How can I best animate a 2D sprite in Unity3d? [closed] - animation

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I'd like to animate a 2D sprite in Unity3D. What's the best (least complex) method of doing this?
I have several images that I'd like to cycle through to create the animation. What is the simplest code and setup for this?

There are some scripts in the Unify Community wiki at Animating Tiled texture in javascript and in C#. They are a good starting point. Otherwise you can use the enhanced solution SpriteManager

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How to render in three.js surfaces double side without nasty side effects [closed]

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Here is the problems
wireframe
It looks like depth buffer overlap problem. I think your scales are way off, and your depth buffer is not properly utilized. Probably you should focus on scale of your triangles and how far away to put the camera.

how to calculate the diameter of an ellipse? [closed]

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I have a work to calculate the diameter vertical and horizontal of an ellipse to determine the value of the cup to disk ratio of glaucoma. from the journal was im read, they are using fit ellipse methode. How might I do that?
You can try to fit an ellipse using the Hough Transform.
But you can also find what you want using:
PCA => it will give you the main and secondary axises.
Moments

Implementing Book Page sliding animation in winrt [closed]

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How to implement Book page slide effect / Animation in winrt. Is anyone tried something similar please share the logic or code. Or else anyone guide me to implement the animation in my application.
NB : I need the visual feedback through mouse move. I created the ordinary sliding animation with next / previous button

cocos2d. Matrix calculations? [closed]

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I draw a graphical primitives using functions ccDraw... and I need to calc for example a scale and transition using 3x3 matrices.
How to solve this issue in cocos2d? I can't simply use sprites/nodes because all the calculated points belong to the same object. Is it possible without converting CGPoint->matrix->CGPoint?
It sounds like you are trying to do scale/rotation on the CGPoints. You can do this using CGAffineTransform functions and structure that are part of Quartz 2D.
See these references:
Apple's Documents.
A single example of rotating a rectangle formed by four points.
SO Example(s).
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How can I perform Collision Detection on rotated rectangles? [closed]

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Okay, I'm trying to write a program that could tell me if any points in a 30x100 rectangle rotated to 140 degrees are inside another 30x100 rectangle rotated to 200 degrees.
Honestly, I don't even know where to start. I thought about re-rotating them before doing normal calculations, but than they still wouldn't match up.
How can I do this?

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