I can't get the real ads to work, in the xcode simulator i can see the test ads,now i'm using Xib and AdViewController to display the ad.
This are the message that i recieve:
Unable to fill ad request. This is a common situation.
AdMob: Did fail to receive ad in AdViewController
I need some help wiith this issue because i'm stuck, thanks.
You'll get real ads in your real, submitted app. On the simulator, only the test ad to show that things are working.
When using the simulator you'll get a mix of situations. Sometimes you'll get test ads and things will work. Sometimes you'll actually get simulated errors. The latter is so that you can test your code so that it can handle all situations when dealing with ads.
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I have exported my app from Construct 2 and have tested its playable features with success using Test-Flight with a first build from iTunes Connect. However, I still need to test the in-app purchases and Game Center, and I am struggling to do so. I have looked at testflight and sandbox mode - but everything is so darn confusing! I believe I have set it up correctly but I would be happy to answer any queries still!
Help is very much appreciated!
I integrated StartApp banner to my iOS app. The banner showed correctly for a while on both simulator and devices. But one day the banner
Stop showing without changing the code.
I figure out that banner would show if I use an INCORRECT devID. And won't show with my actual devID.
The banner even shows with any strings but my real devID.
Is the something wrong with my account? I still can access my StartApp account. Nothing makes me think that my account has any restriction of displaying ads.
Thanks,
-Khang
I sent an email to StartApp support, and they told me that my account has been suspended due to my app is generating automated and deceptive impressions, clicks, installs and/or other actions with respect to StartApp ads.
Be careful, we should not be cheating. :)
Cheers
-Khang
First off, can apps have an underscore in the name? The name I chose was taken, but I realized that because of the logo and style of the game it would work with an underscore at the end, so that's the name I used in iTunes connect. Will Apple reject it for this? I haven't seen any apps with an underscore in them.
Second, I'm testing the release version of my app (compiled using the release settings), and my in app purchase no longer works. It says invalid username/password, but it doesn't say sandbox mode. Is this normal? Will it work whenever the app is released? Also, will the iAds load real ads and will Game Center not be in sandbox mode? I'm pretty sure Game Center wasn't in sandbox the first time I started the release, but now it is.
Thanks in advance for the help!
Relax... Take a deep breath and calm down. The IAP is most likely not yet approved, iAds will show just fine, and GameCenter login depends more on if you use a test account or not, and it will be fine most likely.
First app?
:)
I have made a Windows Phone app (for WP7.1) that uses BackgroundAudio for streaming, nothing too complicated. It was approved and made available for download in the store. However it no longer works, i.e. the app worked in debug+release when run from VS2012, and I assume the .xap I uploaded worked since microsoft approved it (they rejected it once and I was able to reproduce and fix the bugs they reported).
When downloaded the app simply bails on load on WP8 (lumia 820) i.e. flips back to the tiles immediately.
On WP7 (lumia 800) but the playbutton ignores input, however it downloads and displays the playlist, so some kind of functionality+network connection works.
I have tried the basics: installing using the application-deployment tool (app working), running the "Store Test Kit" which reports some slowdowns in the UI animations, but nothing serious (I hope).
Any ideas how to reproduce ".xap approved and downloaded from store but not working" or getting debug info from the phone without VS? Or any other things i can try out?
Every time your app crashes it will be logged and reported on your Windows Phone Dev Center Account. Just go in there and export the details to excel. Get the stack trace and put it in here. Maybe we can help.
The very first thing i can tell you is the opening page has some exceptions and that too it doesn't go well with some phones. Seriously there are concerns when a wp7 app is ported on wp8 device and vice-verse. To the extent of my knowledge there might be some binding issues. make sure you got the binding class to be public. And just as #AMR mentioned go the dev center and export the stacktrace. Try resolving them. Moreover if an app get certifies, it doesn't mean it is completely error free. The tests are limited to very coomon errors only.
I try to add a Millennial ad in my application. I followed every step their wiki gives but it doesn't work on my WP7 emulator.
I'd like to know whether the mmdev ad works only with the real WP7 device? I think I filled in everything in the webpage of mmdev in order to register my app.
Is there someone who already face this problem?
I tried their SDK, even though they say you should wait 1 to 2 hours to activate the APPID of your app, I remember I waited for a day.