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I am writing a server for playing the great diplomacy game online. Does anyone know an algorithm for the judge, that will calculate all moves/supports/convoys on the map at the end at each round?
For implementing the protocol I use twisted, for db-access django
Yes. DPjudge Adjudication Algorithm. Also see the DPJudge FAQ answer to the question about convoy paradoxes.
A check the njudge page that links to source code.
You might also want to look into the DAIDE project. They have a full comm protocol for create dip bot players against special servers. It's not open source (unfortunately) but there is a small community who use it to play real-time Dip games when 7 humans aren't available to play.
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I wonder how it is possible to make a visual presentation of algorithm.
I found a very good visualization in Wikipedia like following:
If you know how to make a similar presentation, please let me know.
There are lots of libraries in various languages that can be used to visualize whatever you want, but according to this page:
http://en.wikipedia.org/wiki/File:Sorting_quicksort_anim.gif
The picture you're looking at was:
Created with: Ruby 1.8.4, RMagick.
Just for reference.
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I want to start with a simple 2d game in xna as shown in the picture like character jumping, catching the points. Any help is appreciated. thank u.
You may want to try the Platformer Starter Kit from Microsoft. It contains a basic level system that can handle a few tiles, with basic collision. It supports enemies and "gems" by default.
It has quite a few problems, but that is part of the learning process, it is only designed to get you started in XNA.
You can view the documentation and enhancements here.
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I have a question in my exam that I don't know how to answer it:
Consider that you have a machine for personal use and you are developing various programs. Before going to lunch you want to leave five large programs to compile. In this scenario justifies what / which of the following scheduling algorithms would select: First Come First Served, Shortest Job First, Round Robin or Priority scheduling.
I'd honestly chose Shortest Job First for the simple reason that when I come back from lunch I want to have as many programs available to debug and test as possible.
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I was just wondering- is there an automated way that the "report abuse" (for profane or inappropriate posts) feature works for a large website like, say, Amazon? Is it just a simple game of numbers (e.g. 100 ppl report the link so it should be taken down) or something more sophisticated?
It is a link on a website that the website-owner implemented? I don't think there is a some sort of top-down regulated method of implementing this, everyone does it's own thing. Some will be 'just simple numbers', some will be more sophisticated.
SO does both I guess: the more flags, the more a problem (spam for instance) gets attention of people who can lock, and flags of some users way heavier then others...
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I'm having Memcache problems and I was wondering what is the best way to know how big the objects I create are.
The only solution I have is to put them into Memcache which display their size in bytes (by the way, can I customize Memcache's output? I want readable kilobytes…).
Thank you,
Kevin
The excellent Eigenclass blog had an interesting article on that once:
http://web.archive.org/web/20120126022146/http://eigenclass.org/R2/writings/object-size-ruby-ocaml
There also was a good discussion on ruby-talk, which led to some code by Robert Klemme (Ruby Best Practices):
http://www.ruby-forum.com/topic/156648
http://www.pastie.org/217131
Plugging the values from the first article into the script might get you started and is probably quite educational.
You could also check out memprof, though it's more about object references and finding memory leaks than actual sizes:
http://github.com/ice799/memprof