Is it possible to simulate the new MacBook Pro notch display somehow? - xcode

I'd like to check an app works OK without having to lose all profit from it by buying a new MacBook Pro! Or two even; one 14" and one 16"!
Whilst it seems unlikely there will be a problem, some apps have had issues (e.g. iTerm2)

You can download and install this projecT:
https://github.com/megabitsenmzq/Notch-Simulator

Related

Xcode on Windows

What are the disadvantage of working with Xcode on Windows? What problems do I encounter from the beginning to the end (upload to the market) of the application development process?
I wasn’t aware you could run Xcode natively on Windows. There are a number of ways of creating the code in Xamarin for example, but I think you still need a Mac to do the code signing/uploading to the App Store. Have you read https://codewithchris.com/xcode-for-windows/ ? Some good ideas on there to try, although I ended up buying a secondhand MBP as it worked out just as easy...
You could try using Virtual Box and Hackintosh to Virtualize a mac.
I don't know if it helps but you could try it.
https://www.virtualbox.org/
https://hackintosh.com/

Unity - Export from Mac to Windows not running as well

I've been developing a game for Mac and PC on my Mac. Whenever I build my game to OSX it runs nice and smoothly but when I build my game to Windows 10 it runs pretty slow and has frequent lag spikes that make the game near unplayable. I presume there is some problem with Unity converting my game from Mac to Windows but if anyone knows how I can fix this it would be much appreciated if you could let me know.
Many Thanks,
Tommy
Never mind, all I needed was to update Unity to the latest version.

iSight/FaceTime camera not working after upgrade

right now i am running the OS X Yosemite beta 10.10, after upgrading my OS X i lost my camera, i tried everything in the forums, but nothing helped.
i can't FaceTime, or Skype or anything. normally i would take it in to an apple store, but the closest apple store to me is about 200 miles away.
since i am beta testing OS X Yosemite, i knew i was going to have some problems, but i need this to work
also; i also installed the update 2 days ago as it was recommended in the app store.
(not a hardware problem, was working perfectly before the upgrade and it is not found in the "system info> USB"); also not user specific.
Open your terminal and type this command:
$ sudo Killall VDCAssistant
Now, go to your Skype->Preferences->Audio/Video and you can see the webcam working.
Have a good one!
Apparently, this problem persists even in the recent versions of OS X Yosemite. I also had this problem. So, the answer to solve it is basically resetting the SMC, which Apple provides instructions in https://support.apple.com/en-us/HT201295
Now, I was not able to sort it even by resetting the SMC in a Macbook Pro 15 mid 2012. At least, not immediately. As I keep a few things connected in the USB ports, I believe it might have been the reason, so I closed all my applications (just in case), turned off the computer, unplugged all the USB and thunderbolt connectors (yes, including the LAN adaptor), as well as the earphone connector to speakers. THEN, reset the SMC (for non-removable battery computers, by pressing and releasing control-shift-alt-power [left shift] simultaneously while connected to power). For me, it worked.
It might be useful to remember that the SMC is the System Management Controller, that takes care of the hardware in a low-level, including i/o, keyboard backlight, speakers, camera... so, if you are going to reset it, it might make sense to release all the possible burden it might feel.
Resetting SMC is the only thing that solved the problem on my MBP Mid-2012.
The issue came about around the time I upgraded to High Sierra.
This issue is solved with the newest update of OSX Yosemite. Just update through the Appstore app and everything will be normal.

How to Virtualize iOS on a Windows 7 computer

I'm trying to learn to code in Objective C, but I am not ready to commit to purchasing a Mac for just this purpose, seeing as I have a good Dell laptop. My computer has VMware installed on it, but I do not know how to actually go through the steps, and I do not know what I need to install or purchase(if absolutely necessary). Eventually, I hope to get a Mac, so this won't be needed, but until then, I want to find a way to compile Objective C so I can actually learn how to use it. Thanks.
While it is technically possible, I'll tell you from experience:
To run Xcode and the iOS Simulator, you will need to have MacOS running. Oficially it only runs on Apple Hardware, buuut, you can always use virtualizers and Hackintosh. There are plenty of good tutorials online if you choose this method.
My advice: DON'T do it!
When I started to develop iOS apps, I had a Windows PC, but after trying lots of different approaches to virtualize MacOS, with none I had great results. I bought a MacBook on a sale, and it's just a better iOS development experience overall. It's priceless not to have to deal with driver searching and compatibility issues.
First virtualize MacOS X, inside then iOS with XCode. See http://www.macbreaker.com/2012/07/mountain-lion-virtualbox.html
Yes you can, you need to virtualize OSX inside you Windows, and then use XCode as the other stated, however it doesen't work with nearly all AMD CPU's but i think Dell uses mostly Intel. And a Mac costs alot. For example i don't have money for one, the cheapest one costs $1,600 where i come from, but if you are going to get a Mac, i would wait for that.
But they really are expensive, and i only need a Macbook for debugging.
[Assuming you already have the mac installation image or vmware file]
Sadly Vmware does not include support for mac in it's latest versions
So you'll have to patch(aka Vmware Unlocker for OS X) it.
Follow this link http://www.insanelymac.com/forum/files/file/20-vmware-unlocker-for-os-x/ (you'll be required to set up an account)
Or alternatively you can download the VirtualBox(https://www.virtualbox.org/)
Happy Coding
Use virtualbox instead of VMWare. If it does'nt work, install the extension pack for virtualbox.

Develop iPhone application remotely?

4 java developers are new to iPod Touch/iPhone app development. They have an idea for an app. They have never used Xcode or Macs before.
Instead of spending money for a new iMac or Mac Mini for each of them, my boss would like to sell them a $999 Apple server, hosted at a facility connected a single T1 line, and have all 4 people work remotely in Xcode.
Is this feasible? Is anyone doing anything like this? Specifically, is 1 T1 enough for realistic remote app development?
Would they have to work in black & white via Logmein or Gotomeeting to get decent speed?
Can four people work remotely together on an Xcode project at the same time?
Do they absolutely need their own Macs to connect their iPod Touches or iPhones physically to, or can they connect to their existing PCs with iTunes and install their in-development apps that way?
Is this feasible? Is anyone doing anything like this? Specifically, is 1 T1 enough for realistic remote app development?
I don't think there is such a things as "realistic remote app development".
Would they have to work in black & white via Logmein or Gotomeeting to get decent speed?
Does their health care plan cover migraine?
Can four people work remotely together on an Xcode project at the same time?
You can work with multiple people on one project, but only if each has their own copy of Xcode on their own Mac.
Do they absolutely need their own Macs to connect their iPod Touches or iPhones physically to, or can they connect to their existing PCs with iTunes and install their in-development apps that way?
You need to have the devices connected to the Mac running Xcode in order to debug. Not debugging on the device is not really an option. You can do some debugging on the iPhone Simulator, but certainly not all.
If you cannot produce a business case for getting a mac mini for each developer I don't think you will make enough money for the business to be worth it - (including paying enough to the programmers)
The lowest entry cost is a Mac Mini for each developer, plus the cost of at least one iPod Touch/iPhone plus the $99 per year that Apple charges to load software onto the device.
What your boss is proposing is simply not feasible and quite unrealistic. It's also frankly insulting to the developers.
If cost is that much of an issue, buy second-hand or refurbished.
Check http://macminicolo.net/dayone for remote development using jenkins etc. in a Mac mini hosting infrastructure.

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