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I'm developing website for mobile phone and I need software that will simulate experience on mobile phone. Something like SDK for Android.
I've read many articles on this subject, however, most of them are using separate SDKs for each mobile manufacturer (iPhone SDK, Android SDK and so on).
What I need is a software that will simulate all of these devices.
Anyone knows software like this?
Thanks in advance.
I don't believe that such a thing exists.
Bare in mind that you're talking about multiple operating systems (iOS, Android, Symbian, Windows Phone 7, etc) with different languages running browsers from multiple vendors (the native browsers, plus Opera Mini & Opera Mobile, SkyFire, etc) with different combinations of phone models and capabilities. A comprehensive testing application would be an exceedingly complicated beast indeed.
Does YouWave meet your needs?
As you mentioned, there is Google's Android emulator and Motorola's emulator (MOTODEV) but while they don't need Eclipse to run, I believe that they do need the SDK.
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In my organization, we have people at several locations in the US and abroad. For Lunch & Learn sessions, I sometimes download educational videos (Creative Commons License) and would like to broadcast them to participants at our other locations.
I have being using GotoMeeting, but the results are poor -- the remote videos cannot keep up with the broadcast video, even though we have very fast Internet connections (50/20 at most locations).
Is there some software, either free or low cost, that I can install on my Mac (OS X 10.8.5) that will allow me to stream the videos, with me having control over pausing, etc. (I pause when when someone wants to discuss some aspect of the video)? All of the participants are on a VPN and can access my Mac's IP address.
I would rather not have to set up a whole web application to do this.
Although my preference is for Mac OS X software, Windows software will also work for me.
VLC media player is a free tool on both Mac OSX and Windows which can broadcast a video stream. I have never used this function myself though, so I can't explain in detail how to use it.
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Many years ago, the premier Windows installer tool was NSIS, from the makers of WinAmp. It was great because:
It was free
It was text-scriptable
It had a preprocessor, (!ifdef and !ifndef)
It was plugin-able, to add specialty features not included by NSIS out the door.
Now, NSIS fails to keep up with conventions, especially with security components of Windows 7. I saw a 3.0a1 release, but even these release notes were unreadable.
What are people using out there, to solve the problem of a Windows-installer? In particular, I'm looking for the same kinds of features listed above from NSIS, but are keeping up with Windows Vista, 7 and 8 installer standards?
The current alpha release has a problem with links in RTF files on the license page, other than that there are no real issues with 3.0a1 AFAIK.
The release notes are somewhat broken online because SourceForge keeps changing stuff but they are available in the help file if you install it. You can view the raw SVN release notes here.
2.4x added support for RequestExecutionLevel and 3.0 offers more control over DPI aware and the supported OS guids in the manifest, not sure what other NT6 stuff you believe are missing.
The premise of your question is false-- NSIS works fine with "security components" of Windows 7, Windows 8, and Windows 8.1. I use it for Fiddler, and it's used by untold thousands of other applications from small companies to the largest enterprises.
I don't know what you mean by "unreadable"-- the 3.0 release notes are perfectly reasonable. v3 addresses the only major limitation of NSIS2, lack of Unicode support. Now that this support is present, NSIS3 looks to be a fine choice of Windows Desktop installer for the foreseeable future.
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I am trying to start some mobile development adventure. The Windows Phone looks promising to me. But I don't want to take the wrong path.
So, what's the difference between WP7.5 and WP8 from a developer's perspective?
Will the skillset for WP7.5 still apply to WP8?
Difference? Nothing, really. The IDE is now VS2012, and you need Windows 8. The Emulator is running Hyper-V, and is a lot faster.
If you make games, you'll be have to learn DirectX instead of XNA. But for regular apps, there's no difference to the development.
You can of course use C++/CX now, should you wish it, but in reality everything is still C# 5 and XAML.
My recommendations would be to continue learning WP7, C# and XAML. Read about the new features in C# 5, specially async programming, and learn how it can enhance your development.
Right now we don't yet know the definitive details (unless someone with access to the preview SDK can expand on that) however it is unlikely that the basics will change too much.
Current standard WP7.5 apps should run on WP8 - Microsoft has said they will be centrally adjusting the apps for this compatibility.
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I need to port a .Net application from Windows to OS X and I am wondering what are the advantageous and disadvantageous of using either Monobjc or MonoMac and what peoples experience with these are.
App Requirements
Native UI
Scripting Bridge (or alternative) for Inter-application Communication will need to be both ways i.e. calling the ported application from another and having another application call the ported application.
Growl integration for notifications.
What would be the best option considering the requirements above.
For item 1 if you carefully read the below article, you will see why MonoMac was born and why you should now use it,
http://tirania.org/blog/archive/2010/Apr-19.html
After these two years, MonoMac has already grown to be a giant in this field. Unless you are maintaining an old project built upon other bindings, you should consider MonoMac as your first option.
It does not matter whether you use MonoMac or another binding, as the last two items are not closely related to item 1.
For IPC you can consider WCF (limited support from Mono), Thrift (http://thrift.apache.org/) and many others.
Growl is not a Mac OS X API. For such vendor specific stuffs you should consult the vendor.
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Can Google Web Fonts be legally used in commercial native Cocoa apps on OS X? Google says officially that one can use the fonts for free on commercial websites, but didn't state specifically the case with native apps.
Currently I've downloaded the font (in woff format) from the URL defined in CSS, converted it via an online tool to ttf and included it in my project.
From http://www.google.com/webfonts/#AboutPlace:about
"All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even customize them for your own use, or collaborate with the original designer to improve them. And you can use them in every way you want, privately or commercially — in print, on your computer, or in your websites."