How to display Image in flash for no copy image?
The image should be in flash variable and encrypt real image file name?
Have the project open source release?
Not an answer to your question, but using flash for this just makes it annoying. The image can be still be saved by hitting the printscreen button.
Do you know what Firebug is? I have copied many images in original quality with it, even Zoomify ones in max resolution. You only can make the copy harder by encrypting everything.
Related
Usually when I edited and saved changes in Photoshop - this image automatically updated while being open in Windows photo viewer.
Now I have a new laptop and after any changes in Photoshop image is not updating. I has to reopen it. I notice however that if I change the image in Paint ans save - it triggers updates in Windows photo viewer. Which is something that I want to happen in case with Photoshop, since it worked perfectly on other machine. Struggle to find a solution to this issue.
Well, for now I just switched to using FastStone as an image viewer
I'm having some issues with images on my site which I'm downloading from an image delivery service.
They're displaying perfectly fine, but the issue comes if a user tries to right click and save the image. The images seem to be leaving off the image extension. Is there any way to force the image to download as, say a jpg? I've looked at the download attribute, but I think that's only valid on links, so it's not valid in this case.
I am currently building a new website in WebMatrix, and have successfully added functionality to upload and resize images using the image helper. My question is, does this tool have the functionality to change resolution too? i'm concerned that people will upload pics taken with high resolution cameras, and even though i resize the images, they are still large in file size?
The WebImage helper (if that's what you are using) doesn't incorporate advanced image manipulation features. You can write your own code to change an image's resolution once the image has been saved - or borrow some that someone else has already written, such as the highest voted answer to this SO question on the same topic.
I've had this app on app store with no problem until iphone 4 came out.
My home page has an image covering the whole screen.
UIImageView added in interface builder, and image path added in interface builder.
In all phones this image shows up; however, the image does not show up in any iphone 4, and instead the user sees a blank screen like the following:
Anybody knows what's causing this? thanks
.
I only have 1 set of images with
normal resolution
This problem only happens to one of
the images in my application which is
the background for my home page
the graphic file should not be
corrupted because the exact same
image works for all other iphones and
itouches
my image is a jpg file
image size is 480x270, which in
interface builder i make it 563x330 to display only a part of it
I have no outlet to this uiimageview
so it cannot be changed in code
With devices with the new retina display, pixel sizes are different and you have to check for the following, in particular:
Do you provide two alternatives of the image, one at old resolution, one at double resolution (named myimage.png and myimage#2x.png)
If not, does your image scale up well in size with CoreGraphics's algorithms (there are some pathological cases, though you'd have to be quite unlucky)?
Have you checked what happens (at both resolutions) when your UIImageView size changes?
Is it just one image, or all?
Is your graphics file corrupted?
It's hard to tell if it's any of these points, or something else, because you provide so damn little detail, that I stick to generic things. Comment below (or edit your question) if you need more help.
I've got two things to add to FXs thorough answer:
Considering the information you added, I would take a look at your code for setting up that UIImageView. Perhaps you use some sort of detection code or something which wasn't implemented correctly.
Would you mind sharing some code snippets?
According to Apple's documentation, you don't need to provide the ".png" extension as of iOS 4. Perhaps that is causing the problem.
Again, code snippets would help here. Specifically where you deal with loading up your image file.
EDIT:
Try re-saving the image and replacing it. I've occasionally corrupted files in Photoshop. This has to do with file extensions and how Mac OS ignores them, but Photoshop still uses them.
Also, it could have to do with where the image is in your XCode project. Check what Group it is in. Make sure everything is in place and then Clean and Rebuild. Remove the app from the iPhone4 (reboot) and try reinstalling.
I hope this helps.
Good luck!
If this was my code, I'd write a tiny app just to display the image in question. If it still fails it would be easier to get help debugging the problem.
Anyone know of a Flash file (image) uploader that will force a user to resize and/or crop their image BEFORE uploading it? To then upload it as well.
Basically, I don't want my server processing the image resize/crop. I want to specify a target aspect ratio and have the user resize and crop their image to make it fit.
I've seen cropping uploaders before but they all seem to be server side. I saw a Flex one but I'm not sure it's "mandatory" -- Basically if the user just uploads the image without making edits, then I'd like the Flash to scale and fit the image into set dimensions...Leaving it I guess short in one direction to not stretch.
Anything like this out there?
Thanks!
I have a bounty running with a very similar question, be sure to take a peek - there isn't anything there yet that does client side resizing, though.
Also, SWFUpload is said to support it in the new Beta, but the feature is very sparsely documented right now. You would probably have to work on it to get it running the way you want.
http://www.adylevy.com/index.php/2009/07/22/multiple-files-uploader-with-preview-on-client-side/
there was another one called resize before upload but the site went down. though while I'm updating this and we're on the subject -- I don't see why you'd want to use Flash these days for this task. There are plenty of JavaScript options and now we also have Google's Dart (which builds JavaScript).