Xcode10 error: "iPhone has denied the launch request" - xcode

Xcode10 error: "iPhone has denied the launch request"

Here are couple of things you can try to troubleshoot this problem.
Make sure that iPhone is not locked, when Xcode launches the app.
Reconnect your iPhone to your Mac.
Restart Xcode
Restart phone it may help
Restart your machine as a last step to fix the issue.

This issue encountered because of invalid code signing. Make sure you are signing with developer, not with distribution.
If your certificates are not properly configured then you can create new build ID and check on sign automatically.
This will also solve your issue but best solution is to configure developer certificate.

If you have a free Apple developer account, you can’t debug your apps on a device anymore. It is unknown if this is temporary or permanent, but if you want the app to launch without the error you have to go to Product -> Schemes -> Edit Scheme and uncheck the “debug” checkbox. You will not be able to debug the program but it will run.

Related

Xcode 13 - Cannot Submit Archive - Errors occurred while locating signing assets

This issue only started after updating to Xcode 13. Never had it under 12.x and no other changes. I am tying to send an Archive to Appstore Connect for a client. I have the "App Manager" role which has always been enough for this activity. However, when trying to send or even validate in Xcode, I receive an error related to "locating signing assets" with the log indicating the following:
2021-10-02 18:18:38 +0000 [MT] Failed to locate signing assets with
errors: (
"Error Domain=DeveloperAPIServiceErrorDomain Code=5 "Communication with Apple failed."
UserInfo={IDEDistributionIssueSeverity=3,
NSLocalizedRecoverySuggestion=You are not allowed to perform this
operation. Please check with one of your Team Admins, or, if you need
further assistance, please contact Apple Developer Program Support.
https://developer.apple.com/support,
NSLocalizedDescription=Communication with Apple failed.}",
"Error Domain=IDEProfileLocatorErrorDomain Code=1 "No profiles for 'com.company.app' were found"
UserInfo={IDEDistributionIssueSeverity=3, NSLocalizedDescription=No
profiles for 'com.company.app' were found,
NSLocalizedRecoverySuggestion=Xcode couldn't find any iOS App Store
provisioning profiles matching 'com.company.app'.}" )
I have tried to remove my account from Xcode and re-add, but to no effect. Again, I have had the App Manager role forever and never had a problem until upgrading to Xcode 13. I was thinking of having him elevate me to "Administrator" but that really should not be necessary. I also created a new distribution cert through Xcode (no errors there) but that didn't help either.
As an update. I went the manual route and created a profile and chose to select it manually rather than having Xcode handle it automatically. That worked. However, of course it should not have to work that way and I still don't understand why the automatic method is failing.
Anything else I can try?
It seems an Apple issue with the automatic sign-in process with Xcode 13. But maybe it's a wanted behavior for Xcode 13 using cloud base certs instead of the local ones.
Here's my story looking for a solutions for this.
I can confirm that downgrade back to Xcode 12 or switch to the manual signing way all works fine
Someone says that doing that:
Switch "automatically manage signing" in the project or re-select
Team. Make sure the changes appear in the project file:
CODE_SIGN_IDENTITY = "Apple Development"; CODE_SIGN_STYLE = Automatic;
May solve the issue, but it didn't work for me.
It seems that Xcode 13
In Xcode 13 or later, Xcode will cloud sign any apps or software for
distribution when you’re using the Xcode Organizer archive and
distribution workflow. Additional permissions are available in App
Store Connect to enable Admins and Developers to sign apps and
software with these certificates.
So I ended up enabling Access to Cloud Managed Distribution Certificate in App Store Connect -> Users and Access for my account, as Jane Doe said in this thread.
And that did solve the issue.
Here are all my references:
https://developer.apple.com/forums/thread/690763
https://developer.apple.com/forums/thread/688626
https://help.apple.com/developer-account/#/dev8e84490b9

iOS 15 Untrusted Developer issue

I have updated recently to a new iOS 15 and after I built and run my application in Xcode, while have been logged in with a same developer account as before iOS 15 installation, I get this message:
The operation couldn’t be completed. Unable to launch com.xyz.xyz.xyz
because it has an invalid code signature, inadequate entitlements or
its profile has not been explicitly trusted by the user.
and the error log:
Could not launch “my-project0name” Domain: IDEDebugSessionErrorDomain
Code: 3 Failure Reason: The operation couldn’t be completed. Unable to
launch com.xyz.xyz.xyz because it has an invalid code signature,
inadequate entitlements or its profile has not been explicitly trusted
by the user. User Info: {
DVTRadarComponentKey = 855031;
IDERunOperationFailingWorker = DBGLLDBLauncher;
RawUnderlyingErrorMessage = "The operation couldn\U2019t be completed. Unable to launch com.xyz.xyz.xyz because it has an invalid
code signature, inadequate entitlements or its profile has not been
explicitly trusted by the user."; }
System Information
macOS Version 11.6 (Build 20G165) Xcode 13.0 (19234) (Build 13A233)
Timestamp: 2021-09-21T12:36:18+02:00
Earlier (on iOS14), this could be solved by going to:
Settings.app -> General -> Profile -> Select Profile -> Trust
But now (on iOS15) I can't actually find it at that location. How would I fix this?
From what i understand, this might be a bug connected to iOS 15 / xcode 13.
I found a solution which is to create a new Apple ID and use it to sign your app in xcode.
You can add a new team by going into "Signing & Capabilities"-tab and select "Add account" where you select a team.
Once you've done this and run the application on your device again, the option to trust the application in Settings > General > Device Management should appear!
As #ujell pointed out. The provisioning profile generated prior iOS 15 is preventing installation on the new release. Therefore, you will need to generate a new provisioning profile for your app. Try the following:
Quit Xcode
Go to the directory of cached provisioning profiles (cd
~/Library/MobileDevice/Provisioning Profiles/)
Back up the existing
files to another directory
Remove all profiles listed under
~/Library/MobileDevice/Provisioning Profiles/
Launch Xcode
Install/run the app on your device
Xcode will detect that there are no eligible profiles on your local system and request a new one during the next build to a device. The new profile will be compliance with iOS 15 provisioning.
NOTE: if it still doesn't work, then install the iOS 15.2 beta release (Build 19C5026i or later) on your device and try the steps above again.
Indeed, it looks like, the problem occurs only with IOS >hardware< real devices running >= iOS 15
I see no option in Settings allowing me to set the app dev as trusted.
This does NOT occur with my older (real) iPad Air, running with iOS 12.5. The app runs immediately without prompting for trust etc.
It also runs without problems on Xcode's simulator devices with iOS 15.
So yes, I think it is an iOS 15 and/or Xcode issue.
reported this to Apple.
Ios15 changes trusted application position to:
settings -> general -> vpn and device manage
then you can see your application under the Developer App, click it and verify it
iOS 13
in your iphone,got to
Settings -> General -> VPN and device management -> Developer app ->Trust and accept
At least my issue was the result of Apple again messing with the code signing creating a ling tail of side effects.
iOS15 code signs differentially on the "new" type of certificates.
I'm developing an app that is connection to a device via WIFI without internet connection.
The initial development was done on Xcode 13.1 and an iOS14 iPad. That worked well. As usual the iPad needed to be on a WIFI with internet connection at the first launch to verify the code signing. After that it was fine to launch the app from Xcode to the iPad while it being on the WIFI without internet connection. The app didn't need any additional code signing verification.
After updating the iPad to iOS15 every launch started to fail with the error unverified when the iPad was on WIFI without internet connection. Launching on the iPAD on WIFI with internet connection was fine.
It seems like iOS15 causes apps to verify code signing on every launch - not only the first any more.
After searching and fiddling with Provisioning Profiles for several days I found out that Apple now has two different types of certificates - an "iOS Development" certificate and a "Apple development" certificate. The latter being the "new" thing.
Deleting my automatically created certificate and creating a "new" - and then a new provisioning profile solved my problems.
My app now only needs to verify code signing at the first launch.
This fixed my code signing / developer verification issues.
iOS 15:
Settings -> General -> VPN and device manage -> business apps -> Tap on your certificate and install it.
Might be a bit late, but to anyone still searching for a solution to this problem, I finally fixed it by turning on automatic date & time settings.
On your iPhone: go to Settings  > General > Date & Time.
Then turn off and on again the "Set Automatically" setting.
For somme absurd and unknown reason that seemed to solve the problem, for me at least.
Hope it helps.
Note: I have an iPhone 7 with iOS 15.6 and i use xCode 13.4.1
Just install the Developer app on the physical host iOS device.
Go to account and signin from you developer apple id
Now under Settings > General > VPN & Device Management you'll be able to see organisations.
Trust the ones you want to
You'll now be able to open the applications signed by that organisation

Flutter xcode release signing issue

Flutter i am try to release my app on appstore. Issue is when i am signing it showing error of No profile for 'com.lunchbox.admin.app'
This
I try to go in build setting and change it to IOS Distrubution like this
But then its showing error Runner has conflictiong provisional setting
I tried every thing like enable/disable automatic managing signing. Quit Xcode even i have change the bundle id create new one then signing but got stuck. I think this night i am going to full bald head.
Please give any tips, hints i can do because i have try all answers research now not see any hope :D
Try both may be it will helps you.
1
Create certificate with your bundle identifier.
Connect your device with your system and then register your device in your apple developer account.
2
Click XCode.
Open xCode Preferences.( press 'command' and then ',' ).
Click Accounts.
Sign in with Apple id Account.
Clicked on Download certificate.
Hope its works :)

Unable to fix code signing issue error in Xcode

I am trying to launch my app on an i-pad.
I have connected my iPad to Mac and then ran the solution. I got an error saying "Failed to code sign "myAppName". None of the valid provisioning profiles include the devices: "myDeviceName". Xcode can attempt to fix this issue. This will reset your code signing and provisioning settings to recommended values and resolve issues with signing identities and provisioning profiles." with a fix issue button.
Upon clicking the fix issue button, I got another error saying - "Unable to fix code signing issue. Xcode failed to resolve the issue. Check your code signing settings; ensure you have a matching signing certificate and provisioning profile installed; and try again."
Then I tried to click on fix-issue in the Xcode->Project->General Window.
enter image description here
But then got another error msg saying - "The 'In-App Purchase' feature is only available to users enrolled in Apple Developer Program. Please visit
developer.apple.com/programs/ to enroll."
enter image description here
I do not need in-app purchasing, but still I am not able to disable it.
I have been stuck with this issue since few days, not able to find a workaround.
I tried revoking my apple certificate, deleting all the existing profiles and downloading them again, but nothing seems to work.
Any suggestions would be helpful.

Permission Denied when running Mac app after upgrading to XCode 4.4

I had a working Mac application until I updated to XCode 4.4 and Mountain Lion. Now the application still compiles, but when I try to run it I get an error message.
error: failed to launch '/Users/username/James/mac/Browser/trunk/Browser/DerivedData/Browser/Build/Products/Debug/Browser.app/Contents/MacOS/Browser' -- Permission denied*
Can anybody explain why I might be getting this?
I found this on an iPhone 5 (iOS 6.0) newly set up for development. I had to manually launch the app on the phone, and it said "Are you sure you want to launch this app signed by this devloper?" Once I approved that, the "permission denied" went away and it now launches from Xcode.
Unlock the Device
Try simply unlocking your device before running on it. I was stumped by this very same issue. Upon building and running with no changes to OS, environment, code, etc., I was receiving the error.
Similar questions have been asked here and here, but were not helpful in this situation.
This is caused by an entitlement (and, presumably, having the wrong kind of certificate for it).
If you have the sandbox enabled, and try to sign with a Developer ID certificate, your application will crash on launch (as of Lion—I haven't tried this on Mountain Lion).
If you have iCloud enabled, and try to sign with a Developer ID certificate, your application will not launch at all—in Xcode, you'll get the error message in the question, and in Finder, the application will launch ever so briefly and then get SIGKILLed.
Presumably, there is a right kind of certificate with which one can sign an app in order to be able to test with a sandbox and maybe even iCloud that you can obtain if you have a Mac Developer Program membership. A Developer ID certificate is not that kind of cert.
(That solves my problem, anyway. Dennis, what kind of cert were you trying to sign with?)
Open the organizer and make sure you're mac is in developer mode.
Also check your gatekeeper settings.
The device is seeing the app as an "unauthorized app downloaded from the web" for lack of a better description. Go into Settings > Security & Privacy, and at the bottom, allow applications downloaded from Anywhere.
Throwing a few thoughts on the wall:
Are you perhaps building on an external disk? Some drives get special permissions (like the "ignore permissions" checkbox), or maybe have ACLs set in a weird way. Tried building on internal startup disk?
Are you code signing? Have you tried just turning that off, to see if there's a bug in code signing or entitlements? Not the first time a new codesign tool has a bug.
Have you tried using xcode-select and updating any command line tools that are installed to make sure they all match the version of Xcode used?
Do you have any shell script build phases or the likes that might be editing the application after it's been signed, thus breaking the signature?
Have you checked if your hard disk is full or there's a (broken?) symlink somewhere in a path, or a volume name that has been unmounted?
i am sure this is long been figured out, but I have been getting the Permission denied and it turned out I had to add my laptop to the provisioning profile. I had recently reimaged my machine and in doing so the provisioning profile was no longer valid for that machine. It worked fine until i enabled iCloud. That's when the permission denied started.
Check the organizer in XCODE, click on the devices tab and click on your machine on the left. Check to see that the UDID it shows is listed in the devices section in your mac developer portal.
The short answer is when you get this error message, there is no valid development provisioning profile in the built application.
That alone won't solve your problem! There are a number of common causes of this:
You've moved to a new machine and haven't installed the provisioning profile in Xcode. Also see below
You've moved to a new machine and it's not in developer mode OR not added to the provisioning profile
For both of these, let Xcode regenerate it, or do it yourself in the Member centre... You can validate the causes is something to do with your provisioning profile by running Console and filtering on taskgated where you can see which provisioning profile it is trying to use (it will pull the one embedded in the application first, then try to pull from any installed on the Mac).
Make sure you check in your build settings that the right one is being used for Debug builds. Simple steps that normally resolve (XCode 5)
Go to member centre and create a new development profile
Select the app and certificate
Validate that the machine you are using is in the list of machines to be included in the profile, tick the box
Generate the certificate
Download it, and drag it over the Xcode icon in the doc
Go to the Build Settings tab in your target and set the provisioning profile to the one you've just downloaded
You haven't configured your iCloud/APN/GameCenter entitlements correctly.

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