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Can Google Web Fonts be legally used in commercial native Cocoa apps on OS X? Google says officially that one can use the fonts for free on commercial websites, but didn't state specifically the case with native apps.
Currently I've downloaded the font (in woff format) from the URL defined in CSS, converted it via an online tool to ttf and included it in my project.
From http://www.google.com/webfonts/#AboutPlace:about
"All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even customize them for your own use, or collaborate with the original designer to improve them. And you can use them in every way you want, privately or commercially — in print, on your computer, or in your websites."
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I'm playing with the pyttsx3 library. English assistants (standard) are output to me when I output all the available voices. I understand that i can download new voices in Windows itself, but I have voices downloaded from a third-party resource. The library does not see them, as does Windows itself, because in the register on the way
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Speech\Voices\Tokens\
there are just these 2 standard voices. At the same time, in applications such as Balabolka or TTSApp, my voices are visible and calmly reproduce speech. How do I add them to the register for further use?
I'm using Win 8.1
I was trying to find new voices in the register to export them and paste them in the right place, but didn't find them.
Windows 8.1 uses the WinRT speech API internally, which uses a different TTS engine (and different voice models) than the SAPI 5.3 engine used by pyttsx.
So you can't use SAPI 5.3 voices in WinRT applications, like Windows 8.1 Narrator.
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I have completed an app using an old iphone sdk. My machine is running leopard. I would like to upload it to the app store and I understand that I have to enroll as an apple developer. What is plain old stupid is that I cannot read any official documentation about uploading to the appstore without purchasing a developer's license. I don't even know if I can upload with my version of xcode and ios sdk. or if i even go through xcode to submit my app for review. my question is how do i go about submitting my app for review and is it possible to do without upgrading my machine? Regardless of the price it is extra money that I do not want to spend.
The developer program is free. You need to pay just in case you want to submit your application. You can register and see any documentation
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I'm developing website for mobile phone and I need software that will simulate experience on mobile phone. Something like SDK for Android.
I've read many articles on this subject, however, most of them are using separate SDKs for each mobile manufacturer (iPhone SDK, Android SDK and so on).
What I need is a software that will simulate all of these devices.
Anyone knows software like this?
Thanks in advance.
I don't believe that such a thing exists.
Bare in mind that you're talking about multiple operating systems (iOS, Android, Symbian, Windows Phone 7, etc) with different languages running browsers from multiple vendors (the native browsers, plus Opera Mini & Opera Mobile, SkyFire, etc) with different combinations of phone models and capabilities. A comprehensive testing application would be an exceedingly complicated beast indeed.
Does YouWave meet your needs?
As you mentioned, there is Google's Android emulator and Motorola's emulator (MOTODEV) but while they don't need Eclipse to run, I believe that they do need the SDK.
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Are there any extensions that are hybrid on both Firefox and Chrome platform? I am porting my extension from Firefox to Chrome and I would like some code examples.
Of course the code base must not be too tiny, and the different builds should share most of the components and are within a same code base. I am not looking for ad blockers that use different code base.
The extension I am working on is currently available both on Firefox and Chrome, but at Chrome there are still some issues. FYI: http://code.google.com/p/foxtrick/
Check out WikiTrail.
The guy even wrote an article on how to develop for both browsers at the same time:
http://blog.zetabee.com/developing-extensions-for-chrome-vs-firefox
This is sentence from the article:
The simplicity of Chrome is definitely preferable to the slightly steeper learning curve for Firefox extensions, however as long as you build your extension using mostly HTML/CSS/JS, there isn't much difference between the two browsers.
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What options do I have for an image scanning framework on Mac OS X? I'm not looking for an OCR library. Just something that will do the actual scanning and importing to PDF or comparable format.
On Snow Leopard and later, Image Kit includes classes for scanning and importing from cameras. There's also a lower-level framework, ImageCaptureCore. Both frameworks are documented in the Image Capture Applications Programming Guide in Apple's Documentation Archive.
On Leopard, you'll have to use Image Capture, the less-documented, less-modern, less-reliable API. (This stands in contrast to the Image Capture application, which has always been great.) I hope you can require Snow Leopard.
I know this post is old but it is still very hard to find any good information about this topic on the web. Long story short .. I made a bundle (including multiple selection support) for it. Check it out (open source) on Github: https://github.com/ckteebe/SPScannerCaptureWindow
Not a framework per se but the Apple-supplied Image Capture.app, in /Applications in recent releases of OS X, supports various popular scanners and will scan to various image file formats or PDFs.