I'am learning some Gamedevelopment using Monogame.
I started a Windows OpenGL Project and everything works fine on my Win8 machine.
I have compiled the project and sent it to 2 People, both are using win7 x64 and one of them can't open the Game.
After that, I tested it on my other computer (also win7 x64) and I get the same problem, the game process starts, then the screen flashes (Aero seems to deactivate), then everything gets back to normal and the process of my game crashes without a message.
I'm sure, that there is no problem with my code, maybe some missing dlls but most of them are copied with the game
Lidgren.Network.dll
MonoGame.Framework.dll
OpenTK.dll
SDL.dll
Tao.Sdl.dll
Sincerely
CarnVanBeck
If it's taking down Windows Aero, it might be a graphics issue. Compare the graphical capability of the Win7 machine that can run it with the one(s) that can't. Does the working one have a graphics card? I seem to remember Monogame having odd behaviour with the Reach graphics profile.
Ok I fixed it using an OpenAL32 installer
I found the solution here
You have to install it, if your game doesn't work.
fixed it for me on my second computer.
Related
Here are my PC Specs
Acer Aspire 5
Intel Core i3-8145U 2.1GHz with Turbo Boost up to 3.9GHz
RAM: 4GB DDR4
SSD: Kingston SUV500M8120G
OS: Windows 10
So I watched flutter tutorials...
I tried to do it with Android Studio... I installed it in hdd...
So I didn't care too much about the ram usage and the lag...
Two or three days ago, when the emulator was running, the machine suddenly froze...
After waiting for half an hour, I tried to get the task manager but it didn't, so I turned it off with the power button...
After that, I googled and said that it is difficult to run an emulator with my pc specs...
So I used my phone that day and connected it with a data cable...
Anyway, since the day of that freeze, the lap is slower than before...
The file explorer and also After pressing the windows key, it takes a while to open...
What is the reason for this???
I use Eset Internet Security...
I did a full scan of it and nothing...
I also tried the chkdsk command on all three partitions and there is no problem...
When I used Angular before, I used Webstrom...
It's not that bad as android studio, it wasn't slow...
Should I reset the pc???
There is no big case because only the software are uninstalled.....
Or should I install the android studio on the ssd...
The problem I have is that even after closing the android studio, it lags...
Even after restarting the PC, it is the same
Tell me some solution guys, it's a big help...
It is necessary to have good about of ram, 16 GB is good, less 8 GB might feel laggy.
Android studio consume more than Visual Studio Code. I will suggest you to switch on VS Code, and upgrading your component, increase the ram. Resetting Pc won't help that much. Try to kill every background process, just use vs-code. If you like to build for android use real device.
As for learning, you can try on dart.dev
I am using Android Studio 4.1.1 on Windows 10 20H2 with Hyper-V enabled on a computer with high DPI. Recently whenever I launch an AVD, the UI of the emulated device window becomes extremely large and impossible to use (as in the following screenshot). Other windows (including the AVD manager and the Android Studio itself) remains normal.
I have not used the emulator for a while, but I can make sure that the UI issue did not exist before I update my Windows to 20H2. I have also found similar questions on Stack Overflow (including this question), but the existing answers suggesting overriding its high DPI behavior does not work for me, because when I apply this setting, the emulator screen becomes so blurry that I cannot even recognize the texts on the screen.
How can I solve (or work around) this issue? Any help will be appreciated.
You can fix the scaling issue when using the Hardware rendering by simply making windows override the scaling setting. How?, it's very easy. Simply locate the .exe file for the emulator that you are using, (e.g. "qemu-system-armel.exe" for ARM and "qemu-system-x86_64.exe" for x86). To make sure which .exe file, just run the emulator then use task manager to locate the .exe file is running, see the screenshot. locate the .exe file using task manager
In my case it was in this location:
C:\Users[Username]\AppData\Local\Android\Sdk\emulator\qemu\windows-x86_64\qemu-system-x86_64.exe
I have a HP Pavilion dv6 which ran the x32 version of Windows 10, and so I wanted to install x64 OS. Also just a small side-note, the computer was set-up with Windows Insider. Anyway, I also have a Mac, which I created a USB boot drive with x64 Win10 (I originally used the Windows Media Creation software on my dv6), but whenever I tried to open the setup.exe file my dv6 would just say that the software is not compatible. That lead me to think that maybe Windows Insider was having an impact on the OS being slightly newer and not exactly compatible with the setup file... so I stopped Windows Insider updates and rollbacked to the latest Windows. But nope, the file still complained that it wasn't compatible. Skip past 2 days worth of me trying to create a boot drive and booting up my HP, whenever trying to boot up my dv6 with the image loaded on manually or by using Unetbootin, my dv6 would only complain that it's a Non-system disk or the USB drive doesn't contain an operating system.
Simply, I would just like to update my dv6 which now (sorry, I forgot to mention this earlier) after rollbacking now gets stuck in a loop of the green screen of death or blue screen of death and then "Recovering your computer" or something like that, from x32 to x64 os (and yes, I checked that it was capable of running x64 software).
Thanks,
Avoxel284
p.s. this is my first question, so sorry if I sound like some kind of noob or something...
p.s.s. i backed up my files, so all I need is to at least get it to some sort of OS.
I've built a small application with shoes, running it on my Win 10 64 bit Laptop is not a problem at all, everything works fine. I tried to install shoes at my station (Win 10, 64 bit too), installation process is not a problem, command-line based stuff with the cshoes.exe (for example installing gems) works without any problem, but I cant start the shoes.exe at all, it appears in the task-manager, but there is no Gui and no Icon shown in the taskbar. When I try to start applications written with Shoes there is an empty windows popping up, but its just frozen and crashes as soon as its open. It is not a bundled app but a simple .rb file that I want to run with the installed shoes.exe. I tried it with compability mode for the shoes.exe, tried compability with win7 and win XP but it won't work. Did anyone experience this before and is there a solution for this?
Greetings, rtuz2th
I've been developing a game for Mac and PC on my Mac. Whenever I build my game to OSX it runs nice and smoothly but when I build my game to Windows 10 it runs pretty slow and has frequent lag spikes that make the game near unplayable. I presume there is some problem with Unity converting my game from Mac to Windows but if anyone knows how I can fix this it would be much appreciated if you could let me know.
Many Thanks,
Tommy
Never mind, all I needed was to update Unity to the latest version.