buttons in interface buider - xcode

has anyone an idea if it is possible to create ellipse or polygon buttons in IB?

Directly, not without a library.
You can, however, create an NSView subclass which performs your shape drawing for you. You will need to implement the mouse events to perform clicks correctly. Drop an NSView on your window, set its class in the inspector to your custom-drawn NSView subclass, and you're set. Check out this tutorial.
You could also create a custom control, derived from NSControl. Check out this documentation.

Related

Does Interface Builder's new IBDesignable attribute work with NSButton and other controls in Cocoa?

I have managed to get the IBDesignable/IBInspectable attributes working with direct subclasses of NSView but not with a direct subclass of NSButton. This is causing me to question if in fact the Cocoa implementation is somehow limited to NSView only.
Almost every example on the web (and Apple WWDC 2014 Xcode video) use NSView and then drag a custom view component from the library onto the canvas (and then change its class).
Is it possible to use IBDesignable with subclasses of NSControl and NSButton etc...? I have seen many examples on the web using UIButton.
If it is possible, then what are you supposed to drag from the library onto the canvas? It doesn't make sense for it to be a "custom view". On the other hand, there is no "custom control" available.
To be clear, I can get the IBInspectable attribute to show up at design time; but any changes don't seem to live render at design time.
The workaround is to wrap any custom NSButton I want to create within an NSView (via composition) but this seems like a bit of a hack...
I started playing around with a custom NSButton and NSButtonCell.
Dragging a button from the library onto the canvas and changing its class and the cell class doesn't live render. I think this is because Interface Builder still does a lot of custom things to setup NSButtonCell.
What works fine for me is dragging a custom view from the library onto the canvas and set its class. For this to work you need to setup the cell inside NSButtons -initWithCoder:.
Also I found a sample from Apple with a layer-backed custom Checkbox.
You need to drag an NSButton onto the view, then set the Custom Class to your specific NSButton descendant. Not sure why it doesn't work when you start with an NSView.
What can give you a hint is that the NSButton specific attributes aren't in the "Attributes Inspector". Hence there must be some setup at the time you drag the control onto the view.

Cocoa Programming: Adding a Rectangle to a Custom View (NSView)

Is there a simple way to add a simple rectangle to a Custom View without using a custom NSView subclass for it? Something along the lines of:
Assign an IBOutlet (let's call it colorWheelView) of NSView type to the CustomView
In my NSViewController's initWithNibName use it to change draw the rectangle:
// pseudocode
self.colorWheelView.addRectangle(myRectangle);
self.redraw()
The only way I've seen it done (on this site, and in my book Cocoa Programming for Mac OSX, pp. 241) is by making a custom class for the Custom View and modifying its drawRect method... Is this really the only way to accomplish this?
Edit: not sure why formatting is not being rendered correctly. I'm trying to fix it.
It really isn't all that hard to roll your own..
Just add an NSArray property to your NSView subclass, then in your drawRect method draw them either manually or using one of the NSRectFillList* methods provided by AppKit already.
(Beware: those take a plain C array, not an NSArray).
You wouldn't want to manually trigger the redraw from outside the view as in your sample code, though. To keep things consistent your addRectangle would trigger a redraw of the view itself e.g. by calling setNeedsDisplay:.

Highlight NSImageView in NSView

I have a simple question. I have my NSView which is detecting drops (drag and drop). When user drops a link with image from browser, I detect that action, create NSImageView, initialize it on a place where user dropped it with some default frameSize and put the image from the link into it.
I would now like to highlight that NSImageView when user clicks on it. I also want to implement moving around that NSImageView in NSView but I'm pretty sure I will manage that. How do I highlight that exact NSImageView which was clicked? I haven't created earlier that NSImageView in interfacebuilder and assigned a special class for it so I can use drawRect, I have just created it dynamically...
Any help would be appreciated.
You can use NSImageView's setImageFrameStyle for highlighting.

Dragging from NSBrowser and use bindings?

I've implemented a browser that shares NSTreeController with NSOutlineView so I can easily switch between them and keep the states in sync. Implementing drag support for NSOutlineView is simple, but it appears that NSBrowser cannot support dragging while using bindings. Has anyone been able to support dragging from NSBrowser while also using bindings?
I solved this by creating custom subclasses of NSBrowser, NSMatrix, and NSBrowserCell. I had to force NSBrowser to use NSRadioModeMatrix mode (single cell) by setting this mode in NSBrowser subclass -mouseDown method because it was constantly being reset.
In the NSBrowserCell subclass, I implemented trackMouse:inRect:ofView:untilMouseUp: by simply having superclass do it's thing, but returned NO so tracking would occur, which allowed mouseDragged: to be called in my NSMatrix subclass. In mouseDragged: I then did all the stuff to get the mouse location, construct a mouse image, and used [self dragImage:at:offset:pasteboard:source:slideBack:].
I'm not sure if this is the best approach, but it worked. It only works when there is a single selection allowed in NSBrowser.

How do you create a custom themed NSButton?

How do you create a custom themed NSButton? I don't mean in a small way like changing the background color or changing from rounded edges to square edges. I want to replace the entire look and feel of the button. Is that even possible to do in Cocoa? Obviously I would have to subclass the NSButton class and go from there. Any help would be much appreciated.
Actually, you need to subclass NSButtonCell. You should read Apple's documentation on this to gain a better understanding of how they interact. You probably will still want to subclass NSButton so that it will use your NSButtonCell subclass, too.
For a button, most of the work is done in drawBezelWithFrame:inView:. If you want to alter the way the text or image is drawn, you would override drawTitle:withFrame:inView: and drawImage:withFrame:inView:.

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