit from it by buying a new MacBook Pro! Or two even; one 14" and one 16"!
Whilst it seems unlikely there will be a problem, some apps have had issues (e.g. iTerm2)
You can download and install this projecT:
https://github.com/megabitsenmzq/Notch-Simulator

Xcode on Windows

What are the disadvantage of working with Xcode on Windows? What problems do I encounter from the beginning to the end (upload to the market) of the application development process?
I wasn’t aware you could run Xcode natively on Windows. There are a number of ways of creating the code in Xamarin for example, but I think you still need a Mac to do the code signing/uploading to the App Store. Have you read https://codewithchris.com/xcode-for-windows/ ? Some good ideas on there to try, although I ended up buying a secondhand MBP as it worked out just as easy...
You could try using Virtual Box and Hackintosh to Virtualize a mac.
I don't know if it helps but you could try it.
https://www.virtualbox.org/
https://hackintosh.com/

Unable to install Xcode 8.1 on my Windows 10 computer

I've been trying to download Xcode but when I open it nothing happens.
Xcode_8.1.xip
Do I need to us using a Mac to be programming for iOS? I am currently using Windows 10.
Simply, yes, you need to have a Mac, or some other macOS running computer to run Xcode. But...
There is a way to run Xcode on Windows, however it's a bit of work. You can follow a tutorial on the internet like this one to get Xcode working on Windows.
Let it be known that even though Xcode will run on Windows using this, it is definitely not good in quality compared to on a Mac, as there will be lag and unnecessary difficulties that wouldn't be there on Mac.

Monogame OpenGL Game crashes on some Windows 7 computers

I'am learning some Gamedevelopment using Monogame.
I started a Windows OpenGL Project and everything works fine on my Win8 machine.
I have compiled the project and sent it to 2 People, both are using win7 x64 and one of them can't open the Game.
After that, I tested it on my other computer (also win7 x64) and I get the same problem, the game process starts, then the screen flashes (Aero seems to deactivate), then everything gets back to normal and the process of my game crashes without a message.
I'm sure, that there is no problem with my code, maybe some missing dlls but most of them are copied with the game
Lidgren.Network.dll
MonoGame.Framework.dll
OpenTK.dll
SDL.dll
Tao.Sdl.dll
Sincerely
CarnVanBeck
If it's taking down Windows Aero, it might be a graphics issue. Compare the graphical capability of the Win7 machine that can run it with the one(s) that can't. Does the working one have a graphics card? I seem to remember Monogame having odd behaviour with the Reach graphics profile.
Ok I fixed it using an OpenAL32 installer
I found the solution here
You have to install it, if your game doesn't work.
fixed it for me on my second computer.

How to Virtualize iOS on a Windows 7 computer

I'm trying to learn to code in Objective C, but I am not ready to commit to purchasing a Mac for just this purpose, seeing as I have a good Dell laptop. My computer has VMware installed on it, but I do not know how to actually go through the steps, and I do not know what I need to install or purchase(if absolutely necessary). Eventually, I hope to get a Mac, so this won't be needed, but until then, I want to find a way to compile Objective C so I can actually learn how to use it. Thanks.
While it is technically possible, I'll tell you from experience:
To run Xcode and the iOS Simulator, you will need to have MacOS running. Oficially it only runs on Apple Hardware, buuut, you can always use virtualizers and Hackintosh. There are plenty of good tutorials online if you choose this method.
My advice: DON'T do it!
When I started to develop iOS apps, I had a Windows PC, but after trying lots of different approaches to virtualize MacOS, with none I had great results. I bought a MacBook on a sale, and it's just a better iOS development experience overall. It's priceless not to have to deal with driver searching and compatibility issues.
First virtualize MacOS X, inside then iOS with XCode. See http://www.macbreaker.com/2012/07/mountain-lion-virtualbox.html
Yes you can, you need to virtualize OSX inside you Windows, and then use XCode as the other stated, however it doesen't work with nearly all AMD CPU's but i think Dell uses mostly Intel. And a Mac costs alot. For example i don't have money for one, the cheapest one costs $1,600 where i come from, but if you are going to get a Mac, i would wait for that.
But they really are expensive, and i only need a Macbook for debugging.
[Assuming you already have the mac installation image or vmware file]
Sadly Vmware does not include support for mac in it's latest versions
So you'll have to patch(aka Vmware Unlocker for OS X) it.
Follow this link http://www.insanelymac.com/forum/files/file/20-vmware-unlocker-for-os-x/ (you'll be required to set up an account)
Or alternatively you can download the VirtualBox(https://www.virtualbox.org/)
Happy Coding
Use virtualbox instead of VMWare. If it does'nt work, install the extension pack for virtualbox.

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