I want to install Firefox in my MacBook, downloaded from Internet.
After a series of clicking, I can use it with an exception.
It is not in the LaunchPad. Looks like it is installed on an other disk.
Here is image:
How to fix it?
Drag it to the Applications folder (as the green arrow suggests), and then run it from that folder rather than from the disk image.
Related
I bought an M1 Mac Mini recently and tried to use XCode on it, but it does not open at all.
I tried re-install it and delete ~/Library/Developer directory, it seems nothing works.
This is my first Mac device and if I give more detail about what I mean by 'does not open at all' - it does nothing even if I double click the XCode from Applications directory or the bar at the bottom that has other installed applications showing on it(sorry, I don't know how this is called).
I can see the little grey dot under the icon which means it is running somehow, but nothing comes up on the screen. Then the grey dot goes away after few minutes with nothing happening.
How do I resolve this problem?
Making sure that the application itself is in the right place would be my first approach. Did you download Xcode from the App Store?
Here’s a link to someone with the same issue asking on the Apple developers forum
https://developer.apple.com/forums/thread/101265
Go to applications folder, right click, "get info" and then “Open using Rosetta”. Check the box.
I installed a few apk files for applications and now the icons won't go away from the Launchpad on my Mac.
Is there a file, database or some other location where these are stored?
This isn't exactly my area of expertise, but Chrome is automatically installing icons for apps any Chrome apps you have installed through it.
First Visit chrome://apps, find the app, right click, then "Remove from Chrome".
Next, if the app icons are still showing up in your launcher, it sounds like you need to open the folder "/Users/[your-user-name]/Applications/Chrome Apps" and delete the icons from there that you no longer want.
If you do not remove the apps from Chrome first, the launch pad icons may get recreated the next time you start the browser.
I am trying to locate Icon Composer, which was supposedly downloaded as part of Xcode, however I can't find it, neither in applications nor with the spotlight.
Any ideas where it might be, or if I have to download it separately? If so, where from? I tried looking for it in the App Store, but nothing found.
Edit: I am using Xcode 4.4.1 if that helps.
Icon Composer isn't supported by Apple these days, and one of the reasons is that Icon Composer doesn't allow for working with Retina Displays.
The replacement is a clunky command line tool named "iconutil". It probably gets installed as part of the "Command Line tools for Xcode" download.
You need to create your icons as PNG's, put them into a folder (which will be called an .iconset) and then run the "iconutil" tool on that folder to create an ".icns" file.
This related question has a useful answer, and it points to this Apple documentation. Once you get the hang of it though, the process of creating icons becomes straightforward.
I have it for that version of Xcode in /Applications/Development. If you don't have it, run Xcode and select the menu item "Xcode->Open Developer Tool->More Developer Tools..." and look for a graphics-related download.
Philip is right but here is a clarification, Icon Composer is still available. In XCode press the XCode menu > Open Developer Tool > More Developer Tools...
In the web site that appears you need to search for "Graphics Tools" and download the dmg file with the same name (around 120 MB). It will contain the Icon Composer app previously distributed with XCode.
Here is a link to another newer github version Icon Compositor 2x - which also does 1024, so Retina resolution.
Here is the Github Repository:
https://github.com/lemonmojo/IconComposer2x
In the following link for the original Icon Composer it says "Note: There is no longer a 1024x1024 size. That’s replaced by 512x512#2x."
The newer github version called Icon Compositor 2x does 1024 straight
I'm using Xcode 4.3.1. Adding launch image is pretty simple -- just drag the image to the Project->Summary->Launch Images window.
So I set a launch image before and it worked. But when I dragged a different image and run the app on my iPhone again, the launch image still remain the same as the old one. Even after I delete the launch image from the Launch Images window, the old image still shows up upon launching.
I've tried clearing the build as well. Didn't work.
Help please. Very much appreciated!
I had the same issue, but with launch storyboard. I had to rename the image I've used as a background.
Deleting from the device didn't help with Xcode 4.5.1. The build process is caching the image. With a hint from Zorayr's answer to related question "Xcode, can't remove “Launch image” from project," I decided to track the cached image down and destroy it, so it wouldn't keep being built and showing up in my test App.
Eventually, I found that Xcode (at least 4.5) builds the images by default in the following path off your home directory:
~/Library/Developer/Xcode/DerivedData/<ProjectName>-<uniqueID>/Build/Products/<Scheme>-iphone{os,simulator}/<ProjectName>.app/
So in addition to removing the old App image from the device (or simulator,) you also need to remove the image file(s) from the build cache. But just doing something like
rm ~/Library/Developer/Xcode/DerivedData/MyProject-fpwnjlbayydgzxcdlyrwxrwntapr/Build/Products/Debug-iphoneos/MyProject.app/Default*.png
won't always solve your problem. Instead, you might get a strange error in a popup window saying something like "Signed product moved or deleted." (I can't reproduce it right now to get the exact text.) It doesn't show up in the log file, and it just hangs the build process (in Xcode 4.5.1.) To get around that, I deleted all of the files under the <ProjectName>.app/ directory tree and the sibling directory tree <ProjectName>.app.dSYM/ containing (seemingly) the symbol tables and signature files for the parallel products. The build process will then re-create everything with no more complaints.
What worked for me on iOS 10.2.1, iPhone 5s hardware test device, Xcode 8.2.1
I think it has nothing to do with Xcode. The test device appears to be caching the LaunchScreen.storyboard image. I needed to reboot my device by holding home + top button. Then I rebuilt, low and behold, the image updated.
You should delete the app from the device, then launch it again.
Quit the simulator and then run the project again.
For device, as mentioned in other answers, delete the app from the device and then run the app again.
Steps that worked for me in 2020 (xCode Version 11.4.1):
Delete derived data
Restart xCode
Delete app on device
Restart device
Clean rebuild and run
Except the last step, I think the order doesn't matter.
It's really annoying though and I'm not even sure if it always works.
Pretty pathetic on apple's side. Good luck guys!
If you were using an asset catalog, it can also help to delete the images from the Images.xcassets file, and then load them manually in General>Launch Images.
This is what worked for me
Put the new image in project folder
Run app on device/simulator
Put image in xcassets under a different name
Run app again and it works
I thought I would create an update for anyone who is XCode 10 (and possibly XCode 9) and experiencing a blank black or white screen after modifying a launch image.
In my case I had to create launch images for the iPhone XR, iPhone X, iPhone XS and iPhone XS Max.
Originally I just had a sample white launch image for testing. After creating my proper image for the XR and replacing the sample the change would simply never show (on the XR device). I would still get a white screen.
I tried all of these in combination and failed:
-deleting the app beforehand.
-deleting xcode derived data and cleaning the build.
-restart Xcode and the device and the computer.
-deleting any existence of the white launch image on the computer.
-manually editing the JSON in a new images asset with the correct file names
The XR device would continuously show a white screen and after meddling with the build setting and migrating back to image packs it turned to black.
Solution:
Ultimately it started working after I also replaced the white 'XS' launch image with a new one as well. Even though the device is an XR. This is an odd solution but solutions like this have helped with launch images throughout the years.
For me, quitting the Simulator and restarting it worked -- I can finally see the updated launch image. The note above from Emil Korngold triggered me to try this.
I want to install red5 on my mac osx, but after draggning the red5 dmg file to Apllications, it doesnt create any folders there, like installation guide implies, only copies the red5 application. I look on the internet for any more detailed guides, but I could not find anything. Can you refer me to some documentation on this or tell me how to correct install it on mac?
A dmg file is a disk image. If you open the dmg file, it will mount the image as an "external" disk and the actual application will be inside. You need to drag the application to your Applications folder.
The Red 5 Icon acts like folder, so Control-Click on the Red 5 logo and then on the menu option to show contents. Then you will get inside