Facing youtube playback problem after 1 min - cobalt

I have been porting the Cobalt11 code into our embedded system and video playback get stopped after 1min. Can anyone support me to solve this issue?

Related

Is it possible apply audio effects to all sounds coming out of a specific audio endpoint

I have been looking around online for an answer for some days now, without any luck. So now, I hope one of you might be able to help point me in the right direction.
WHAT I AM TRYING TO DO:
I want to build a C# application where I can apply different types of distortion and pitching effects to all types of audio that comes out of a preselected audio endpoint.
It should not matter if the user is playing an audio stream or an audio file on their system. I want to apply effects to it before the audio leves the selected endpoint.
I have been trying to use some of the windows audio APIs like 'DirectSound' and 'WASAPI' and also the open source project NAudio. sadly all with no luck so far.
WHAT I AM STRUGGLING WITH:
I can't seem to figure out what windows API I should use or if I would have to make my own audio API that takes directly with the windows Audio engine: https://learn.microsoft.com/en-us/windows-hardware/drivers/audio/windows-audio-architecture
Please let me know your thoughts, or if you think I am looking at this all wrong.
Simpler solution: It should be possible in a soundcard driver if it can load effects.. SB live successors or EMU based cards are the cheapest and KXproject driver is awesome for those

Low volume in Chromecast videostream

Im struggling for a while now but i am unable to find a solution.
While streaming video to my Chromecast (Netflix, Disney, Prime) the volume is extremely low. The weird thing is that streaming audio (Spotify) goed well.
Therefor i dont think its related to the tv itself but more how the video stream is handled.
I have tried a lot, ensured that the connections are ok, factory resets and such but till now not much success.
Hope that someone has a clue since it is quiet anoying
Pim
After a lot of struggles and multiple contact moments with Google support the only option they came with was a fresh install of the device.
The actual problem lies that there is some sort of hidden volume slider that i can only adjust via my Google Assistant. When i say to another device to put my volume to 100% suddenly my volume went up

Live Video Streaming in xamarin forms

I want to add Live Video streaming (IP Camera set up) in Xamarin Forms. I have found link click here but I don't know how to implement this in Xamarin forms or any other option for implement live video streaming in xamarin forms anyone, please help me.
Check out https://github.com/videolan/libvlcsharp.
It supports playing RTSP out of the box.
First of all, you likely want to convert the IP camera stream to something else. RTSP is going to be a pain to get working cross platform, and i don't know of any library that handles that nicely for Xamarin. RTSP is also hard to get working well across networks with Firewall, NAT etc.
You can convert the RTSP stream to HLS, and have a much easier time. Conversion to HLS has a number of solutions, from hacking something together with ffmpeg to a more streamlined solution like Wowza.
Once the stream is HLS, you should be able to get it working with something like Xamarin Media Manager without too much trouble.

Play a video online mode and cache it locally for playing in offline?

We have developed an application which is able to download an play the video in offline mode.But as the size of the video is much larger it is not possible for us to make the user wait for long to get video downloaded and play.So we would like to implement progressive download while playing the video but would also like to save the video locally for playing it locally too. Is there any way or any possibility of caching the video in offline mode ? Also can we implement any functionality where in a part of video played or buffered is saved locally and played in offline mode. Also can we make the buffering start or resume from the point where it was stopped when user is online ? Any Suggestions would be helpful.
Thanks.
I think you would need to download the video using FileTransfer.download() independently of playing it. Then you could cache the video on the filesystem and play it offline if the user wanted to watch it again.

Playing YouTube Videos in WP7

Recently I started developing an app which contains the provision to play the youtube videos. Initially I thought it may be an easier task, and later I realized that it is not going to be an easy one. My all other works related to that apps are over and the only pending work is youtube integration. Can any one please help me to complete this. Or send me some useful links that help me for integrating with youtube.
These previous answers may help you:
YouTube on Windows Phone with MediaElement
How to launch a YouTube URL on Windows Phone 7
Basically, it looks like currently you can't embed videos within your app, but you can (with some url kludging) launch the external viewer as long as the user has installed the youTube app.

Resources