Low volume in Chromecast videostream - chromecast

Im struggling for a while now but i am unable to find a solution.
While streaming video to my Chromecast (Netflix, Disney, Prime) the volume is extremely low. The weird thing is that streaming audio (Spotify) goed well.
Therefor i dont think its related to the tv itself but more how the video stream is handled.
I have tried a lot, ensured that the connections are ok, factory resets and such but till now not much success.
Hope that someone has a clue since it is quiet anoying
Pim

After a lot of struggles and multiple contact moments with Google support the only option they came with was a fresh install of the device.
The actual problem lies that there is some sort of hidden volume slider that i can only adjust via my Google Assistant. When i say to another device to put my volume to 100% suddenly my volume went up

Related

Is it possible apply audio effects to all sounds coming out of a specific audio endpoint

I have been looking around online for an answer for some days now, without any luck. So now, I hope one of you might be able to help point me in the right direction.
WHAT I AM TRYING TO DO:
I want to build a C# application where I can apply different types of distortion and pitching effects to all types of audio that comes out of a preselected audio endpoint.
It should not matter if the user is playing an audio stream or an audio file on their system. I want to apply effects to it before the audio leves the selected endpoint.
I have been trying to use some of the windows audio APIs like 'DirectSound' and 'WASAPI' and also the open source project NAudio. sadly all with no luck so far.
WHAT I AM STRUGGLING WITH:
I can't seem to figure out what windows API I should use or if I would have to make my own audio API that takes directly with the windows Audio engine: https://learn.microsoft.com/en-us/windows-hardware/drivers/audio/windows-audio-architecture
Please let me know your thoughts, or if you think I am looking at this all wrong.
Simpler solution: It should be possible in a soundcard driver if it can load effects.. SB live successors or EMU based cards are the cheapest and KXproject driver is awesome for those

Application that Streams Videos from Local Cache - in Browser?

I've built a webapp to host low-res proxies of our teams video files. The webapp is primarily for tagging and searching video. Additionally, I'd like to be able to play a random playlist of clips on TVs around the office. I've implemented this by "Casting Tab" to a Chromecast, and it works fine.
However, now I'm running up against the bandwidth limitations of my host. Latency and everything is fine, but to run a single TV's 2.5Mbps stream 8hrs a day for 23 days a month comes to about 207 GB/month, 20% of my alotted 1TB monthly transfer.
How can i build something that will "cache" these clips client-side, so that it doesnt re-download them unnecessarily? There are about 1000 clips. I'd prefer to keep it connected to my webapp via browser or some API endpoint so the RAND() stream of clips is constantly updated as people add to it.
Note: I asked a related question yesterday, and it seemed to fix my specific issue, but it doesn't seem to have worked at scale, so I'm broadening the approach a bit. Browser Caching of images and videos served via php query strings
Shaka Player has built-in support for offline playback, along with a pretty good API for listing offline assets, and removing them again.
This would require that you have your videos in MPEG-DASH format. Luckily Google also has a tool available for that. Shaka Packager can take your mp4's and package them for MPEG-DASH, provided the MP4's follow some simple requirements.
You could probably build something yourself using similar mechanisms to the Shaka Player, but it seems much easier to use Shaka for doing it.

Submitting iOS app that requires external hardware

I want to submit an app to the store that requires external hard ware. You cannot do much in the app without the hardware, so I was wondering what is the best way forward with submitting app to the store. I have read some reports that say Apple require us to ship them the hardware. Have also read reports where people say a video the app has sufficed.
I was reading some answers in this thread here
iOS app review process: app requires external hardware (connecting over WiFi)
I was going to create a video of the app and the hardware working. In iTunes connect, under App Review Information, can add an attachment, so was going to put it under there.
Do you think this would be enough for Apple? Or do you think we will have to actually send them the hardware?
Looking for advice from people who have experience in submitting apps that require external hardware and what your experience was. Did the review process take much longer? If so, how long?
Thanks in advance
I can't respond about the hardware aspect of things however I did create an App that was only allowed to be used within a specific country. Apple requested a video, provided and approved. Occasionally they would ask for another one for updates but not always.
Doing a screen capture isn't enough, has to be a video of you using the App. The review process took a bit longer than usual, longest wait period was the queue of about a week, once that was done each back and forth took an additional day, so at the end of it took about another 3 days for approval. I put it as a private video on youtube and submitted a link, then I could also track when they watched it.

Play a video online mode and cache it locally for playing in offline?

We have developed an application which is able to download an play the video in offline mode.But as the size of the video is much larger it is not possible for us to make the user wait for long to get video downloaded and play.So we would like to implement progressive download while playing the video but would also like to save the video locally for playing it locally too. Is there any way or any possibility of caching the video in offline mode ? Also can we implement any functionality where in a part of video played or buffered is saved locally and played in offline mode. Also can we make the buffering start or resume from the point where it was stopped when user is online ? Any Suggestions would be helpful.
Thanks.
I think you would need to download the video using FileTransfer.download() independently of playing it. Then you could cache the video on the filesystem and play it offline if the user wanted to watch it again.

Audio out (What I Hear) to an UPnP device

I don't understand why this hasn't been addressed before, can't seem to find much info on this on the interwebs.
I am sometimes listening to something on my computer and I want to play it to my XBOX 360 or Sonos (Multi-Room Music Manager) and I can't do that in a simple one-click way. I would want to simply be able to select the UPnP devices around me as my audio output and be able to play anything that my computer would play otherwise.
Do you guys know of any software that enables this? Have you heard of this idea before?
Remotely telling your media-server (PC, NAS etc.) to push audio or video to a networked device (tv, stereo etc.) with DLNA. This is the closest thing I can think of.
http://www.dlna.org/digital_living/possibilities/
http://www.dlna.org/digital_living/getting_started/

Resources