I try to add a Millennial ad in my application. I followed every step their wiki gives but it doesn't work on my WP7 emulator.
I'd like to know whether the mmdev ad works only with the real WP7 device? I think I filled in everything in the webpage of mmdev in order to register my app.
Is there someone who already face this problem?
I tried their SDK, even though they say you should wait 1 to 2 hours to activate the APPID of your app, I remember I waited for a day.
Related
I have made a IoT beacon reading app. I am using DispatchTimer to get signal for 10 sec then processing it to retrieve some result. Everything is working fine if app is not minimized. but when app is minimized or I work on some other thing then App is not working at all. I have handle App suspended event but still on minimizing the app I am not able show the result.
To keep your app running when minimized, you need to create an ExtendedExecutionSession in your app. Read more details here:
https://msdn.microsoft.com/en-us/magazine/mt590969.aspx
Thanks,
Stefan Wick - Windows Developer Platform
I am using Admobs ads for my windows phone 8 app which is having a full screen WebBrowser component. But my app slows down deadly in the presence of ads and works normal without them.
I have added Ads from MainPage.xaml file.
Is there some other way to put Ads like in some other thread or something which doesn't slows down the app. Also can having a WebBrowser component be a reason slowing down the app or its slows down always.
And can I set Refresh rate of ads manually?
Please help. App works deadly slow.
I don't think you can set the refresh rate manually...
Did you try, IsAutoRefreshEnabled = true in your xaml?
I've got no idea why is it getting slow, but it works fine for me.
First off, can apps have an underscore in the name? The name I chose was taken, but I realized that because of the logo and style of the game it would work with an underscore at the end, so that's the name I used in iTunes connect. Will Apple reject it for this? I haven't seen any apps with an underscore in them.
Second, I'm testing the release version of my app (compiled using the release settings), and my in app purchase no longer works. It says invalid username/password, but it doesn't say sandbox mode. Is this normal? Will it work whenever the app is released? Also, will the iAds load real ads and will Game Center not be in sandbox mode? I'm pretty sure Game Center wasn't in sandbox the first time I started the release, but now it is.
Thanks in advance for the help!
Relax... Take a deep breath and calm down. The IAP is most likely not yet approved, iAds will show just fine, and GameCenter login depends more on if you use a test account or not, and it will be fine most likely.
First app?
:)
When installing a Google Marketplace App, the flow usually ends with the admin in the app's settings on Google with the option to sign in now. Is there a way to end with the user actually using the app (i.e. not having to click the link to sign in to start using the app)? Could the user just be sent to the app on the optional setup without returning to the app settings page on Google without that causing other problems?
Some of the documentation says:
We strongly recommend that the administrator be directed through a short, linear series of actions and returned to Google quickly so additional users can start using the application.
I tried testing this out, but it seems like there's some lag between installing and the app showing up in the "more" drop down for Google (I tried installing another app and did end up on the final page but the app still didn't show up in another account. It's been a few hours and it still isn't there) so it's hard to tell if it's just slow or not actually installed on other users' accounts.
Sorry the last section was misleading. This is not a question about the link not showing up immediately.
The new experience for Google Apps Marketplace lets you land the user in the app instead of the admin console. There's now a popup for the app to request permissions and to agree to terms and then the user ends up in the app. One-step installation. Good work Google.
This is a simple questions:
I've developed my first app for windows phone 7 (Mango). I have created a new release in the marketplace for beta test.
I have received one confirm email about this process. All is ok. But now, in this email, there is a Url like this:
zune://navigate/?appid=46546c45-7b41-11ae-b78e-268334559f0ac
In theory, I have to send this url to beta testing people of my list. But Where I or they have to write this url for download the app?
In zune? In the marketplace? I don't know what I have to do with this url....
Thanks guys,
JPe
When you submitted the app for beta testing, you needed to specify the live ids of some testers. This link (zune://) can be used to install the application through Zune. You need to send this link to those testers whose live ids you entered there. Just paste the link in any browser and it will open with Zune.
The link will not work for anyone else, but for the specified live ids.
If your live id is not in the beta tester live ids list, I am not sure that you can test the app with your live id. I'd suggest to add your live id to the list.
And by the way, you cannot access a beta app through the Marketplace, the only way is through Zune with the given link.
I hope it will work for you.
I have found in most cases the beta links only work when opened from a Windows 7 device, opening the link on a PC through Zune either gets a "app not available" or "app not available for your country".
There doesn't seem to be any setting in the marketplace to get around this so it may be by design.
No word yet on if this is fixed with the web marketplace but I doubt it since the Beta apps only give a Zune link