I'm trying to build a house and hosting it on web. It should be possible for the user to walk through around the house. Does sandy 3D and flash could support this application or have to go for VRML
I don't know about Sandy and Flash for 3D, but i can tell you that VRML isn't an option. I'm afraid you will struggle to find any modern-day browsers and/or browser plugins which will allow you to display VRML models.
EDIT:
Update: Maybe you could try http://wiki.java.net/bin/view/Javadesktop/Java3D
Related
We are trying to use Project Tango in our prototype/future product. We are open to use either Asus or Lenovo.
Does anyone know what the licensing is? Or is it now in the hands of Asus/Lenovo?
you would need to contact google as tango is their product and lenovo/asus license it from google. FYI, the future of tango is somewhat up in the air currently as google has said little about the program and have seriously reduced the updates to the handsets and code. you would be better off if you tried ARCore by google which seems to be the way forward with AR as far a google is concerned.
What I understand from technical specs of Google glass is that it displays a 2D plane on one of the eye's projector. Android sdk in addition with GDK provides tools for writing apps for the device with features that can sense eye and voice actions. But, it does not provide 3D stereoscopic vision as this would require projector on both eyes.
On the other hand Epson Moverio promises true 3D augmented reality experience Having used Moverio, I can see two projector for both eyes that is able to project steroscopic images.
Perhaps I should have done a more extensive research regarding the spectrum of products/toolkit available, still I have some Questions/Doubts of which until now I could not find any information.
Q1. Does google provide any 2-eye-projector kind of glasses product?
ANS: No
Q2. Does google glasses development kit (the api) provides features for generating left & right views for a 3D object for EPSON Moverio? I have seen that Wikitude and Metaio comes with these kind of features. Did google provide any support in gdk?
ANS: NO. Not from google.
Q3. Does Epson plan to roll out any developer's tool for easily create 3D markers and plot them in the projected space?
ANS: Not announced yet from EPSON.
There is no current support in Google Glass for stereoscopic views.
Regarding to the immature situation and the somewhat bright feature of WebGL, I decide to use it to build an online application. For those users who have Firefox 4 or Chrome, there is no problem. But what should I do for the users of Firefox 3.* or even IE 6, 7, etc.?
So I'd like to ask that if there is any possible to write a plugin/addon. And when my codes detect the incompatibility, it can alert the user to download/install this extra component to enable them using the WebGL contents.
I noticed that nearly all instructions of WebGL only ask you to install the new, modern browsers to access WebGL contents, but none of them tell you how to handle the old browsers. Will there be a way for the survival of old school browsers?
Thanks very much.
As far as IE goes you should be able to use google chrome frame when webgl hits chrome(you can already hack it to get it working). And since you don't need admin rights to install it anymore it shouldn't be that much of a hurdle. As far as FF3 goes, I don't think that's much
of a long term issue, FF users are sensible and upgrade ;-)
To the best of my knowledge there is no easy answer to this.
If you want to write WebGL code that - without change - will also run on old browsers, then I can only think of Google's O3D project. Here you won't be directly writing WebGL code though. O3D is being implemented on top of WebGL, but its previous implementation was plugin based. So you can write your game or 3D app in O3D and prompt your users with old browser to install the plugin.
A much harder solution that I implement in my project 3DTin, is when WebGL is not available I do some 3D math in software and render it on Canvas 2D. It works if your 3D app is not very complicated. My app runs on all major browsers, including IE 7,8 with the help of excanvas. However this approach is not an option if your 3D scenes are complicated. You may want to look at following 3D javascript libraries that render on top of Canvas 2D:
pre3d
three.js
I've been using jQTouch to make an iphone-like website. But, I don't want it to look like a native iPhone app (Since people will be using it on other phones), but I don't really like the included JQT theme. Anyone know any other themes? I've searched long and hard, but can't find any. If worst comes to worse, I guess I could always make my own, but I'm not too good at graphics. Just wondering if anybody knows about any others, including those in demos?
Thanks in advance!
-Leticia Meyer
I've created one, available for download here
It's easily customizable, has Retina support and uses lots of CSS3 and a minimum amount of images.
2018-08-02: link to download from webarchive
as per my point of view you don't need to have graphics knowledge, coz in jqtouch you can use css3 and using that you can develop a kick ass theme.
I want to know if there are existing technology that make your 3d models in sketch into virtual tours, using either Ajax or Flash for web presentation.
If there's none, which will be a good approach in creating a virtual tour? Flash or Ajax?
If you are already comfortable in flash, i would recommend Papervision 3D . If your're not already comfortable in flash, or silverlight, or Unity 3D i would recommend creating your virtual tour as a set of rendered videos. It is going to take a lot of time and learning to create a virtual tour application in interactive 3D from scratch. That being said, any one of the above technologies is a good bet.
Flash's 3D capabilities are severely limited; You might get better results with Silverlight (by coding a reader for sketchup models to a 3D scene) or Unity3D's plugin (by exporting the model from sketchup and importing into their toolchain).