red5 mac osx installation - macos

I want to install red5 on my mac osx, but after draggning the red5 dmg file to Apllications, it doesnt create any folders there, like installation guide implies, only copies the red5 application. I look on the internet for any more detailed guides, but I could not find anything. Can you refer me to some documentation on this or tell me how to correct install it on mac?

A dmg file is a disk image. If you open the dmg file, it will mount the image as an "external" disk and the actual application will be inside. You need to drag the application to your Applications folder.

The Red 5 Icon acts like folder, so Control-Click on the Red 5 logo and then on the menu option to show contents. Then you will get inside

Related

Mac: Installing app from Internet has an exception

I want to install Firefox in my MacBook, downloaded from Internet.
After a series of clicking, I can use it with an exception.
It is not in the LaunchPad. Looks like it is installed on an other disk.
Here is image:
How to fix it?
Drag it to the Applications folder (as the green arrow suggests), and then run it from that folder rather than from the disk image.

png to iconset for xcode

I have a png and would like to generate an icon file for my xcode app. after a long search i found that mountain lion does not have icon composer anymore and that i should use iconutil instead. problem is that iconutil exepcts icon files as far as i understood, but i only have a png file. i have a mac only from 3 weeks so i am easyly confused here. what is the proper way to build a icon for my application starting from a png file? (i could also start from a .ico file)
could somebody please explain or point me to a good tutorial?
thanks
best reagards
at the end i used a free app called "picture2icon" you can find on the app store.

Where can i find Icon Composer on Mac?

I am trying to locate Icon Composer, which was supposedly downloaded as part of Xcode, however I can't find it, neither in applications nor with the spotlight.
Any ideas where it might be, or if I have to download it separately? If so, where from? I tried looking for it in the App Store, but nothing found.
Edit: I am using Xcode 4.4.1 if that helps.
Icon Composer isn't supported by Apple these days, and one of the reasons is that Icon Composer doesn't allow for working with Retina Displays.
The replacement is a clunky command line tool named "iconutil". It probably gets installed as part of the "Command Line tools for Xcode" download.
You need to create your icons as PNG's, put them into a folder (which will be called an .iconset) and then run the "iconutil" tool on that folder to create an ".icns" file.
This related question has a useful answer, and it points to this Apple documentation. Once you get the hang of it though, the process of creating icons becomes straightforward.
I have it for that version of Xcode in /Applications/Development. If you don't have it, run Xcode and select the menu item "Xcode->Open Developer Tool->More Developer Tools..." and look for a graphics-related download.
Philip is right but here is a clarification, Icon Composer is still available. In XCode press the XCode menu > Open Developer Tool > More Developer Tools...
In the web site that appears you need to search for "Graphics Tools" and download the dmg file with the same name (around 120 MB). It will contain the Icon Composer app previously distributed with XCode.
Here is a link to another newer github version Icon Compositor 2x - which also does 1024, so Retina resolution.
Here is the Github Repository:
https://github.com/lemonmojo/IconComposer2x
In the following link for the original Icon Composer it says "Note: There is no longer a 1024x1024 size. That’s replaced by 512x512#2x."
The newer github version called Icon Compositor 2x does 1024 straight

Do .dmg files need to be signed?

I've packaged my mac application into a .dmg file, but when I mount the file and double click on the app I get this warning "MyApp is an application downloaded from the Internet. Are you sure you want to open it."
I don't want my app to look suspicious. I know that in Windows you need to sign your installer so the OS doesn't display the scary red stop icon and the "Unverified"/"Unknown" label, is it the same for OS X?
No, you will always get that notification the first time you start anything you downloaded. It's a flag set onto the files extended attributes.

Why does my Firemonkey app open a terminal window on OSX but not on Win32?

I created a simple testbed app in Delphi XE2, and compiled both a Win32 and OSX version of the application.
I zipped up the OSX version, along with a copy of the libcgunwind dylib runtime file and copied this files to a Mac i have access to.
When I unzipped the file, the mac recognized my OSX application and I double clicked it.
This, in turn, opened up a terminal window for some unknown reason along with my simple app's form.
The application itself ran and behaved just fine, but I'm curious why a terminal window would open up on the Mac?
There is a free tool available for Delphi XE2 that will create the OSX deployment app bundle for you, from Windows, without the need for PAServer.
http://enesce.com/delphiosx_bundler
Check the readme for instructions.
IIRC this happens if you execute the binary directly instead via a bundle
Lazarus/FPC apps had the same problem. IIRC the directly executed binary also didn't get events under those circumstances, but those apps were Carbon based. That problem also went away when running via a bundle setup (which is pretty much a manifest, a few dirs and a symlink)
Your application needs to be run from the application bundle. If you run it directly, you'll get the side effect of seeing the terminal window with the command line that is running the application.
You'll want to read more about Application Bundles.
If you're using PAServer, after you run the program for the first time on the Mac, look in the following folder on the Mac for the application bundle:
/Users/[username]/Applications/Embarcadero/PAServer/scratch-dir/[profilename]
If your project is named Project1, you'll see an application bundle in that folder named Project1.
If you read the above wiki article, you'll know that Project1 has a "hidden" extension of .app, and the whole thing is really a folder with all of the required files to run the application.
To the Mac OS user, the application bundle appears as a single program file, complete with an icon. The user can double-click the application bundle to run the application, drag it to their dock, etc.
The application bundle will have the Delphi icon by default, but you can replace it with your own icon. On the Mac, simply right-click on the application bundle in Finder, and select Show Package Contents. In there, look in the Contents/Resources folder for the .icns file.
Use the Icon Composer application that was installed with XCode to create your .icns icon file from existing image files.
Peek around inside at the rest of the contents. You'll see the required dylib, your program file, and the Info.plist file, which is a text file with things like application IDs, signatures, and other important things.

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