Algorithm Visualization [closed] - algorithm

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I wonder how it is possible to make a visual presentation of algorithm.
I found a very good visualization in Wikipedia like following:
If you know how to make a similar presentation, please let me know.

There are lots of libraries in various languages that can be used to visualize whatever you want, but according to this page:
http://en.wikipedia.org/wiki/File:Sorting_quicksort_anim.gif
The picture you're looking at was:
Created with: Ruby 1.8.4, RMagick.
Just for reference.

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How can I detect skewed lines in images using Go? [closed]

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I would like to use lines in captured photos to detect and correct image skew. How would I do this in Go? Most of the packages I've seen on github don't seem to support edge detection or some way to figure out a contiguous line or perhaps a couple markers like QR codes use.

J48 algorithm in weka algorithm or flowchart steps [closed]

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I am new in the machine learning area. please, I was wondering if you could provide me with algorithm or flowchart steps for J48.
note: I am using the default setting in weka.
thank you for your help.
J48 is based on Quinlan's C4.5.

What is this algorithm? [closed]

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I found this game and I'm very curious for know about of algorithm implemented in it.
I don't know how look for this, I don't know what is this algorithm and I want study it.
This is the game http://www.rustylake.com/puzzle-and-skill-games/coloruid.html
Really Thank you.
This seems like a basic "Flood Fill" algorithm.
It's performed on custom 'pixels', but the principle seems the same.

How to make a simple game in XNA? [closed]

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I want to start with a simple 2d game in xna as shown in the picture like character jumping, catching the points. Any help is appreciated. thank u.
You may want to try the Platformer Starter Kit from Microsoft. It contains a basic level system that can handle a few tiles, with basic collision. It supports enemies and "gems" by default.
It has quite a few problems, but that is part of the learning process, it is only designed to get you started in XNA.
You can view the documentation and enhancements here.

diplomacy game judge algorithm [closed]

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I am writing a server for playing the great diplomacy game online. Does anyone know an algorithm for the judge, that will calculate all moves/supports/convoys on the map at the end at each round?
For implementing the protocol I use twisted, for db-access django
Yes. DPjudge Adjudication Algorithm. Also see the DPJudge FAQ answer to the question about convoy paradoxes.
A check the njudge page that links to source code.
You might also want to look into the DAIDE project. They have a full comm protocol for create dip bot players against special servers. It's not open source (unfortunately) but there is a small community who use it to play real-time Dip games when 7 humans aren't available to play.

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