Hi
I downloaded the XCode 4 which uses the app store to download and install and took over 8 hours for the 4.1 GB download to complete.
Can I copy this install from to another machine without having to do that massive download again?
Just to be clear I know how to move files between machines its more the location and what needs to be moved that I am interested in,
Thanks in advance,
I simply copied "/Applications/Install Xcode.app" from one machine to the other after the first machine downloaded from the App Store ($4.99 version). It worked fine.
I am stumped by other answers here - I have just downloaded XCode 4.3.2 for Lion (AFAIK latest at the moment) from this site:
https://developer.apple.com/downloads/index.action
You only need a valid AppleID (free of charge) developer account. No credit card whatsoever.
The filtering & pagination on download page do not work properly / are somewhat weird, at least in FF. But you can still find and download the 1.8GB .dmg file there and install it wherever you want.
OP has stated that he has downloaded a 4.1GB file, so the versions might be different. I do not miss anything from mine though, it works (well, mostly - but that's just the quality of Apple software... :) ).
For what it’s worth, if you’re a registered developer you can download a single .dmg file from Apple’s website and install Xcode from that. The disc image can then be obviously copied wherever you wish.
Isn't it just a *dmg file? That's what I have done one with a previous version. Just copied it and a normal install did the trick..
The newest is called xcode_4_and_ios_sdk_4.3__final and is in my download folder...
Related
During an attempt to reinstall Xcode9 from scratch I decided to use the XIP file download from the developer.apple.com website.
I opened the archive, moved it to the Application folder and launched it. No problem, aside from the issues I was trying to solve that are still there ...
Now I go to the App Store and I see that Xcode results as non-installed.
What should I do?
I am running it on a MacBook Pro 15" from 2016 with macOS 10.12.6.
Yes you can use multiple version all together. just be carefull when installing after download, it will prompt to replace. "do not replace" but "Keep both versions". I am also using 4 different versions for compatibility checks. :)
I downloaded Xcode_8.1.xip at work in order to install it on my mac however it only extracts (as expected) but it is never installed when I go into the store it still wants me to install it.
Please assist me, I have no knowledge of installing xip, when it still was dmg file it was a lot easier
It seems you got the manual download. You double-click the xip, it extracts. Then you move the extracted Xcode app to /Applications (cmd-shift-A on desktop, or in a Finder window). It won't auto-update through app store this way, though. If you want auto-updates, delete /Applications/Xcode.app and reinstall through App store.
I've already downloaded the latest version (8.1 at this time) from Apple's direct download page.
While attempting to solve a similar issue on my own Macbook, I had found that the App Store will try to discover updates for apps it has indexed in Spotlight. This apparently includes the backup copy of xcode 7 it found on my Time Machine disk.
The asking of a second xcode download only occurred when my Time Machine disk was mounted (and when I did attempt to update it, it would always fail with permission errors). The fix for me was to tell Spotlight not to index my backup disk.
Hope that helps
Wondering if anyone else is successfully using irfanview on OSX ML?
Or if you might suggest an alternative - a quick-n-easy image viewer with similar browsing features. (sry, iphoto and preview just seem to lack the features I miss from irfanview)
Found this solution using WineBottler [edited for recent versions and Mountain Lion].
Technically it works - irfanview does install on OSX.ML. And irfanview can read many file formats just fine. But it appears to be limited to 'built-in' formats and has problems loading images which use one of its plugins.
The Z: directory maps to the mac root. Once I figured that out it made more sense. Also, it is a bit clunky to use and not quite as convenient as it is on Windows. (Sort of sad. Well, I will just keep looking!)
--
Try WineBottler
This free software is a wrapper for WINE, which unlike other Windows emulators is really simple to set up.
It just works.
1 download WineBottler and install it. I used the developer version of wine-bottler (does not need X11 which OSX.ML no longer has by default)
2 Download the latest version of IrfanView (4.36)
3 Start WineBottler and Create a Custom Prefix
4 For the Install File, select the IrfanView installation file you just downloaded
5 In the Winetricks section select vcrun6
6 Click Install
You'll then see a standard Windows installation - follow the prompts.
At the end there's a pop-up, from which you should select ivew32.exe as the executable to run. (it defaulted to the slideshow for me)
That's it! WineBottler generates an Irfanview App that can by launched like any Mac App.
Solution found! (for me at least)
feh
Used Homebrew to install it. (Thanks Homebrew!)
On OSX.ML, this requires X11 install too (used XQuartz 2.7.4 which i had installed anyway).
I'm a unix / terminal / command line user so 'feh' works very well for me.
Unfortunately doesn't handle webp naturally yet (probably only a matter of time tho). But I can use Chrome for view those images in a pinch.
Might be worth checking out PicTwiddle Lite - only supports the most common image formats, but it wasn't clear from your question what you need. Similar browsing to IrfanView though, plus you can browse folders/thumbnails in fullscreen which is nice. And it has an OSX version.
You have to scroll down to the bottom of the page for the Lite/Free version: http://pictwiddle.com/download/
Last night we have released a free app in the Mac AppStore. The app didn't yet show up when searching for (parts of) the title, however, we could find it by searching for one of our existing Mac Apps and clicking through to our 'Developer Page'.
When 'buying' the app (it's actually free), the icon pops up in LaunchPad and the progress bar for downloading & installing shows. Under Snow Leopard, the icon pops into the Dock and the progress bar for downloading & installing shows.
However, in both cases, as soon as the progress bar is filled, the app directly disappears from the LaunchPad / Dock and can no longer be started.
I've checked my Applications folder, but the app is nowhere to be found. I also checked this on other systems (under user accounts that never develop in XCode), those showed the exact same problem. I've also tried downloading a few other free apps from the Mac AppStore on my own system, these downloaded and installed successfully and don't disappear.
There seems to be a problem with our app that causes this issue, but I have no idea what it could possibly be. I didn't find anyone else suffering from this problem.
First and foremost, I would love to know what causes this so we can fix it.
Secondly, I am wondering how this app ever came through Apple's review process having this issue.
Any ideas?? Thanks in advance!
An Apple Dev on the Apple Developer Forums answered this question:
Do you have a copy of that app elsewhere on the system? App Store will install it over an existing copy, whereever that copy happens to be.
A different user on my system had previously built a debug build of the app from XCode. Apparently, any downloaded versions of Mac Apps are written over those apps -- even if the old version is within the home folder of a different user on your system, any version you purchase/download from the Mac AppStore will overwrite thát version; effectively locking out the downloading user from the app that he may have just paid for.
Imho, that's a crappy way of handling 'updates'. But it's good to know our app is working fine.
Thanks for the help StilesCrisis!
Update: Apple has asked me to file a bug report for this issue, will do.
I'm developing an app on Electron, and for me problem was that I had build files in my project folder, even after I deleted the app which I installed with .dmg in Application folder. So, it seems Mac Store looks throw whole disk space and trying to find app with same app ID, and if it exists, don't rewrite it.
After deleting my .app and .pkg build from the project folder app successfully installed from Mac Store. If it will not work for you, please try to clean app related folder in these directions: ~/Library/Caches and /Library/Application Support. I did it before, and can't guarantee that removing only project build files can help you. Maybe these actions are somehow connected. And removing app build files do not work for you.