Permission Denied when running Mac app after upgrading to XCode 4.4 - xcode

I had a working Mac application until I updated to XCode 4.4 and Mountain Lion. Now the application still compiles, but when I try to run it I get an error message.
error: failed to launch '/Users/username/James/mac/Browser/trunk/Browser/DerivedData/Browser/Build/Products/Debug/Browser.app/Contents/MacOS/Browser' -- Permission denied*
Can anybody explain why I might be getting this?

I found this on an iPhone 5 (iOS 6.0) newly set up for development. I had to manually launch the app on the phone, and it said "Are you sure you want to launch this app signed by this devloper?" Once I approved that, the "permission denied" went away and it now launches from Xcode.

Unlock the Device
Try simply unlocking your device before running on it. I was stumped by this very same issue. Upon building and running with no changes to OS, environment, code, etc., I was receiving the error.
Similar questions have been asked here and here, but were not helpful in this situation.

This is caused by an entitlement (and, presumably, having the wrong kind of certificate for it).
If you have the sandbox enabled, and try to sign with a Developer ID certificate, your application will crash on launch (as of Lion—I haven't tried this on Mountain Lion).
If you have iCloud enabled, and try to sign with a Developer ID certificate, your application will not launch at all—in Xcode, you'll get the error message in the question, and in Finder, the application will launch ever so briefly and then get SIGKILLed.
Presumably, there is a right kind of certificate with which one can sign an app in order to be able to test with a sandbox and maybe even iCloud that you can obtain if you have a Mac Developer Program membership. A Developer ID certificate is not that kind of cert.
(That solves my problem, anyway. Dennis, what kind of cert were you trying to sign with?)

Open the organizer and make sure you're mac is in developer mode.
Also check your gatekeeper settings.

The device is seeing the app as an "unauthorized app downloaded from the web" for lack of a better description. Go into Settings > Security & Privacy, and at the bottom, allow applications downloaded from Anywhere.

Throwing a few thoughts on the wall:
Are you perhaps building on an external disk? Some drives get special permissions (like the "ignore permissions" checkbox), or maybe have ACLs set in a weird way. Tried building on internal startup disk?
Are you code signing? Have you tried just turning that off, to see if there's a bug in code signing or entitlements? Not the first time a new codesign tool has a bug.
Have you tried using xcode-select and updating any command line tools that are installed to make sure they all match the version of Xcode used?
Do you have any shell script build phases or the likes that might be editing the application after it's been signed, thus breaking the signature?
Have you checked if your hard disk is full or there's a (broken?) symlink somewhere in a path, or a volume name that has been unmounted?

i am sure this is long been figured out, but I have been getting the Permission denied and it turned out I had to add my laptop to the provisioning profile. I had recently reimaged my machine and in doing so the provisioning profile was no longer valid for that machine. It worked fine until i enabled iCloud. That's when the permission denied started.
Check the organizer in XCODE, click on the devices tab and click on your machine on the left. Check to see that the UDID it shows is listed in the devices section in your mac developer portal.

The short answer is when you get this error message, there is no valid development provisioning profile in the built application.
That alone won't solve your problem! There are a number of common causes of this:
You've moved to a new machine and haven't installed the provisioning profile in Xcode. Also see below
You've moved to a new machine and it's not in developer mode OR not added to the provisioning profile
For both of these, let Xcode regenerate it, or do it yourself in the Member centre... You can validate the causes is something to do with your provisioning profile by running Console and filtering on taskgated where you can see which provisioning profile it is trying to use (it will pull the one embedded in the application first, then try to pull from any installed on the Mac).
Make sure you check in your build settings that the right one is being used for Debug builds. Simple steps that normally resolve (XCode 5)
Go to member centre and create a new development profile
Select the app and certificate
Validate that the machine you are using is in the list of machines to be included in the profile, tick the box
Generate the certificate
Download it, and drag it over the Xcode icon in the doc
Go to the Build Settings tab in your target and set the provisioning profile to the one you've just downloaded
You haven't configured your iCloud/APN/GameCenter entitlements correctly.

Related

Installing MagicDraw “libjvm.dylib” cannot be opened because the developer cannot be verified on mac M2 pro

I installed MagicDraw 190_sp3 on my mac but it couldn't be opened. When I try to open it shows the error that the developer couldn't be verified. Can anyone help me in this regard, please?
Is your macOS showing an error alert like below?
If so, your app is not signed and notarized.
If you’re certain that an app you want to install is from a trustworthy source and hasn’t been tampered with, you can temporarily override your Mac security settings to open it.
If you still want to open an app for which the developer cannot be verified, open System Preferences. Go to Security & Privacy. Make sure Allowed apps downloaded from is set to App Store and identified developers. Click the Open Anyway button in the General pane to confirm your intent to open or install the app.
The warning prompt reappears, and if you're absolutely sure you want to open the app anyway, you can click Open.
The app is now saved as an exception to your security settings, and you can open it in the future by double-clicking it, just as you can any authorized app.
See this KB from apple for details
Thanks for your answer kakaiikaka.
I did all of those steps but it was still showing the problem, then I found out the problem was with my JDK version on my JVM. So, I installed JDK version 8 and again tried to open this and it worked as a charm!

iTunes Connect and Xcode 8: your app has changed to invalid binary

Last week, with Xcode 7, I was able to upload without any issue. But today I am getting the message your app has changed to invalid binary.
I have seen that now with Xcode 8 a new icon 20x20 2x and 3x is added. I added one, but still getting the error.
Does anyone had similar problem?
Сheck your email!
In my case, I wasted a lot of time because I did not check my email. When you get such an error, Apple sends you an email with it's description.
For example, this is what Apple sent me:
"This app attempts to access privacy-sensitive data without a usage
description. The app's Info.plist must contain an
NSCameraUsageDescription key with a string value explaining to the
user how the app uses this data."
After days of wrestling with the same problem I finally got my app successfully submitted, but only after being on the phone with Apple Developer support.
A couple of things to keep in mind:
Make sure you set the Info.plist description keys for any entitlements. This is necessary for iOS apps. Mine was a macOS app, so this didn't apply.
Head over to iTunes Connect, and recreate all your provisioning profiles and code signing certificates if you're not 100% sure that they're valid. You can do it for both Developer and Distribution.
In Xcode, turn off automatic code signing for your app, and any build targets (you can try automatic code signing in Xcode after completing steps #2 and #4 but that wasn't what worked for me).
Go to Xcode preferences, and click your development team, and in the sheet that comes up, you should see some "Download" buttons beside the newly created (in iTunes Connect) code signing certificates and provisioning profiles. Click them all. And so you don't get confused in step #5, delete all the other stale provisioning profiles and code signing identities for this app.
In Build Settings for each of your targets, make sure that the Release build setting for code signing, and provision profile are set to the above newly created code signing certificate and provisioning profile.
Bump your build number.
Deep clean your project (Option-Shift-Command-K).
Archive build your app.
In the Organizer that opens up, select the newly archived app, and validate (it always validated, but I still would get Invalid Binary later).
Export the build and select the option "Save for Mac App Store Deployment" or similar.
When prompted, use the same Provisioning Profiles you used previously and save.
Open the .pkg in Application Loader which you can launch from Xcode > Open Developer Tool > Application Loader menu.
I was't getting any emails on the Invalid Binary issue. Instead, I was lucky enough to have set up my iPad with iTunes Connect, and so, like clock-work, I was getting notifications within a couple minutes of uploading the app: "Your app ... has changed to Invalid Binary."
If you don't get one of these Invalid Binary notifications, that's a good sign. Another 10-15 minutes later, I checked the iTunes Connect portal, and I could finally add the uploaded build and submit for review.
After a while of searching, as a last-ditch effort I added every possible 'NS...UsageDescription into each of my target's Info.plist and this seems to have worked. After process of elimination, I deduced that it was either the NSAppleMusicUsageDescription or the NSFaceIDUsageDescription key-string pair that was preventing the upload from being successful so I just added them even though I don't use either in my project. I have also read on some other threads that something with a new version of Xcode required them to have the NSAppleMusicUsageDescription even though they didn't use anything related to Apple Music.

"Message from debugger: Terminated due to code signing error" when debugging a Mac app?

I'm writing a Mac app in the sandbox, and can't seem to get code signing to work. I've selected "Developer ID" from the Info tab for my target, and I've tried letting Xcode set up my provisioning profile automatically as well as creating the profile myself. The app builds without any errors or warnings, but when I try to "build and run," it gives me the following error:
In console.app, I noticed I was getting the following message:
3/5/15 4:46:37.151 PM taskgated[73]: killed com.nateparrott.Boxcar[pid 27408] because its use of the com.apple.developer.ubiquity-container-identifiers entitlement is not allowed (error code -67050)
It turns out that the default entitlements file in my project included an empty list of iCloud container, which caused the sandbox to think the app needed iCloud permissions (which weren't included in the default provisioning profile). Removing the iCloud entry from the entitlements file solved the problem.
Try to regenerate your certificates from the Dev Center. This happens most of the times when you switch to a new mac or after upgrading to a newer OS X version.
You have downloaded and installed your cert (in Keychain Access) from the portal. If you created the cert today on the same Mac you're trying to run it on this won't be your issue.
Your cert from above is in the provisioning profile you imported into XCode.
You actually imported your provisioning profile into XCode. It should be selectable form your Build Settings drop-down.
The bundle identifier you created in the portal matches what you have designated in your project under the Target Info.
I tried Setting Build Settings->code signing identity to "Mac Developer" and Provisioning Profile to "Automatic". The debugger worked fine after that.
This also can happen when debugging on iOS Simulator, when developing for Mac Catalyst, when ENABLE_HARDENED_RUNTIME set to YES.
Below Xcode configuration helps to avoid this error:
ENABLE_HARDENED_RUNTIME[sdk=macosx*] = YES
ENABLE_HARDENED_RUNTIME[sdk=iphonesimulator*] = NO
ENABLE_HARDENED_RUNTIME[sdk=iphoneos*] = NO
modify targets>Build Setting>code signing identity to your sign development.

Resetting a Device in Xcode Organizer

I've made many mistakes in the process of adding a device to the organizer to deploy to it.
I want to completely start over, but every time I delete the device, unplug it from my computer, and re-add it, it already recognizes it, meaning the "Use for development" option is unavailable, and the error "Xcode cannot find the software image to install this version" always pops up.
How do I just start from scratch??
Any suggestions will be greatly appreciated. Thanks.
And this is very urgent, thanks!
UPDATE:: Have these errors constantly pop up -
Provisioning Profiles - VAlid Signing identity not found
2.Unable to codesign using identities in this team: no provate keys available
3.Software version - XCode cannot find the software image to install this version (5.1.1 (9B206) )
I figured it out.
You can start from scratch by going to "Keychain Access." Go to passwords, and delete your appleID. Then, it will prompt you for your apple ID again.
To resolve the specified issues, you need a development certificate, which will automatically be requested only if you login using your account. Then the administrator will log in to his account and approve your request. Once the certificate is created, it will still not work.
You need to download both the certificate to add to your certificates in keychains, and also the provisioning profile.

iPhone Debugging: How to resolve 'failed to get the task for process'?

I have just added a provisioning profile to XCode (needed to support notifications and in app purchase), setup as needed the build configuration for ad hoc distribution, and tried to run the app on the device (I have done this several times in the past, without any problem).
The app is installed, but it does not start. On the console, I see the following message:
Error launching remote program: failed to get the task for process 82.
Error launching remote program: failed to get the task for process 82.
The program being debugged is not being run.
The program being debugged is not being run.
However, if I start the application on the device manually, it works as expected. I have recently installed the latest XCode 3.2 for Snow Leopard. Is this a known bug of this version of XCode or am I doing something wrong?
EDIT: It works fine with release distribution using the development provisioning profile.
I have checked again the ad hoc provisioning profile to make sure it includes the device I am using.
The ad-hoc profile doesn't support debugging. You need to debug with a Development profile, and use the Ad-Hoc profile only for distributing non-debuggable copies.
I have had problems debugging binaries on the device via XCode when the app includes an Entitlements.plist file, which is not necessary to install onto the device for debugging. In general, then, I have included this file for release builds (where it is required for the App Store) and removed it for debugging (so I can debug the app from XCode). That may be your problem here.
Update: As of (at least) August 2010 (iPhone 4.1 SDK) the Entitlements.plist is no longer necessary to include in your application in many cases (e.g., distribution through the App Store.) See here for more information on the cases when Entitlements.plist is required:
IMPORTANT: An Entitlements file is generally only needed when building for Ad Hoc Distribution or enabling Keychain data sharing. If neither of these is true, delete the entry in Code Signing Entitlements. (emphasis mine)
I Had the same issue, but resolved it by following simple following steps :
Make sure you have selected debug rather than release.
In Debug configurations, in project settings, you should have selected developer's profile & no need of specifying the entitlements plist.
Also same setting are there under: Targets: , if not manuall change them to the above for the debug config. It will work.
All the best.
This took me a while to figure out.
If you are using a distribution / ad hoc/ profile you cannot test it through xcode. You will get the error: The program being debugged is not being run.
You can build the app, go to the products folder in your app in xcode, click on the file with your project name and choose reveal in finder. You can drag this app into into iTunes and sync and that point you can test your app on your device.
If you are getting such error, the only reason could be you using a Distribution profile rather than a development profile in Xcode or a missing Entitlement property. If you are not using the Entitlements.plist, then the only possible error could be the app is getting packaged with a distribution profile. You could verify this confirming the build logs. To change this, go to Build Setting of the project and verify Code Signing Entity setting. For debugging to work, this setting should be a developer profile for the configuration that you are currently using.
https://developer.apple.com/library/ios/#qa/qa1682/_index.html
For instant results, delete all mobile provisioning profiles from xcode and install the developer profile that you intend to use.
Almost 2hrs on this issue! And finally I solved it by replacing the
iPhone Developer
to
iPhone Developer: My Dev Account Name
for Debug's CODE_SIGN_IDENTITY:
Select Project Target
Build Settings
Search by "code sign"
Modify CODE_SIGN_IDENTITY section's Debug row with "iPhone Developer: My Dev Account Name", not just "iPhone Developer".
I've no idea why it works, but it does! At least for me!
Environment: Xcode 5.0 (5A1412).
Check ur code signing section.make sure that the code signing is iPhoneDeveloper code signe
Open Entitlements.plist and set the boolean value get-task-allow to YES - the debugger can attach now!
Go to Edit Schemes and under Run -> Info -> Build Configuration, change from Ad-Hoc to Debug. Click OK to save.
It might be that you have an expired development profile on your phone.
My development provisioning profile expired several days ago and I had to renew it. I installed the new profile on my phone and came up with the same error message when I tried to run my app. When I looked at the profile settings on my phone I noticed the expired profile and removed it. That cleared the error for me.
I received this error when I tried to launch app from Xcode as I figured I had selected distribution profile only. Build was successful so I created .ipa file. I used testflightapp.com to run the app. You can use iTunes as well.
As stated by Buffernet, you cannot use a distribution provisioning profile to debug. When I switched to a developer provisioning profile, I got the error "A Valid Provisioning Profile For This Executable Was Not Found".
A quick google for this lead me to the article listed below. From there, I realised that I hadn't got a valid development provisioning profile as my iPhone hadn't been added to the Provisioning Portal and all the other stuff involved.
Make sure you run an iPhone developer provisioning profile and your device has been added to the provisioning portal!
http://iosdevelopertips.com/xcode/a-valid-provisioning-profile-for-this-executable-was-not-found.html
Yes , Provisioning profiles which are for distribution purpose, i.e. Distrutions provisioning profiles do not support debugging and gives this error. Simply create and use debug provisioning profile (take care of this when creating provisioning profile from developer.apple.com account).
I just changed my bundleIdentifier name, that seemed to do the trick.
I've patched my project with JailCoder http://jailcoder.com/ and problem resolved.
Just download It and drag your xcode project to It.

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