Recently I started developing an app which contains the provision to play the youtube videos. Initially I thought it may be an easier task, and later I realized that it is not going to be an easy one. My all other works related to that apps are over and the only pending work is youtube integration. Can any one please help me to complete this. Or send me some useful links that help me for integrating with youtube.
These previous answers may help you:
YouTube on Windows Phone with MediaElement
How to launch a YouTube URL on Windows Phone 7
Basically, it looks like currently you can't embed videos within your app, but you can (with some url kludging) launch the external viewer as long as the user has installed the youTube app.
Related
I've searched for examples of iOS app clip & Android instant Apps but could not find more than few examples.
I am looking for released apps in App Store/Google Play or open source examples.
good examples could make developing these new features easier and gives developers new creative ideas to use these wonderful tools.
Do you have an app that utilizes App clip or instant app?
How did this affect your app?
What is the challenges you have faced?
Note: I know this is not a typical question but it need to be asked in a community full of great developers who love to share knowledge with others, and I don't think there is a better place than here.
Intro
I know it's been 10 months since you posted the question but I just stumbled upon it now... I've developed an app called ARShades for both iOS and Android that allows the user to try glasses on via Augmented Reality and I'm still in charge of development. The app supports both Instant App and App Clip, although I'm facing troubles making the the app banner show for the App Clip.
Firebase issues
As far as I can tell developing App Clips is a tad harder than develeloping Instant Apps, I'll tell you why. The main apps for both systems make extensive use of Firebase Firestore and many other features. This isn't a problem on Android where sockets are supported across the board, while on iOS they are only supported in the main app, so I had to use REST API to read and write data on Firebase when developing the App Clip, it's been a nightmare since it was the first time for me dealing with REST APIs (I just finished yesterday and published the update).
App Size
Another issue I faced is related to reducing the app size. On Android I had to remove all the unused images and compress the remamining ones. On iOS I had to separate the asset catalogues between: used only by the main app, shared, and used only by app clip. And of course I went through some compression works there too. I forgot to mention that I developed a new app as Instant App on Android, while you cannot do the same on iOS since it must be in the same project.
App to site linking
Another insidious part was the linking of the site to the apps. I managed to do it on Android by making changes to the manifest and specifying the host, while I can't seem to find a way to link the App Clip to the site in ay way. I've done everything the documentation says. I've put the apple app site association file in the .well-known folder but nothing, no banner shows up. I'll keep working on that.
Edit: Everything is now solved.
Conclusions
So, to sum up, I've found Instant Apps better on the developing and hassle side of things, the support sockets, hence the full suite of frameworks the full apps have. I hope I kind of answered your question, although I think you have documented yorself elsewhere in these past 10 months XD
Links to Android: https://play.google.com/store/apps/details?id=it.spaarkly.arshades&hl=en_US&gl=US
Link to iOS: https://apps.apple.com/us/app/arshades-demo/id1586661818
Link for trying Instant App / App Clip
I read about alpha/beta testing of apps in Play Developer Console. I have almost understood the concept of beta/alpha testing. Just have a question:
I want my app to be visible in Play Store but only those people can download it who are invited (like using email addresses or G+ communities). Seems like Alpha/Beta Testing hides the app from public.
But I have seen several apps (Can't think of the name) in Play Store with the text similar to This app is still in beta. Please wait until we reach more audience. And as expected there's no install button.
I want something similar to this. Public can see but only those can install who join G+ community.
Does open/closed beta testing provide such feature?
I created and used application softwares(exe file written in C++ with Win SDK) of Windows OS(Win7) which has a function to upload(post) user photos to Facebook. They were working fine but now it is not possible to post photos to Facebook and I got to know I need get my application reviewd for public_actions permission. I tried to do it but could not find way to submit since there's no category for Windows application. How can I do it? I think the reviewers need to 'run' the app and it looks OK for andriod, iOS, Win8 apps, and Web site since reviewers can access to them by codes or URL for the apps but I have no idea how to make it for my Windows application. It is big size application with lots of images over 1Gbytes. Will it be OK to use an FTP account for the reviewers to download and review it?
In your review notes you can explicitly mention that this is a Windows application. You will need to provide as much screenshots as possible or preferably, a screencast where you show how you use the Facebook integration.
To get all the required fields, you can fill in the website for your application (if you have one) or an other website. Just make sure to mention that in your reviewer notes.
That should work with getting your app reviews.
ps: this question actually is not appropriate for Stackoverflow. I suggested using the Facebook Developer Community group for these kind of questions (non-technical).
I'm currently working at a project to develop an App for firefox os similar to: http://www.zoobe.com/.
So it's basicly a hosted app, where you can choose a 3D-character. Then you have to make a picture for the background and record your voice on the phone. A Video will be rendered then and the 3d-character will speak the recorded message for you!
So my generell question is: Does anybody know, if its possible to develop such complex app for firefox os at this stage?
I've read, that all the APIs required for the project, like camera API and so on are already working.
I would implement the data-flow between server and client with node.js.
I would be greatful for any evaluations, tips and help.
There is no sound recording API yet, so I fear you will have to wait for it to be implemented for this kind of app to be possible. You can track the work on this API at https://bugzilla.mozilla.org/show_bug.cgi?id=803414
Is it possible to attach a image file in windows mobile phone application developed in 7.5? i have searched many websites but can't find any solution . please help me if there is any.I have downloaded this code http://www.xdevsoftware.com/blog/post/File-Upload-in-Silverlight-3.aspx but ain't able to run. I faced a problem with silverlight convertion. They said i need to install some component which will match with them.
It's not possible.
The only solution is either send the email using some dedicated web service you can create, or encode the image into Base64 and add it directly to the body of the email.
Sadly nothing has changed in this matter in Windows Phone 8.
Another route you can take, which may not apply to your situation as you don't provide much detail on what your app does, is to use the Live SDK. If you integrate your app into Skydrive you can send images and video via proxy (a SkyDrive link).
This is how I've approached the issue in my app Video Journal.