Irfanview for OSX ML (10.8.4) - macos

Wondering if anyone else is successfully using irfanview on OSX ML?
Or if you might suggest an alternative - a quick-n-easy image viewer with similar browsing features. (sry, iphoto and preview just seem to lack the features I miss from irfanview)

Found this solution using WineBottler [edited for recent versions and Mountain Lion].
Technically it works - irfanview does install on OSX.ML. And irfanview can read many file formats just fine. But it appears to be limited to 'built-in' formats and has problems loading images which use one of its plugins.
The Z: directory maps to the mac root. Once I figured that out it made more sense. Also, it is a bit clunky to use and not quite as convenient as it is on Windows. (Sort of sad. Well, I will just keep looking!)
--
Try WineBottler
This free software is a wrapper for WINE, which unlike other Windows emulators is really simple to set up.
It just works.
1 download WineBottler and install it. I used the developer version of wine-bottler (does not need X11 which OSX.ML no longer has by default)
2 Download the latest version of IrfanView (4.36)
3 Start WineBottler and Create a Custom Prefix
4 For the Install File, select the IrfanView installation file you just downloaded
5 In the Winetricks section select vcrun6
6 Click Install
You'll then see a standard Windows installation - follow the prompts.
At the end there's a pop-up, from which you should select ivew32.exe as the executable to run. (it defaulted to the slideshow for me)
That's it! WineBottler generates an Irfanview App that can by launched like any Mac App.

Solution found! (for me at least)
feh
Used Homebrew to install it. (Thanks Homebrew!)
On OSX.ML, this requires X11 install too (used XQuartz 2.7.4 which i had installed anyway).
I'm a unix / terminal / command line user so 'feh' works very well for me.
Unfortunately doesn't handle webp naturally yet (probably only a matter of time tho). But I can use Chrome for view those images in a pinch.

Might be worth checking out PicTwiddle Lite - only supports the most common image formats, but it wasn't clear from your question what you need. Similar browsing to IrfanView though, plus you can browse folders/thumbnails in fullscreen which is nice. And it has an OSX version.
You have to scroll down to the bottom of the page for the Lite/Free version: http://pictwiddle.com/download/

Related

Can't use software 'rosetta' rough set tool on windows 10

I just downloaded and tried to install the 'Rosetta' rough sets tool on my laptop with OS Windows 10, but I can't. And after I search, it seems only compatible for Windows 98 / XP. But the problem I saw in the video tutorial is that anyone can run it on an OS that looks like that. Does anyone know of a solution to being able to use Rosetta on Windows 10?
Error message when I install Rosetta
I have just solved this problem after many days of googling and trying various ways. I use the "Run programs made for previous versions of Windows" feature in the control panel, then troubleshoot. I have also written down the step I did on that, and I uploaded in my medium story, but in "Bahasa Indonesia". So if you want to read it, you can translate it into English first to understand.
The medium link below:
https://medium.com/#andini.pratiwi/tidak-bisa-install-software-old-version-karena-tidak-compatible-dengan-os-windows-10-solusinya-1d8820c71572

How to install XCode 9 GM on MacOS Sierra 10.12?

I actually built a Hackintosh to learn programming with Xcode. It runs on my Asus X555LA laptop. I downloaded the latest Xcode 9 GM build from the Apple Site (not from App store). After extracting, when I tried to install, it shows "You can't use this version of the application "Xcode" with this version of macOS; You have macOS 10.12. The application requires macOS 10.12.6 or later".
Is there any tweak to make it run on my Sierra 10.12 itself? I can't really think about upgrading the macOS version as it's a Hackintosh. I followed this guide to install macOS on my Asus laptop.
Xcode requires latest macOS, you have no choice, you need to upgrade the macOS version on your Hackintosh. Or better: Reinstall macOS in a recommended way on your PC, if you're doing Hackintosh... :)
The guide you linked is very poor... Never use premade install images, because these have been modified in an uncertain way, and you don't want to install a premade undocumented mess to your computer. It might be packed with threats, malwares, spy tools and so on.. It's the worst thing I can imagine in security aspect to install an OS image from uncertain source.
Also, there is no universal macOS installer for PCs - even though many are trying to find a way to create it: it's a bad idea and it will never succeed because there are so many PC parts, millions of differently built computers..
The only way to create a stable fully functional Hackintosh is to know your hardware and create an installer flash drive for that specific PC. First you have to download the latest macOS Sierra from AppStore, this is the only source that you can trust, because it's downloading from Apple's servers. Then install a small program, called Clover bootloader to the flash drive to make it bootable.
This is the only full and up to date guide for PC laptops. If you have questions, register to the linked site and start a new forum thread posting your questions. They will help you but please read this guide at least 3-4 times carefully because everything is described here.

Writing code for a Mac using Lazarus

I have done a little work on lazarus' free pascal. So when a client asked me to write an application for a mac, after the initial, "it can't be done" stage. (followed by an asp.net maybe stage) i thought about writing it using lazarus.
Question is. I have only a virtual machine running mac OSX, this means that i do not really want to develop on the mac. However, i just cannot seem to get the applications that i have written in lazarus on windows to work on the mac. I have tried the deployment using the Lazarus Wiki and the MACOS folder is empty and so when i put it on the mac it doesn't run the application.
What is the best way of doing this or am i barking up the wrong tree?
It seems you want to do cross-compiling, which is theoretically possible, but may not be practical, for the reasons mentioned by Marco above.
As an alternative, you could install XCode, FreePascal, and Lazarus on a MacOX machine. You could still do your development and some testing on Windows/Linux. When you hit a certain milestone, you can copy your source code to the Mac and compile your application to test and give to the user.
Even if it were possible to easily cross-compile, there some minor differences between platforms, so (especially if it's a GUI app), you would want to test it on an actual MacOS box before giving it to the client.
I've taken the route described by Noah - and I was incredibly surprised that after about three weeks development on Windows, it took about 10 minutes to get the application running on the Mac.
My route was to install Xcode 4.3 on an old Mac Mini running snow leopard, then install Lazarus using the fink version as described here. This took a while but was done in an evening.
Then I just copied my folder across to the Mac, opened the lpi on the Mac, compiled it. It failed so I removed a windows references, recompiled, and it was working. I was truly amazed.
What linker and assembler do you use to generate binaries? To my best knowledge the linker for recent OS X versions is not available in source.
Afaik what you want (crosscompiling to Mac) is not possible for recent versions (and I've done it for PowerPC myself in the past).
The easiest is to use the Unix "file" command on the binary to see what is generated, and make sure it reads something with "MachO" in it. Easiest is if you have a Linux install (where this command is pretty standard), but versions can be found for windows too (cygwin, mingw and 3rd party)

Test website in Internet Explorer using Mac [duplicate]

This question already has answers here:
Is there a IE tester for mac? [closed]
(7 answers)
Closed 10 years ago.
I'm a webmaster that use mac platform to develop. Can someone suggest me the best way to test my website with IExplorer using a Mac? There're some virtualizer such as parallel, crossover, wine and so on, can someone suggest me the best for this purpose?
Or some other workaround is appreciated (i really don't need an entire copy of windows, only to test my websites on IE6 and IE7 using my mac)
First: Look at the question linked to in the comments. If you just need to see what a site looks like, browsershots.org will do the trick. But if you need to fully test and debug, you need Windows. But that can be done too:
Purchase Parallels Desktop
Download free Windows virtual machines directly from Microsoft made specifically for this purpose. You can rename the .exe self-extracting archives .rar instead, and unpack with anything that can extract RAR files
Import the resulting virtual machine image into Parallels, and you're done
Just know that many of the Windows images are huge. You'll need something like 40GB free to download, unpack and convert the Windows Vista and Windows 7 images (once you're done, you can of course toss a bunch of stuff out again)
Edit: Oh, yeah, forgot to mention: The Windows images last about 3 months at a time before they lock down completely, and you have to download a fresh copy. Microsoft obviously isn't giving away fully-fledged Windows copies for free :)
One option is to join MSDN (Microsoft Developer Network subscription) to get access to all Windows versions in all languages etc. You can install those you need in separate Parallels virtual machines (VMWare and virtualbox would work as well).
This allows you to install the exact version some customer happens to have, e.g. certain old Windows Server with certain IE version, etc to replicate the environment for testing and regression testing.
I would say that virtual machine installations are a must so you get the exact complete real thing.
MSDN has different options, "OS only" would be probably enough for this need (I had other needs for Windows development tools as well so got the full MSDN). MSDN has a cost (on the order of $1k/year) but was worth it to get access to everything for development and testing purposes.
PS. The only fun thing was that as a Mac-based UNIX developer I had many versions of Windows and many versions of Linux installed on my MacBook, but only one installation of OSX ;-) Some people also thought it was fun to see a "Mac developer" with "MSDN subscription", but whatever gets the work done, is the way to go.

XCode 4 can I copy the download from one machine to another

Hi
I downloaded the XCode 4 which uses the app store to download and install and took over 8 hours for the 4.1 GB download to complete.
Can I copy this install from to another machine without having to do that massive download again?
Just to be clear I know how to move files between machines its more the location and what needs to be moved that I am interested in,
Thanks in advance,
I simply copied "/Applications/Install Xcode.app" from one machine to the other after the first machine downloaded from the App Store ($4.99 version). It worked fine.
I am stumped by other answers here - I have just downloaded XCode 4.3.2 for Lion (AFAIK latest at the moment) from this site:
https://developer.apple.com/downloads/index.action
You only need a valid AppleID (free of charge) developer account. No credit card whatsoever.
The filtering & pagination on download page do not work properly / are somewhat weird, at least in FF. But you can still find and download the 1.8GB .dmg file there and install it wherever you want.
OP has stated that he has downloaded a 4.1GB file, so the versions might be different. I do not miss anything from mine though, it works (well, mostly - but that's just the quality of Apple software... :) ).
For what it’s worth, if you’re a registered developer you can download a single .dmg file from Apple’s website and install Xcode from that. The disc image can then be obviously copied wherever you wish.
Isn't it just a *dmg file? That's what I have done one with a previous version. Just copied it and a normal install did the trick..
The newest is called xcode_4_and_ios_sdk_4.3__final and is in my download folder...

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