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Okay, I'm trying to write a program that could tell me if any points in a 30x100 rectangle rotated to 140 degrees are inside another 30x100 rectangle rotated to 200 degrees.
Honestly, I don't even know where to start. I thought about re-rotating them before doing normal calculations, but than they still wouldn't match up.
How can I do this?
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Here is the problems
wireframe
It looks like depth buffer overlap problem. I think your scales are way off, and your depth buffer is not properly utilized. Probably you should focus on scale of your triangles and how far away to put the camera.
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I need a Rubiks cube generator for my project. I searched a lot but I only found websites that provide me a scramble but do not provided a method/function to do so. Is there a way for me to make my own or is an algorithm already available. Thanks
Find yourself a way how to represent the cube (each side and each cell of a side)
Determine, how your representation changes when rotating a horizontal section once clockwise and how your representation changes when rotating a vertical section once clockwise.
n times, randomly select a horizontal or vertical section and rotate it once clockwise.
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Our professor asked us to create an algorithm using flowchart, the program will ask for the following input, either 2 sides and 1 angle, or 2 angles and 1 side, after getting the input, the program will identify the following, The type of triangle (ex. Scalene, Equilateral, Right, etc.) or if the triangle doesn't exist.
Thank you in advance.
Here's a pretty good link, it should have all the information you need to do your assignment.https://www.mathsisfun.com/algebra/trig-solving-triangles.html
In general, what you're trying to do is solve the triangle, and then use the triangles angles to figure out what kind of triangle it is.
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I have a work to calculate the diameter vertical and horizontal of an ellipse to determine the value of the cup to disk ratio of glaucoma. from the journal was im read, they are using fit ellipse methode. How might I do that?
You can try to fit an ellipse using the Hough Transform.
But you can also find what you want using:
PCA => it will give you the main and secondary axises.
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I'd like to animate a 2D sprite in Unity3D. What's the best (least complex) method of doing this?
I have several images that I'd like to cycle through to create the animation. What is the simplest code and setup for this?
There are some scripts in the Unify Community wiki at Animating Tiled texture in javascript and in C#. They are a good starting point. Otherwise you can use the enhanced solution SpriteManager